The online racing simulator
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Gutholz
S3 licensed
The server you are currently online ([AA] Rallycross GTI) does not have mods enabled. I think it is in demo mode.
For example server "[AA] Porsche Cup" allows mods. Or try in singleplayer mode.
The message is a bit confusing, because it makes it seem as if the user does not have S3 but actually it is a server setting.
Gutholz
S3 licensed
That sounds like a nightmare for any external tools, host settings, hotlap lists etc.

Quote :it won't be needed to post 5 different bikes all of the same model

Is that really nessecary though? Some mods get flak for being merely tweak-mods of default LFS cars. So does it need the same mod in 5 different tweak versions that look the same? No matter if done by being seperate cars or setup options..
Gutholz
S3 licensed
wait, that reads a bit as if you do not know that it is possible to use the LFSeditor as viewer:
copy the files in mods\vehicles from LFS into the editor's folder.
Then load the vehicle and there is a "color" tab just like ingame where you can select a skin. There is also a "reload textures" button in button right (bit hidden) that reloads the skin.

It is bit cumbersome and spams some errors about missing textures and all the extra buttons clutter the screen...but better than ingame shift+u mode.
Gutholz
S3 licensed
did you unlock the game?
On the main screen it should display "S3 license: Sirmais1"
Gutholz
S3 licensed
Finally someone who puts some explaining labels on the skin template! Smile

It looks a bit clean, especially in the cockpit. There are many flat, unicolored planes.
How about some holes and dimples in the metal panels, where stuff used to be attached or was taken out?
Maybe loose leftover cables.
Hm, and I know the real cars do not always have speedometer and rpm gauges but maybe this one should?
Since players can just turn on virtual gauges which gives advantage over those who do not.
Gutholz
S3 licensed
Quote from Scawen :I find it a bit disappointing that a mod can have over 4000 downloads, yet not even 20 people bothered to give it a rating.

That might be a normal ratio. It is in line with the ratio I have seen in other games with user created content.
Even on youtube or facebook:
It is super easy to give "likes" but only a small fraction does it. Even fewer write a comment.

Quote :is it the mental effort of having to choose a few numbers between 1 and 5?

For me, partly yes. I have written some comments on mods but not rated anything yet.
Many mods are still in a WIP stage.
Realistically, such mods would "deserve" a low rating because they are missing details or have unfinished physics etc.
However, most likely the creators are already aware of that. So a low rating would tell them nothing new and just be discouraging. And if the problem is not so obvious, then one should write a post and explain it in detail rather than downvote.


Quote :Other people seem to just want the developers to spend their entire life examining mods, rating them in detail, checking them against a long checklist and passing those that pass on all counts.

To be honest, I see no way around that.
Ratings are an important tool for filtering the growing mod list.
But they should only be one (of several) factors for approval.

Some factors can be automated:
-Are the ratings good?
-Does a skin template exist?
-Do all LOD-level exist?
If all those checks are okay, then a human team can invest their time to make the final decision.
(If one of those basic checks fails then they do not need to bother)

A mod might have good ratings but if there is one comment that discovers a serious flaw then that negates all ratings. That is something only a human can decide.

Quote from loopingz :On FT28R the force feedback under 30 or 40kmh is feeling extremely strange to me. It can be even dangerous on a direct drive wheel set on high forces... This mod has high potential, but it does not feel right at all currently to me. Rating is not "oh I like this fiat" bam 5*.

Yes, good example. Mouse users might not notice that and give good ratings without being aware of the FFB.
Another example would be the UF 1100T with good ratings but imo questionable aerodynamics: https://www.lfs.net/forum/post/1976394#post1976394
No offense meant to either of those mods.
Physics are tricky to get right and not easy to judge. Few people really have the knowledge to give really informed ratings. (for example I do not, beyond my gut feeling)
That is something where I would rather trust a small team of experts rather than the broad masses.
Gutholz
S3 licensed
good car choice and nice to see it improve Thumbs up
looking forward to more details being added etc
Gutholz
S3 licensed
version 15:
the inside rearview mirror is bugged, you can see through it.
it is correct in the non-turbo version.
also the stick-thing that holds the mirror stays in place when you adjust mirror position, which looks strange. (that applies to non-turbo, too)
Gutholz
S3 licensed
@Rony:
Quote from Scawen :...My current plan is to add a viewer mode in the LFS garage which would be a lot like the CMX Viewer and you could look around any mod you have installed in there.
...

Useable skin template should really be requirement for approved mods imo.
Gutholz
S3 licensed
well, if a server is set to allow such unfinished cars then it is not really the creators fault.

Currently the car deserves its low rating for the reason Eclipsed explained.
However, this is a self-made model and most technical stuff is there. (all lights, steering, wheel, license plate, coloring, mirrors, cockpit gauges etc) As far I see, only skin support is missing.
So you get my respect for getting that far!

It is nice to see the progress of modders and how many people are experimenting with the mod system. Personally I find this car more interessting/impressive than yet another XRT with tweaked stats.

On one hand, I would not like the mods list to be cluttered with lots of low quality entries.
But I also think these cars should have their place in LFS. Not everyone had experience with modeling before LFS mod support came out. People need to be able to share their work. Maybe learning modders should just keep all their early work on their computer or delete it...but why not share it? What is the worst that could happen? This model's origin story is perfect example: It was made for another game, but that game was never finished. It collected virtual dust on some forgotten HDD for years and now it finally comes to life in LFS. So beautiful, much wow, very car!
----

On the car itself:
This is likely never to be a super pretty car, but the low-polygon-look has its own charme. It fits the aesthics of some layout tracks tracks, the ones with lots of blocky concrete elements. Like an old video game but in LFS.

Blocky cars for blocky roads! Interstate '76 feel.

I suggest to add some finishing touches, like bit better cockpit displays, but overall keep the style. Not sure if more textures would actually improve it. Add some fitting rims, maybe.

Some things:
-license plate is sometimes flickering from certain angles/distances
(Looks like Z-fighting https://en.wikipedia.org/wiki/Z-fighting , is it maybe be too far back into the chasis instead of on top?)
-more normal steering-wheel instead of..this plane-style yoke thing?
-engine is bit high RPM?
-chasis casts no shadows but the wheels do
Gutholz
S3 licensed
I was going to ask "Why 4WD?" but apparently that existed.
Will it be stock or maybe mild race version? Maybe not full cage, just bit cleared out interior etc.
https://www.motortrend.com/features/kei-car-k4gp-racing-minicars
Gutholz
S3 licensed
CLRS530:
No need to give out server code.
I meant that the hosting works as it does now. But allows two connections from the same IP, if the host was started from that account.

Quote :Also that would mean few extra licence sales lost. I'm just coming up with ideas.

Maybe. Or maybe it can be a small selling point; and eventually people get more licenses anyway if they want to race on public servers.
Gutholz
S3 licensed
Can you attach the replay? I want to watch gangster car super cruise.
Gutholz
S3 licensed
Maybe it would be possible to re-add the funtion to play with two players via one license?

Something like:
Allow two connections of one account, if that is the account who started the server and if they connect from the same IP.
Gutholz
S3 licensed
The chainwheel does not spin. Since spinning brake discs are possible, can you maybe combine the chainwheel with the disc so that both spin?
Gutholz
S3 licensed
I used search-function and found...my own old thread, but no solution.

Why I think this would be useful:
It would allow players to get familiar with the track without getting spectated all the time.
Especially now with bikes, which are very hard to control and players often miss checkpoints.
It is a bit annoying to get spectated so often but of course route checking is also needed for valid time keeping. So it would be good to have an option not to get spectated but just invalidate the time.
Show me your bike skills
Gutholz
S3 licensed
Show me your bike skills on this short parcours.

1) Slalom
2) 180° turns right/left
3) chicane
4) follow gates
5) finish in green box

Now online for the next 2h or so at the host under my name.

Note:
There are route-checks, so if you bypass obstacles then you get spectated.



/edit:
Grats finishers Thumbs up
Last edited by Gutholz, .
Gutholz
S3 licensed
Are the front pillars (left & right from frontwindow) are a bit too wide?
On the cockpit screenshot they block much of the view. Compare with the readl car, there they are thinner.
Gutholz
S3 licensed
attached two short races with mod cars.
and a longer replay with bikes in autocross mode. (lots of spectate / rejoin with different vehicle)
Gutholz
S3 licensed
I upload crack so that this discussion stops going around in circles.
Gutholz
S3 licensed
Hi,
I found an account named Ignition_62 on LFSworld. (spelled with a _ )
That account has some recorded races on S2 tracks.

One thing is strange:
When I copy the link, it links to a demo-account spelled without the _ underscore.
https://www.lfsworld.net/?win=stats&racer=Igntion62#
Gutholz
S3 licensed
Quote from Scawen :I hope everyone knows, you can create a free server incredible simply. It's easier than ever before. You don't have to forward ports in firewalls or anything complicated like that.
(...)

I bet not everybody knows that. Previously, creating a server ingame was likely not used often because people used dedicated servers. Now one can basically start a dedicated server from ingame, that is impossible to know without reading about it. The only hint is the new "select Country" option.

For example https://www.lfs.net/hosting only mentions rental hosting.

Also on https://www.lfs.net/hosting/admin maybe it could be added:
Quote :You are currently not renting any hosts.

Click here to create one
...or start a free host ingame.

Beside that, I tried hosting and it worked well.
Just the list of mods is getting a bit long, that might eventually need a better solution.
Nice that the web interface automatically finds all your layouts that were ever uploaded to forum.
Gutholz
S3 licensed
The different configs are just visuals at the moment.
(In original LFS cars, this function was only used for closed roof/cabrio option.) It has been suggested that different configs can have different physics but it is not possible yet.

---
You likely know already, but the default skin is just a white square..
Gutholz
S3 licensed
I think caster needs to be positive. But better check with people who know better Smile
FGED GREDG RDFGDR GSFDG