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Gutholz
S3 licensed
Quote from NENE87 :Frown why you just not change some little parts? That's an amazing work, i'm so sad!

that would not work, someone posted here that the model was taken from Forza:
https://www.lfs.net/forum/post/2003788#post2003788

@timdecnodder
did you delete your Schanke cars over that? Confused
Gutholz
S3 licensed
ah yes. I completly forgot about the textcommands. Uhmm thanks!
Gutholz
S3 licensed
Quote from timdecnodder :1 standard skin included in the mod

what happend to that skin? (the orange/black/white one)
currently the mod comes with ~5 skins but all are basic color. (4x white with different rims and 1x blue)
Gutholz
S3 licensed
Quote from czar3 :every time I want to use a modded car, I have to search for it in the Mods menu and select it.

You can add it to your "Favorites" list by clicking the star-icon in the car's picture. (not the rating stars but underneath those)
hotkey to switch between VR-3D and 2D?
Gutholz
S3 licensed
Is there a way to quickly switch between the 3D-mode of a VR-headset and normal 2D-screen?
A way that does not require to click through the options menu.
I thought there was a button-combo for that but we did not find it.

We were testing mods, so there was lots of clicking through the menu, changing tracks, joining servers etc.
The person with the headset was driving and second person was setting up the races etc.
Using the menus in VR works okay but with a mouse and screen it is bit faster. The problem is that the menu is still rendered in "VR-style" 3D on the screen, so it is sometimes a bit tricky for the non-driver to use the menu if the driver does not hold their head still.
Gutholz
S3 licensed
Upload the mod, for testing it does not need to be approved/public.
What does it say in chat at race start? Those lines:
Quote :XFR : R 0° - F 0° - fdr 3.221 - max 64.9 m/s - lap 2:57.39 - lap fuel 2.6% - total 6% (1 stint)
6BDD71 : R 0° - F 0° - fdr 3.948 - max 58.7 m/s - lap 3:25.41 - lap fuel 3.1% - total 7% (1 s

Does it say XFR or name of your mod?
I do not remember any other post about AI running out of fuel, despite that many different mods exist now.
But maybe you found a combination that confuses the AI. Uhmm
Gutholz
S3 licensed
If you are remaking everything, do you still want the old version published?
https://www.lfs.net/forum/thread/98566-SUTADAI-TARIAS-2000
If not, maybe close it.

Also be sure to keep in-progress pictures of the modeling, so there will be no doubt about the origin of the mod!
So far it looks good Smile
Gutholz
S3 licensed
what happend with the leader at the last lap? 56min in the yt video
Gutholz
S3 licensed
Nice. The one in Topgear did no have a reverse gear. However I read on wikipedia that they also made versions with reverse gear. I think in LFS reverse would be useful Smile
Gutholz
S3 licensed
What mod is that?
It seems many mods have bad LODs compared to the standard cars.
Gutholz
S3 licensed
Quote from farcar :This is still happening btw.
I'm a layman, but it seems to be LOD2 where the body disappears, then it reappears when LOD3 kicks in.

With the "new" ingame viewer it is easy to toggle between LOD 1,2,3. At LOD2 the whole engine is removed..that seems to be too drastic. Maybe at LOD2 the engine should be a grey block or something.

Also does the mod miss skin mapping? The generated templates are empty except for some nonsense scribble in one corner.
Gutholz
S3 licensed
Maybe it is just me but the view from the cockpit seems very limited.
The wide A-pillars block the view quite a bit.
Gutholz
S3 licensed
Thanks for explaining and the youtube links.

The rear of your vehicle currently looks like this:

There is a double wishbone suspension. Each wheel can move indepedent from the other wheel.
That means the axle is not a solid piece, there needs to be a coupling that allows the axle to "bend" at (at least two) points where the two green circles are. ( https://en.wikipedia.org/wiki/Constant-velocity_joint )
The problem: At the position where the joint needs to be, is also the chain drive.
The chaindrive would need to be more towards the middle but then it would collide with the chasis. The chain can not be more towards the outside because that part of the axle does not line up with the engine. (not parallel)
In your model the chain also clips into the suspension bars.

So how do these vehicles do it?
I looked at several photos and it seems:
All vehicles with side-mounted engines do not use double wishbone suspension. There use something simpler:

(from your video)
green: solid axle without joints/couplings.
red: chaindrive
blue: single brake disk. one brake for both wheels. This works because there is no differential gear.
yellow: coils for suspension. I think the whole axle can only swing up/down - like in a motorcycle.
But it can not even "twist", or not much: I do not see how the chaindrive would work if the axle does not always stay parallel to the chasis.

another picture:



A few cars do use double wishbones, but they all seem to combine it with a rear mounted engine.
That way the chaindrive can be in the middle. Basically like the MRT5.




pictures from http://formula5metro.com.ar
Gutholz
S3 licensed
I think he is actually looking for a drag insim app?
I vaguely remember demo "drag" servers that used the Blackwood straight as drag strip.
Demo does not have layout editor, instead they use insim as workaround. It tells you where to line up at the start and also displays a countdown and shows the times. (from chicane to brige or such)

This looks similiar, I did not test it: https://www.lfs.net/forum/thread/89909
Last edited by Gutholz, .
Gutholz
S3 licensed
Missing skin support and LOD.
Great details and nice cockpit, the dashboard gives me kitchen mixer vibes.
Very wobbly to drive with the default setup, laptimes improve a lot with lowering&stiffening everything. (good example why LFS needs limited or fixed setups imo)
take care!
Gutholz
S3 licensed
The description says "Central driver position" but it really is right-hand-drive. Can you make driver-side swappable?
Respect for the original 3d model.
Gutholz
S3 licensed
Nice details and I like to see more low cost race cars.
The side-mounted engine is interesting, is that based on any existing vehicle? I know some sprintcars have sidemounted engines because they only turn left (ovals) and their V8 engines are heavy.
Also go-karts, but this is larger.

The car has interesting and unique design features. But that makes me wonder if it would work like that in real life.

1) The chasis is too small, too low. The driver's bottom and feet are sticking through the floor. At the feet it would need bit more space for pedals and steering mechanism, so the front can not be so pointy.

2) The belt/chain from engine to axle:
-The chain touches the suspension.
-The drive axles must follow the up&down movement of the supension. So it needs some joint. But *right at the point* where this joint would need to be, attaches the pinion for the chain.

3) The U-pipe of the exhaust pipe looks fragile and prone to be damaged in crashes. Maybe if the exhaust attachs to back of cylinder then it could just do a 90° turn and end behind the seat. It would be better protected.

4) The mounting place for the fuel tank also unusually high. Is it meant to be gravity fed? Race cars want lower center of gravity. It also could be damaged in case of rollover and is quite close to the driver's head.

5) The rollbar is too low, head still touches the ground.

That said, I think it is okay have a vehicle with flaws, afterall this represents a low-cost hobby formular. And maybe they do not care that much about safety and rollbars, afterall LFS is a fictional perfect world where nobody gets hurt in crashes Smile
Gutholz
S3 licensed
Hi,
Your clutch is overheated and now it is slipping. To avoid that let go off the gas pedal for a short moment while changing gears.
Gutholz
S3 licensed
Maybe these packs:
https://www.lfs.net/forum/thread/92766-Road-Going-setups
https://www.lfs.net/forum/thread/87124-Default-setups-for-road-race-cars

This thread was an attempt at a "neutral" setup for the FZR:
https://www.lfs.net/forum/thread/87943-all-around-neutral-steer-FZR

Or perhaps better, just pick a proper setup from https://www.lfs.net/files/setups
Maybe Blackwood or Westhill (National) sets, because those are tracks with average mix of turns and straight parts so it will work reasonably well on other tracks.
Gutholz
S3 licensed
I think Sinanju drives with keyboard (sometimes mouse) so his steering movement is more jerky/rapid than with a wheel.
@modders: Flipped LOD2 textures in several mods
Gutholz
S3 licensed
I noticed for several mods strange things happen at LOD2: Some textures get flipped.
I do not want to spam comments in every thread Shrug, so instead this thread.


Example, here the whole top view is mirrored:

but sometimes it is just small parts of the side or such.

Latest LFS patch has an ingame viewer that can toggle level of detail.
Other cars I remember with same problem:
WESSEX R69SP
CAMMERA 730 TURBO
FT1R
VEIKKO 6000
...

There are also many cars with no LOD2 or LOD2 that is just a black or uni-colored blob.
LOD are important for the appearance of the car when it is far away.
Depending on the skin it could potentially look really ugly if the textures are flipping around.
Gutholz
S3 licensed
At LOD2, the skin texture at front right gets flipped.
(note the "FT1R" on default skin, it is backwards)
Gutholz
S3 licensed
The last LFS patch has a "viewer" mode in garage.
It has buttons to switch detail levels.
I noticed your mod has something strange happening to the textures at LOD 2. All the top textures (roof, hood) get flipped.
Gutholz
S3 licensed
Quote from adirany :Can you race again in a simulator that contain an ambulance mod.

Yes.
Just use a different vehicle. Wink

Meanwhile in Assetto Corsa:

rFactor:

Such stuff exists for every game. At least in LFS you have filters, ratings and installing a mod takes only seconds.

If you ignore the whole mod system because you dislike some mods then you are missing out on good cars, too.
It is like never again listening to music because once you heard a bad song.
Gutholz
S3 licensed
Quote from rane_nbg :Hi, you should know that almost all world records in lfs are done with exatctly the same controls setup like yours. Especially, the demo cars are much much more easier to drive with mouse+keys.

I agree that lower power cars can be managed with mouse or even keyboard.
But I clicked through the hotlap charts and most WR and fast times are marked "w" for wheel. With only a few mouse drivers sprinkled inbetween.

In my opinion the big advantage of wheel is not in hotlapping. Hotlapping is basically learning that one excact line and unlimited retries until you get that one perfect run. It helps little in actual racing. In a race one perfect lap means nothing, instead you need many laps that do not have to be 100% at the limit but rather each lap has to be good enough.
You can not always drive the same line because other cars are in the way, you still have to make the turn despite missing the braking point, you have to recover from small and big mistakes. (instead of restarting), you have to fight for positions.
That is where wheel is in my experience much better than mouse. Sometimes mouse drivers do fast times in qualy but then in the race they do not always do as well and have higher DNF rates.

13" screen is tiny. For racing a big screen helps because you can see the apex of turns much better and also see cars beside you. There is a reason why any serious racing sim has support for multi-screen and/or VR. Headphones also help to hear where other cars are.
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