The online racing simulator
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Gutholz
S3 licensed
Have you seen the UF Robin?
https://www.lfs.net/files/vehmods/42B264
Yours looks more detailed though.Thumbs up
Gutholz
S3 licensed
which mod?
just one or all.
Gutholz
S3 licensed
To complete the challenge it is enough to overtake one opponent.
Overtaking more cars just gets you a better rating. Overtaking all cars is hard. You have to learn the lines of the AI and then just stay out of their way.
Easiest is to pass on the straight after the chicane and then just cruise to the finish.
Gutholz
S3 licensed
nice Thumbs up
Gutholz
S3 licensed
So your team caused bad connection by downloading torrents and running VPNs because you were losing?
Losing in an event that is not even about serious racing but just about funny football with cars?
i am disappoint. Dead banana
Gutholz
S3 licensed
The Speed Dreams wiki has a list of cars with pictures:
https://sourceforge.net/p/speed-dreams/wiki/ListofCars/
Gutholz
S3 licensed
Quote from Avraham Vandezwin :Before, even if I allowed in-race refueling, the AI would run out of fuel and stop on the track. And sometimes not, with the same number of laps...Uh-hu

Can you can reproduce it with standard cars or public mods?
Then you could post the replay it in the Bugs forum. Maybe AI just need to take slightly bigger safety margins or something.
Gutholz
S3 licensed
Does there need to be this threshold?
Or could it be like each 0.1% damage adds 5 seconds?

For the more creative repair rules that were suggested:
Customizable repair rules seem more suited for insim scripts rather than built into LFS because of how many options one can imagine.
If I see correctly there already exists a command to teleport cars:
Quote :// IS_JRR can also be used to move an existing car to a different location

So if you want a longer repair time then just keep reseting the car to the pitbox position if he moved too early.
That is one example, I think insim allows for many ways to create custom rules.
A way to hold a player car (maybe a can-not-move-timer in the IS_JRR package) might help make things look nicer but general a lot is already possible.
Gutholz
S3 licensed
In early versions the AI did learn but that is so long ago I only have vague memories how it worked.

If they get faster during a race I would assume the tires warm up and the cars get lighter as fuel gets used up. The 100 liter tanks in GTR makes quite a difference.

AI automatically calculates its fuel and you can not change that. If I recall correctly at race start it should say in chat how much fuel the AI starts with. Do they run out and stop on the track? They should be able to refuel in pitlane. In some races refueling can be faster than not stopping. Is it even possible to go the full distance with one tank?
Gutholz
S3 licensed
That was a joke Smile

You can only set AI strength yourself (amateur, pro, etc)
Plus the usual stuff that applies to humans too, like ballast/engine air restrictor, different cars etc.
Gutholz
S3 licensed
Quote from NumberTwo :atm there are 697 mods. Good way to prove me right with your 27 claim. Its less than 5%!

Does it make sense to use percentages like that or are absolute numbers more relevant?
27 is the number of mod cars that I already tried and found good enough quality and meet my personal taste to add to favorites. It is just a very rough ballpark number, not science.
I did not try all cars. Some mods were good but maybe not the type of car that I like.
With the filter set to "approved" it is not hard to find good content.
Gutholz
S3 licensed
conveniently placed ramps are convenient. Thumbs up
I was waiting for "What kind of roadblock was that?!" Tilt

Actually reminds of an older similar movie from pre-mod days. It was also a chase and some players were acting as civilian cars and I think there might have been a traffic jam?
Last edited by Gutholz, .
Gutholz
S3 licensed
During summer an old open three-wheeler is sometimes parked near my parents house. Not sure if it is a Morgan, but something similar.
The tires are skinny, at rear too.

Also I found this random picture on internet:
Gutholz
S3 licensed
LFS has 20 standard cars.
There are at least just as many mod cars of comparable quality. (I have 27 saved as favories and there are several I forgot to add or did not try yet.)
Also some are types that did not exist before. (Buggies, Karts, etc)

Layout Square is probably useful when creating mods or perhaps setup tweaking.
(to test handling/speed etc without worrying about crashing)
I think it not a full track and is more for experimenting. The custom tracks look a bit too abstract for my taste, it can be nice when you have grown tired of all other options.
There are nicer areals for custom tracks even if the buildable area is smaller.

Rockingham is another good track that uses the "newer" graphics.
If one likes the layout is a matter of taste.
large images in mod description break page layout
Gutholz
S3 licensed
Pretty neat!
Some random points for improvement:

LOD2 has no textures/skins so the cars turns black when viewed from distance.

In the cockpit a speedometer and gear display would be good, maybe as a clipped-on device as in this video:
https://youtu.be/Gf-Kwojf5xY

The front air intake is super shiny/chrome on the inside, looks bit strange. (http://www.hrace.com/srf.html there is a picture. appearently it is just bare metal but maybe not that reflective?)

Visible axles and suspension struts would be nice.
Gutholz
S3 licensed
There have been a few casual fun races only using default setups.
Also there are a few similiar topics where people tried to create (or asked for) setups that work work on every track.

However, setups are very important and no setup (stock or other) will work for all tracks.
Two easy examples are gearbox and downforce.
If you hit the engine's redline in the highest gear but there are still 500m to go before the next braking point then you will massively lose time. Same with downforce, if your car is too slow on the straights from too much drag then you already lost before the race (or hotlap) even started.
With too little downforce you will be slow on a twisted track because you have no grip in the turns.
Those are just two relatively simple examples but it is similar for the other parameters, too.
You would need really good driving skills to keep up with someone whose car has 50km/h more topspeed or can take every corner 5% faster.
That is why everybody tweaks their car or downloads a setup. ( https://www.lfs.net/files/setups )
It is also possible to send setups ingame from player to player.
I think the problem with most "stock" setups is they are mostly too soft.

The most important trick in hotlaps is that there are unlimited retries.
In a race you need to avoid crashing else you might lose positions.
In a hotlap you just restart.

For example Fernbay Black has at least three places where it pays off to take a clearly visible risk:
The chicane after the first 180° turn, second chicane in middle of the long straight and the left/right turns just before the finish line.
The fastest lines are as straight as possible which means jumping two tires over the curbs. Often that leads to crashes.
Every part of the track is driven in this most extreme way possible, even more extreme than in qualification laps. With the right mix of luck and skill, lots of practice and many retries you finally get the perfect lap.
The hotlap does not show the hundred failed attempts. Uhmm
Gutholz
S3 licensed
Quote :My mods have nothing to do with the rejected mods.

In first post you wrote "my car"
There are many MERSOLES mods, several were rips, can you link which one you mean?

Ah, mod 6B07F9?
Quote :We've determined that the 3D models of the dashboard and the steering wheel were ripped from Forza Horizon - 2012 Mercedes-Benz S65 AMG [W221].

Last edited by Gutholz, .
Gutholz
S3 licensed
Quote from Viperakecske :Datsuni is slower than jsrk.

It was a bit late at night Schwitz

With the new host system, how long are replays stored on the server?
Gutholz
S3 licensed
Which mod?
I scrolled through your posts and on all submissions it says a reason why the mod was denied or unpublished.
One model was from a site with unsuitable license and the others were ripped from Forza / GTA mod / Need for Speed.
Can you link which mod you mean, maybe I missed one.
Gutholz
S3 licensed
I think I found the race in your profile.
24 December 2022, user aislas is in three of your races.
In two races he does a 1min05 laptime.

On reverse Rallyecross it might be possible to be so much faster by cutting across the big graveltrap. But on normal direction it would be uphill and I doubt there are other places to gain so much time, at least not in XFG. I am not 100% sure though, maybe it is possible to run wider on the grass in places where the hotlap check is more strict with track limits.

Well, I wrote that before I noticed that aislas also has a 0:10.380 (10 seconds!) lap on BL Grandprix in XFG. Tilt

Next time, as Sobis wrote save the replay. Note that you can only save the replay once per race, so if you save on lap 1 then you can not save again until the race has restarted.

Quote :He had a bunch of symbols instead of a name something like "//oo\\.

You can hold down CTRL+SHIFT and it will display the accountname instead of the customizable displayed name.
Gutholz
S3 licensed
Only hotlaps are checked for shortcuts and only hotlaps have a global ranking list and download of the replay.
You can see your personal best laps (and personal bests of others) by visiting racer profiles on lfsworld, but there is no ranked list.

Worldrecord time for XFG at Blackwood Rally is 1:08.34 by jsrk.
His best online time is 1:07.660
Second fastest WR driver has chosen to hide online stats.
Third fastest is Datsuni with 1:08.560 for hotlap and 1:07.740 for online. Actually a bit faster than jrsk.
Maybe there are faster times but as said, there is no ranked list for that.
Gutholz
S3 licensed
I want to second the posts by Racon about tall object.
Driving around custom tracks is much easier if there are some reference points. Getting a corner right is helped if there is some tall objects at the apex. There are some ways to build stuff like this:

However, it is hard to avoid a LEGO feel and it would look better with dedicated objects.
For example a round metal post.
That could also be useful to put turn-markers a bit higher into the air, making them easier to see.
Gutholz
S3 licensed
That long bar looks strange but it seems roughly correct compared with the video.

Yes, it seems like some parts are shifted slightly sideways/not centered..for example the points where rear suspension attaches to gearbox are a bit different left/right.
FGED GREDG RDFGDR GSFDG