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Gutholz
S3 licensed
Quote from sinanju :Not really a support question, but...

... should any mod that's submitted only be approved if supplied with a skin template? Blank or otherwise.

I spent a lot of time doing a skin for a bus, and then after using this skin for a while, next time I chose same bus, the bus downloaded as a newer version, and my skin was all wrong. One side became roof, and other side was upside down.

I think yes, skin-support should be a requirement for approved mods. Skins are important part of the online experience.
However, just the existance of a template does not mean it is also functional or well mapped, for example there can be problems like this: https://www.lfs.net/forum/post/1982055#post1982055
The only way to check that, is to actually make a skin. Which is very time consuming for reviewers?
So maybe even go a step further a make it a requirement that a skin is included. Not a superfancy one, just something that shows that the mapping is correct.
---

A note to mod makers, many mods have the message:
Quote :No skin templates kit has been provided by the creator of this vehicle mod.

Some of these mods actually do have a template.
I do not know what the mod-upload looks like, but I think that the problem is maybe that the template is uploaded as a skin rather than as template.
example: the banger car: https://www.lfs.net/files/vehmods/B6064B
(by the way, super nice template with the text that explains what the parts are! also good usage of texture space)
example of correctly added template: https://www.lfs.net/files/vehmods/B21690?skins

Thanks to all modders for their work, it is interesting to follow the updates etc.
Also, remember any user can actually write a news article that displays on the front page of lfs.net
I think if a mod has reached 100% completeness, creators should not be shy to make a news post about it. (If you need help with writing/proof reading, pm me)
Last edited by Gutholz, .
Gutholz
S3 licensed
I see that there is now a skin template. But the two side-views are both facing to the right?
Gutholz
S3 licensed
What function excactly does the button 3h_sml_setp "set" have? For translation.
Gutholz
S3 licensed
I could not drive in a straight line, the one-handed steering animation was too confusing. Had to turn hands off. The arm also blocks view on the gauges.
I agree with PeterN that 367 bhp is too much.
Gutholz
S3 licensed
good name Smile
would prefer it with realistic engine power. windows are too dark from cockpit view. (wash me!)
Gutholz
S3 licensed
In the "hillclimb" verions, most of the included skins look weird. Especially text looks bad when it gets stretched over the panels. For example look at "Raptor" skin from topdown. In generally the mod would benefit from nicer skins imo.

In the cockpit I would prefer if the roof was a bit higher or more open, so that one can see the horizon.Cool
Here is a simple skin, if you still need one
Gutholz
S3 licensed
I thought perhaps some people do not have skins made yet for the new mod cars.
So here is a simple one:

Not too great but better than a blank skin?
Simple use MS Paint to paint over the number. Or edit the attached .svg source file.
The black&white version can be used with the color-sliders in garage to create new varitions all from the same skin.
Gutholz
S3 licensed
Hi
The "Robin_NL" account is a demo user. (as it says under your name)
Are you sure that it is the correct account?
I found an account "Robin_NL91" but it is demo, too.
On https://www.lfsworld.net/ you can click "LFS racers database" and search for names yourself.
There are 47 results for "Robin" and Country: Netherlands..maybe one is yours.
Gutholz
S3 licensed
I was doing a "Westhill" skin but found some possible problems with the skin template:
The front "windscreen" panel shares the same graphic on outside and inside.
Anything that is painted on the outside, also appears on the inside (mirrored)


Is it possible to make the parts more "connected" on the skin template?
Just the vertical parts of the sidepods are three seperate areas. (front, side, end)
Also they are not lined up on the skin: If you want to paint a line across the sidepod then you can not simply draw one line across all surfaces.
Same with the bumpers. I am not 100% certain but it seems the areas also have different stretching?
Gutholz
S3 licensed
glad you like the skins, thanks for your work on this mod Thumbs up
Gutholz
S3 licensed


Here are two skins I made for this car. You are free to include them with the mod, if you want.
First one is based on the logo of Löve (love2d.org), I thought it could make for interesting skin.
The "Hot Stuff" skin is a basic gradient with few extras.
I left the protection bars and cage in light colors, so it is still possible to adjust their color in LFS.

The flame graphic is from wikimedia by Mimooh:
https://commons.wikimedia.org/wiki/File:Flames_by_mimooh.svg
Creative Commons Attribution-Share Alike 3.0 Unported license.

The source .svg files are included, so anyone may make their own variations.
(add your driver name/number, change colors or make something completly new)
Gutholz
S3 licensed
regarding this thread: https://www.lfs.net/forum/thread/96674-Cant-use-mods-with-S3

Not strictly a bug but:
On a demo-server, if you click "mods" button then LFS will tell you:
"You must be in S3 mode to use mods."
The message is confusing when you have S3 unlocked. The actual problem is that the server is in demo mode. The message should be something like:
"This server does not have mods enabled."
Gutholz
S3 licensed
The server you are currently online ([AA] Rallycross GTI) does not have mods enabled. I think it is in demo mode.
For example server "[AA] Porsche Cup" allows mods. Or try in singleplayer mode.
The message is a bit confusing, because it makes it seem as if the user does not have S3 but actually it is a server setting.
Gutholz
S3 licensed
That sounds like a nightmare for any external tools, host settings, hotlap lists etc.

Quote :it won't be needed to post 5 different bikes all of the same model

Is that really nessecary though? Some mods get flak for being merely tweak-mods of default LFS cars. So does it need the same mod in 5 different tweak versions that look the same? No matter if done by being seperate cars or setup options..
Gutholz
S3 licensed
wait, that reads a bit as if you do not know that it is possible to use the LFSeditor as viewer:
copy the files in mods\vehicles from LFS into the editor's folder.
Then load the vehicle and there is a "color" tab just like ingame where you can select a skin. There is also a "reload textures" button in button right (bit hidden) that reloads the skin.

It is bit cumbersome and spams some errors about missing textures and all the extra buttons clutter the screen...but better than ingame shift+u mode.
Gutholz
S3 licensed
did you unlock the game?
On the main screen it should display "S3 license: Sirmais1"
Gutholz
S3 licensed
Finally someone who puts some explaining labels on the skin template! Smile

It looks a bit clean, especially in the cockpit. There are many flat, unicolored planes.
How about some holes and dimples in the metal panels, where stuff used to be attached or was taken out?
Maybe loose leftover cables.
Hm, and I know the real cars do not always have speedometer and rpm gauges but maybe this one should?
Since players can just turn on virtual gauges which gives advantage over those who do not.
Gutholz
S3 licensed
Quote from Scawen :I find it a bit disappointing that a mod can have over 4000 downloads, yet not even 20 people bothered to give it a rating.

That might be a normal ratio. It is in line with the ratio I have seen in other games with user created content.
Even on youtube or facebook:
It is super easy to give "likes" but only a small fraction does it. Even fewer write a comment.

Quote :is it the mental effort of having to choose a few numbers between 1 and 5?

For me, partly yes. I have written some comments on mods but not rated anything yet.
Many mods are still in a WIP stage.
Realistically, such mods would "deserve" a low rating because they are missing details or have unfinished physics etc.
However, most likely the creators are already aware of that. So a low rating would tell them nothing new and just be discouraging. And if the problem is not so obvious, then one should write a post and explain it in detail rather than downvote.


Quote :Other people seem to just want the developers to spend their entire life examining mods, rating them in detail, checking them against a long checklist and passing those that pass on all counts.

To be honest, I see no way around that.
Ratings are an important tool for filtering the growing mod list.
But they should only be one (of several) factors for approval.

Some factors can be automated:
-Are the ratings good?
-Does a skin template exist?
-Do all LOD-level exist?
If all those checks are okay, then a human team can invest their time to make the final decision.
(If one of those basic checks fails then they do not need to bother)

A mod might have good ratings but if there is one comment that discovers a serious flaw then that negates all ratings. That is something only a human can decide.

Quote from loopingz :On FT28R the force feedback under 30 or 40kmh is feeling extremely strange to me. It can be even dangerous on a direct drive wheel set on high forces... This mod has high potential, but it does not feel right at all currently to me. Rating is not "oh I like this fiat" bam 5*.

Yes, good example. Mouse users might not notice that and give good ratings without being aware of the FFB.
Another example would be the UF 1100T with good ratings but imo questionable aerodynamics: https://www.lfs.net/forum/post/1976394#post1976394
No offense meant to either of those mods.
Physics are tricky to get right and not easy to judge. Few people really have the knowledge to give really informed ratings. (for example I do not, beyond my gut feeling)
That is something where I would rather trust a small team of experts rather than the broad masses.
Gutholz
S3 licensed
good car choice and nice to see it improve Thumbs up
looking forward to more details being added etc
Gutholz
S3 licensed
version 15:
the inside rearview mirror is bugged, you can see through it.
it is correct in the non-turbo version.
also the stick-thing that holds the mirror stays in place when you adjust mirror position, which looks strange. (that applies to non-turbo, too)
Gutholz
S3 licensed
@Rony:
Quote from Scawen :...My current plan is to add a viewer mode in the LFS garage which would be a lot like the CMX Viewer and you could look around any mod you have installed in there.
...

Useable skin template should really be requirement for approved mods imo.
Gutholz
S3 licensed
well, if a server is set to allow such unfinished cars then it is not really the creators fault.

Currently the car deserves its low rating for the reason Eclipsed explained.
However, this is a self-made model and most technical stuff is there. (all lights, steering, wheel, license plate, coloring, mirrors, cockpit gauges etc) As far I see, only skin support is missing.
So you get my respect for getting that far!

It is nice to see the progress of modders and how many people are experimenting with the mod system. Personally I find this car more interessting/impressive than yet another XRT with tweaked stats.

On one hand, I would not like the mods list to be cluttered with lots of low quality entries.
But I also think these cars should have their place in LFS. Not everyone had experience with modeling before LFS mod support came out. People need to be able to share their work. Maybe learning modders should just keep all their early work on their computer or delete it...but why not share it? What is the worst that could happen? This model's origin story is perfect example: It was made for another game, but that game was never finished. It collected virtual dust on some forgotten HDD for years and now it finally comes to life in LFS. So beautiful, much wow, very car!
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On the car itself:
This is likely never to be a super pretty car, but the low-polygon-look has its own charme. It fits the aesthics of some layout tracks tracks, the ones with lots of blocky concrete elements. Like an old video game but in LFS.

Blocky cars for blocky roads! Interstate '76 feel.

I suggest to add some finishing touches, like bit better cockpit displays, but overall keep the style. Not sure if more textures would actually improve it. Add some fitting rims, maybe.

Some things:
-license plate is sometimes flickering from certain angles/distances
(Looks like Z-fighting https://en.wikipedia.org/wiki/Z-fighting , is it maybe be too far back into the chasis instead of on top?)
-more normal steering-wheel instead of..this plane-style yoke thing?
-engine is bit high RPM?
-chasis casts no shadows but the wheels do
Gutholz
S3 licensed
I was going to ask "Why 4WD?" but apparently that existed.
Will it be stock or maybe mild race version? Maybe not full cage, just bit cleared out interior etc.
https://www.motortrend.com/features/kei-car-k4gp-racing-minicars
Gutholz
S3 licensed
CLRS530:
No need to give out server code.
I meant that the hosting works as it does now. But allows two connections from the same IP, if the host was started from that account.

Quote :Also that would mean few extra licence sales lost. I'm just coming up with ideas.

Maybe. Or maybe it can be a small selling point; and eventually people get more licenses anyway if they want to race on public servers.
Gutholz
S3 licensed
Can you attach the replay? I want to watch gangster car super cruise.
FGED GREDG RDFGDR GSFDG