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Gutholz
S3 licensed
Quote from Marty_Deslions :I wouldnt mind seeing these pics of the old version of LFS, so I dont have to install it myself.

Keep it coming!

Here are some old LFS sites from web.archive:
https://web.archive.org/web/20021210044956/http://www.bhmotorsports.com/LFS
Try the screenshot gallery. But only half the images work.

very old setup guide with the old S1 menu:
https://web.archive.org/web/20021209191943/http://www.bhmotorsports.com/guide/80

Blackholemotorsports used to be one of THE websites for racing games. Demos, videos, news, mods, etc.
When LFS was published there was also another self-published sim currently in development.."Racing Legends". I think some will remember the hype around the first pictures and then it never went anywhere..
Sadly none of the videos are archived. There was actually a video of LFS running on a VR headset already 20 years ago.
Gutholz
S3 licensed
Happy Birthday!
The airfield track looks great and good choice of setting. Thumbs up

Quote from Viperakecske :When can we see sector times ingame whitout airio?

There is an option to display your split times. Or do you mean something else?
Generally I think insim exists exactly for such more detailed customization and display stuff.
Gutholz
S3 licensed
the first generated images looked quite strange and mushy Uh-hu but now I see where this is going.
interesting approach Thumbs up
Gutholz
S3 licensed
Quote from timdecnodder :I decided to take a break from LFS and put them under custom access until k decide if i return, but if i leave they will get deleted considering they are my personal intellectual property, and would rather avoid them getting bad rep if updates arrive that make it worse/break the car

That makes no sense.
Currently those mods have a good rep, judging from the comments and ratings.
I think people will understand if an LFS update should break some old mods, in whatever far away future.
If it happens then there will probably be ways to mark them as outdated. (like a comment and removing their "approved" status) They would not get a bad rep, players will simply remember them as mods that are no long compatible.
Deleting perfectly functional mods now is real the worst way to deal with that and surest way to get a bad rep, because nobody will understand that decision. Shrug
Gutholz
S3 licensed
First, sorry for the inconvenience. This is maybe my worst program ever. Schwitz
Over the years multiple people have contacted me with problems and I could only help like maybe half of them.

If cones get ignored, there is likely something silly in the svg file.
If you attach the svg file I can take a look.

In hindsight, going with svg files was a bad plan. I knew that svg files are complex but I did not foresee how messed up all image-editors sometimes save the files. svg can include scaling, rotation, shifted origins and all kind of stuff that my program can not deal with. Often editors create files that look the same but internally are completly different. In Inkscape, even just opening a file, adding one dot/cone does sometimes mess up the whole coordinate system for all other elements. It makes debugging very tiresome.

compiling:
I also had problems with that on my new computer. Actually I think it was linker problems.

I still like the idea of such editor but at the moment I just do not have the time for it.
I would likely try creating the graphical editor-part in Lua but there is no insim lib for that. Then the editor would create a list of LFS-coordinates as txt-file and another script would send those to LFS.
If someone wants to cooperate on that, message me.
Gutholz
S3 licensed
Without going into specifique details:
I think it is not so important how excactly a situation is judged.
It justs needs to be consistent. Even simple things like "When is a car considered to be off the track?" are not easily answered. Some say all wheels must be on the track, others say two wheels are enough.
Sometimes the curbs are seen as part of the track, sometimes not.
It is similiar with overlap, turning in, defensive moves etc.

Almost any interpretation of the rules is okay.
But most important is that the rules are always interpretated the same. All situations should be judged by the same standard.
Gutholz
S3 licensed
Scawen, do you still have plans for this lesson editor?

I think what it needs the most is an easy way to share the lesson-files with others.
Currently it would requires users to download and unpack zip-archive and open the lessons in editor. That is okay for testing but I fear that is too complicated for normal players.
Also it only allows to select original LFS cars.
Gutholz
S3 licensed
for those wondering what this car is about and how it is meant to be driven:


good mod idea, fits well with LFS autocross system.

things I would like to see fixed:
1) LOD2 still has the rearlights from original UF1000
2) the frame of the windscreen is partly invisible from the inside (at the top)
3) remove side mirrors (they are almost always removed to avoid knocking over poles with them. but sometimes there is an interior mirror)

maybe add a rear rollbar? It is quite common I think.
tires are maybe a bit big for the wheel arches.
Gutholz
S3 licensed
Quote from NENE87 :Frown why you just not change some little parts? That's an amazing work, i'm so sad!

that would not work, someone posted here that the model was taken from Forza:
https://www.lfs.net/forum/post/2003788#post2003788

@timdecnodder
did you delete your Schanke cars over that? Confused
Gutholz
S3 licensed
ah yes. I completly forgot about the textcommands. Uhmm thanks!
Gutholz
S3 licensed
Quote from timdecnodder :1 standard skin included in the mod

what happend to that skin? (the orange/black/white one)
currently the mod comes with ~5 skins but all are basic color. (4x white with different rims and 1x blue)
Gutholz
S3 licensed
Quote from czar3 :every time I want to use a modded car, I have to search for it in the Mods menu and select it.

You can add it to your "Favorites" list by clicking the star-icon in the car's picture. (not the rating stars but underneath those)
hotkey to switch between VR-3D and 2D?
Gutholz
S3 licensed
Is there a way to quickly switch between the 3D-mode of a VR-headset and normal 2D-screen?
A way that does not require to click through the options menu.
I thought there was a button-combo for that but we did not find it.

We were testing mods, so there was lots of clicking through the menu, changing tracks, joining servers etc.
The person with the headset was driving and second person was setting up the races etc.
Using the menus in VR works okay but with a mouse and screen it is bit faster. The problem is that the menu is still rendered in "VR-style" 3D on the screen, so it is sometimes a bit tricky for the non-driver to use the menu if the driver does not hold their head still.
Gutholz
S3 licensed
Upload the mod, for testing it does not need to be approved/public.
What does it say in chat at race start? Those lines:
Quote :XFR : R 0° - F 0° - fdr 3.221 - max 64.9 m/s - lap 2:57.39 - lap fuel 2.6% - total 6% (1 stint)
6BDD71 : R 0° - F 0° - fdr 3.948 - max 58.7 m/s - lap 3:25.41 - lap fuel 3.1% - total 7% (1 s

Does it say XFR or name of your mod?
I do not remember any other post about AI running out of fuel, despite that many different mods exist now.
But maybe you found a combination that confuses the AI. Uhmm
Gutholz
S3 licensed
If you are remaking everything, do you still want the old version published?
https://www.lfs.net/forum/thread/98566-SUTADAI-TARIAS-2000
If not, maybe close it.

Also be sure to keep in-progress pictures of the modeling, so there will be no doubt about the origin of the mod!
So far it looks good Smile
Gutholz
S3 licensed
what happend with the leader at the last lap? 56min in the yt video
Gutholz
S3 licensed
Nice. The one in Topgear did no have a reverse gear. However I read on wikipedia that they also made versions with reverse gear. I think in LFS reverse would be useful Smile
Gutholz
S3 licensed
What mod is that?
It seems many mods have bad LODs compared to the standard cars.
Gutholz
S3 licensed
Quote from farcar :This is still happening btw.
I'm a layman, but it seems to be LOD2 where the body disappears, then it reappears when LOD3 kicks in.

With the "new" ingame viewer it is easy to toggle between LOD 1,2,3. At LOD2 the whole engine is removed..that seems to be too drastic. Maybe at LOD2 the engine should be a grey block or something.

Also does the mod miss skin mapping? The generated templates are empty except for some nonsense scribble in one corner.
Gutholz
S3 licensed
Maybe it is just me but the view from the cockpit seems very limited.
The wide A-pillars block the view quite a bit.
Gutholz
S3 licensed
Thanks for explaining and the youtube links.

The rear of your vehicle currently looks like this:

There is a double wishbone suspension. Each wheel can move indepedent from the other wheel.
That means the axle is not a solid piece, there needs to be a coupling that allows the axle to "bend" at (at least two) points where the two green circles are. ( https://en.wikipedia.org/wiki/Constant-velocity_joint )
The problem: At the position where the joint needs to be, is also the chain drive.
The chaindrive would need to be more towards the middle but then it would collide with the chasis. The chain can not be more towards the outside because that part of the axle does not line up with the engine. (not parallel)
In your model the chain also clips into the suspension bars.

So how do these vehicles do it?
I looked at several photos and it seems:
All vehicles with side-mounted engines do not use double wishbone suspension. There use something simpler:

(from your video)
green: solid axle without joints/couplings.
red: chaindrive
blue: single brake disk. one brake for both wheels. This works because there is no differential gear.
yellow: coils for suspension. I think the whole axle can only swing up/down - like in a motorcycle.
But it can not even "twist", or not much: I do not see how the chaindrive would work if the axle does not always stay parallel to the chasis.

another picture:



A few cars do use double wishbones, but they all seem to combine it with a rear mounted engine.
That way the chaindrive can be in the middle. Basically like the MRT5.




pictures from http://formula5metro.com.ar
Gutholz
S3 licensed
I think he is actually looking for a drag insim app?
I vaguely remember demo "drag" servers that used the Blackwood straight as drag strip.
Demo does not have layout editor, instead they use insim as workaround. It tells you where to line up at the start and also displays a countdown and shows the times. (from chicane to brige or such)

This looks similiar, I did not test it: https://www.lfs.net/forum/thread/89909
Last edited by Gutholz, .
Gutholz
S3 licensed
Missing skin support and LOD.
Great details and nice cockpit, the dashboard gives me kitchen mixer vibes.
Very wobbly to drive with the default setup, laptimes improve a lot with lowering&stiffening everything. (good example why LFS needs limited or fixed setups imo)
take care!
Gutholz
S3 licensed
The description says "Central driver position" but it really is right-hand-drive. Can you make driver-side swappable?
Respect for the original 3d model.
Gutholz
S3 licensed
Nice details and I like to see more low cost race cars.
The side-mounted engine is interesting, is that based on any existing vehicle? I know some sprintcars have sidemounted engines because they only turn left (ovals) and their V8 engines are heavy.
Also go-karts, but this is larger.

The car has interesting and unique design features. But that makes me wonder if it would work like that in real life.

1) The chasis is too small, too low. The driver's bottom and feet are sticking through the floor. At the feet it would need bit more space for pedals and steering mechanism, so the front can not be so pointy.

2) The belt/chain from engine to axle:
-The chain touches the suspension.
-The drive axles must follow the up&down movement of the supension. So it needs some joint. But *right at the point* where this joint would need to be, attaches the pinion for the chain.

3) The U-pipe of the exhaust pipe looks fragile and prone to be damaged in crashes. Maybe if the exhaust attachs to back of cylinder then it could just do a 90° turn and end behind the seat. It would be better protected.

4) The mounting place for the fuel tank also unusually high. Is it meant to be gravity fed? Race cars want lower center of gravity. It also could be damaged in case of rollover and is quite close to the driver's head.

5) The rollbar is too low, head still touches the ground.

That said, I think it is okay have a vehicle with flaws, afterall this represents a low-cost hobby formular. And maybe they do not care that much about safety and rollbars, afterall LFS is a fictional perfect world where nobody gets hurt in crashes Smile
FGED GREDG RDFGDR GSFDG