In Formula E some team(s) have direct-drive but other teams are using anything from 2 to 5 gears.
Another thing to consider is maybe:
In formular cars one does probally not want to use engines in the wheel hubs.
It would be a large unsprung mass and maybe take away space for brake discs.
Some gearing is needed anyway because the engine would spin way too fast to directly drive the wheels. At that point adding a few shiftable gears is maybe only a relative small step. The added weight should not be that much, there is basically no loss in effiency and gearboxes are a tried and tested technology, there is no risk in using them.
I updated the german translations.
What is the meaning of 3h_matc_obj ("matching object") ?
Is it a "match" as in result, like returned result of a search-function?
Is this something with my computer or did I get a monday-model of the XRR?
Some parts are flipped mirrored: The red "E", the text "SPARE" on the buttons,the red "R", etc
A while ago, skin sizes were changed:
Maximum upload resolution is now 2048x2048.
I think the plan was that 1024 would become standard and 2048 would be premium.
That should be possible as compatible update?
It is not possible to assign "block chat" to a button. It is hardcoded to the minus-key "-" and that key is not supported by the /press function.
When assigning functions to buttons, one has to do this workaround via the F1-F12 chat macros.
Would it be possible to allow something like:
/button 9 /run scriptName
Changing brake balance:
Some cars allow to adjust brakebalance/dampers while driving which is very cool.
But it is a bit cumbersome to first open the F11, scroll to correct line with arrow keys, adjust value, close F11 menu.
It would be nice to have some way to just press a button or turn a dial.
(It is somewhat possible via workaround with scripts, like
//move brake balance to front: /press f11 /press down /press down /press left /press f11
Another potentially small thing:
A while ago, max resolution for uploaded skins was increased to 2048x2048.
I think the plan was to make downloads in 1024 default and 2048 for premium.
On lag:
It always seemed to me that players driving with mouse or keyboard were much more jumpy. Maybe I am biased.
I had several experiences where just from watching how an unknown driver's car moved, I could correctly guess that he was not using a wheel.
As if the predicition code does not work as good with the more abrupt input changes. (wheel is smoother/slower to move)
If there is a date for "Next Race" then it is an active/ongoing season. If next date is displayed as "unknown" then that season has ended. (or not yet started)
A forum thread to list all the race events would be a step backwards.
Before the leagues section there existed such thread(s) and it was always a mess:
The problem was that only the creator of the thread could update the list. And so the list was always outdated.
Now with the league section at https://www.lfs.net/leagues, each organizer can keep his entries updated.
However, from time to time the leagues section MUST be *moderated* and cleaned because sometimes people enter nonsense.
(races that never happen or just server advertisement. some people also seem to confuse it with a "teams" list)
If there are too many nonsense entries in the list then it makes the section unattractive to use because one has to filter through the spam..
That is not true. Usually the requirements for being allowed to race to not include a minimum speed.
True, there are races with laptime limits but those are not so common. Usually it is enough to show that you can control the car and be friendly around others.
I tried on an empty page (my user page) to insert an re-sized image, very basic without the templates, and it was always full-size there, too.
So I think it is maybe a problem with some setting in mediawiki.
Around 2009 when ESL was still a thing, the finale was at CeBIT (computer exhibition) and the winner won a BMW. (some roadster, Z3 or such)
In 2016 there was 5000€ / 2500€ / 1250€ for P1,2,3 in that fininsh TV show thing with the cockpits in the studio. (I hope they at least also paid for travel and hotels?)
Last year they changed it to racing over internet and was price money of 10.000, 6.000 and 4000 €
I am not sure if that is a good deal. Definately calling it "a full sim rig" is pushing it a bit.. It is a mediacenter-device built for streaming video that might also run LFS at low settings.
- WLAN only
- Onboard Intel graphics are terrible and not upgradable
- nothing is upgradable or repairable
- only has 2 USB slots (so you can not even connect keyboard, mouse & wheel without an extra USB hub.)
- you also need headphones/speakers (if you also want a microphone for chatting then you need a bluetooth mic because there is no line-in)
- keyboard&mouse can be found cheaper if it does not have to be "gaming keyboard" with lights
If you do not like the default camera settings then why do you not change the settings?
If you have problems to figure out the options then just ASK, instead of wording it like a "review"...
I had win 10 briefly installed to see what it was all about, LFS worked normal. I do not remember doing anything special..
Might be better to look into what your problem is?
Those hardware all seems good enough to run LFS or google earth. Does the card already have extra power-connector and is it connected?
2008 was already towards the very end of windows xp.
Radeon 6000 series was after xp, google says in 2010.
Anyway, I would just google "high end cpu 2008" and similiar.
How much can those parts possibly still cost...
Singleplayer replays are more accurate. The car's movement is saved excactly as it happend, that is important for the hotlap validation. In multiplayer replays the paths of the cars are a bit "compressed", because clients only send their car position a few times per second. (Would be too much traffic to send car position dozen or hundred times per second)
That is smooth enough for online racing but for the hotlap validation it needs to be more accurate, for example to decide if a wall was touched or missed by 1mm.
Most popular usecase for singleplayer replays is probably hotlaps, there you only have a few laps per replay and the slower rewinding does not matter so much.
In this forum: https://forums.naturalpoint.com/viewtopic.php?f=14&t=3122 someone posted:
"Okay have played this game some now. That mouse gear shift though utter useless was a funny idea though"
That might confirm Cross Racing Championship 2005.
CRC did definately make it out of demo state however, it was a full game and not too bad for LAN actually when playing with gamepads. It had some special multiplayer modes if I remember correctly, similiar to 1nsane.