Sadly the model was not an original creation as the uploader had claimed. I forgot where I read about it but it was ripped from another game.
It should not have been published in the first place to avoid this disappointment and wasting time of many people. (players, modders that helped etc)
But it seems nobody had noticed. In the beginning of modding era some modders interpreted rules more loosely.
There should be some automatic message if a mod is unpublished to prevent confusion.
If it was PiranMOTO server then try typing in chat: !flip
Insim is a system for programmers to create their own commands. Those custom commands are not listed in the LFS manual or LFS options because they are created by users.
When you join a server with insim system it will often give you a message how to list all commands. Something like "Welcome to server blabla, type !help or see a list of commands."
But it can do more than tweaking engine or rims.
It is the full editor system, same as was used for the original LFS cars.
So you can make completely new cars. (but that requires some learning)
See https://www.lfs.net/files/vehmods for list of stuff that people made.
Feedback and criticism is important.
I think it is more that the issues you mentioned are already known or others do not see them as dramatic.
For example of course everyone knew about the handbrake already and how the tire rules work.
Not Verstappen.
The McLaren MP4/12 had an extra brake pedal that acted on the rear only.
It was driven in races by Häkkinen and Coulthard.
Actually it was even more strange: it acted on one rear wheel only. https://www.mclaren.com/racing/inside-the-mtc/mclaren-extra-pedal-3153421/
Similar stuff was tried in other series, too.
Usually it was banned after a while but on the other hand lots of strange stuff is allowed IRL.
So it does not seem entirely unrealistic that this E-Challenge would allow it.
Tires:
The tire rules are not new actually, several real and LFS series have had rules that you need to use two different compounds for a certain number of laps. Why is that arcade?
This time it is called "dry/wet" tires, but if you do not like just think of it as "hard/soft" tires or whatever.
wrong car category:
Some of the hardcoded rules that force some mod-cars to use the wrong category (so they can use a certain feature) are unfortunate. I guess eventually those limits will be dealt with but it is an issue for LFS devs, not for modders.
At least this mod has some explanation, other mods use the wrong category without reason. But that is not the end of the world either and should be discussed in an extra topic.
Updates:
If no breaking bugs are found then maybe updates are not needed.
Especially during a running event series.
Sitting far away from a small screen will result in such unpratical small FOV.
I like using old hardware too, if still functional, but CRT screens really are something for the museum.
With some searching you can find LCD screens in that size for free or very cheap. Advantage of LCD is thinner screen borders/bezels so even those older small screens can be suitable to build a cheap tripple-screen setup.
Might even consume less power
Here is the review thread: https://www.lfs.net/forum/thread/101287
It was already accepted but seems it was then set to private because it is still work in progress.
he, I only just noticed the livery actually says "Joe Mama's Special"
Illegal version of a game is always illegal, with stream or without stream.
I did not see anything illegal but I do not understand spanish.
I think on twitch you can create clips form livestreams: Perhaps you can do that when he is promoting piracy or similar. Then send it to LFS-devs: https://www.lfs.net/mailus
Or report it on twitch with link to video & timestamp.
Event-specifique derivatives were done before.
Rony did it, Superstock Series does it. (all the mods with SST in name)
I think it is not a good way to do it. You end up with similar mods, bugs that are fixed in one version might go unfixed in the other version, players have to use another skin-upload and so on.
Anyway, in this case the mod creator knew about the planned events.
That is why he unpublished his mods: because he did not like the events or its rules. According to Tomfuel's story it was not accidentally, the sad truth seems that a modder wanted to ruin the races.
The conflict is:
1) For players and event organizers it is important that mods do not suddenly disappear or break.
2) Modders want the right to delete their mods at any moment.
I think there is only one way to solve that:
An optional agreement for modders to waive the deletion-right.
Meaning a modder can (if he wants to) click a button that will:
1) make the mod undeleteable
2) gives right to LFS team to revert the mod to a previous version, in case of edits.
So modders have the option to give up some rights but on the other hand it makes their mods much more trusted, and thus maybe more popular.
I can not think of good reasons to delete mods, so in my opinion it would be a good trade-off. If a modder wants to keep his right to deletion that is okay too. Just means that people will know to be more careful about that mod, when making skins/setups/planning races.
It could be tied to the approved status.
The creators of already approved mods would need to asked.
Those files have License: CC Attribution
That means if you share them (like in your attachment) then you always must include the original license and credits.
This the wrong thread to ask about this.
But anyway: What do you mean by "sign out"?
You lock the game via the ingame menu, resetting LFS from unlocked S3 to demo?
Yes, if you do that then the game is meant to stay in demo mode until you unlock it again.
Maybe there should be an option to download all mods currently allowed on that server?
Online players often go great lengths to ensure that no downloads/programs interrupt the game or cause lags. (Closing messenger programs, turning off updates/pop-ups, stopping downloads etc)
So why not pre-download all mods before joining?
It would probably need to be limited to some maximum number of mods. It is unfeasible to pre-download hundreds of mods like allowed on a cruise server. But if a server only allows 5 or 10 mods then I would prefer a short wait during joining over potential problems/lags while driving.
It would be good to hear from the author of those mods.
Also, I hope people stay cool enough not to annoy him in private about it, even if they might disagree.
- Most important reason, this thread: Private-option got abused to cancel races.
- Private mods need to go through the same reviews as public mods.
The review process is already slow enough and much effort&time is put into it by volunteers. It seems not right to clog up the review-list with private mods that will only be used by one person (or few).
-Private mods are sometimes abused to bypass the reviews: Suddendly the private tweaked XRT turns into a BMW from Need for Speed series.
Honestly... Most of that private mods aren't worth of appear in public list anyway. No interior, crappy physics (or even lack of it) and useless at anything except standing stanced on car spot.
If the mod is bad quality then it should just not be published at all, private or public.
I want to repeat that I have no problem with low detail original work, for example what I wrote about the Poly Parvus: https://www.lfs.net/forum/post/1980471#post1980471
That mod has a very simple model but I do not mind that. In fact I would love to see if more modders dared to publish their early modeling attempts. I think there is a place in LFS for that.
However, the typical private mod is rarely original. Just a downloaded model, sometimes with some parts copypasted from elsewhere, with questionable physics.
Cluttering the private list is a problem that would need to be solved. (Maybe those mods should be tagged as "Tweak" too, since they are basically tweak-mods, just not based on LFS default cars)
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As long as the mods get created by people not affiliated with LFS (under contract), the legal rights always stay with the creator.
And should this change in any way/shape or form i will delete all my mods before that update, as i will not let my work and passion projects get taken by the LFS team or it’s moderators/admins. ...
As someone who has your mods saved in favorites, I am saddend by your view on that.
It is not good if a single person can ruin the fun of others like that, even if they did originally create the mod.
How else do you propose can we ensure that the mod system continues to work?
I do not see it as stealing from the creator: Creators still keep all their credit. Imo this is a case where people publish something and it becomes a sort of public domain, a contribution to the project.
It is a social contract and sometimes a legal one, too.
For example, I have contributed (mostly terrible) code and content to various open-source projects for 10+ years. I am passionate about that stuff too. My uploads are now part of those projects, I could not go back and delete random code lines or files. Technically I could do it but someone would just re-insert it. It is the way, imo only way, how such projects can work long-term.
Or look at wikipedia: People contribute text but you can not delete an article just because you wrote it or parts of it.
LFS mods should be like that, too. That is obviously just my personal opinion.
I think my first wheel was the grandfather of that one. (also Thrustmaster and Ferrari-styled but with just a bungee cord inside to make it self-center) Real FFB is a gamechanger.
If you like coding/arduino projects then look into the programming subforum and documentation.
There are interfaces called insim and outgauge to get data out of LFS.
It has been used for stuff like tachometers
Any recommendations on Blackwood, LX4, setups... would be much appreciated.
Did you find the setup section? https://www.lfs.net/files/setups
Since there are so many different track configurations it can sometimes work to use a setup from a track that is "similar enough" and tweak it a bit.
What wheel do you use and does the force feedback work with Wine?
It is already bad enough to sometimes lose mods for legal reasons, sadly there is very little leeway there.
So it really does not need any more drama.
the mod authors will lose the ability to make their project private or delete it if they are no longer playing.
I do not see that as a problem.
I think once a mod is published it should stay public. That is important for multiplayer and community.
Private mods should in my opinion not exist at all: It is a tool to test wip projects or temporarily hide bugged mods. It is not a way to create personal private cars.
Also, beside deleting a mod, another way to grief is to make silly edits to it. In my opinion, in such cases moderators would need to take over ownership of the mod.
Maybe those stricter rules should only apply to "approved" mods?
Can you clarify what you mean by "coding the driver instead"?
AI is just a form of algorithms and math, like any other program code.
I have not seen LFS's code but generally AI in video games works like this:
The AI-code takes some data as input and outputs data as control.
In a racing game the input might be:
-car speed
-engine rpm
-car position
-track layout
-car properties (weight, condition of tires, center of gravity,...)
The more input data is taken into account, the more detailed the calculations can be.
and the output would be:
-steering wheel angle
-throttle position
-brake position
-all the other driving controls, like clutch, gearbox etc
Notice that for a non-cheating AI, this would be the same as for humans.
To get from use "data input" to "controls output", there needs to be some AI program code. The more detailed this code is, the better/faster/life-like the AI driver will be.
There is an old 2D racing game called "RARS" that was not about driving but about programming AI that would drive the cars.
In this link someone briefly explains how his AI-driver worked: https://rars.sourceforge.net/selection/felix.html
Also interesting, but more technical: https://rars.sourceforge.net/help.html
click "Tutorial Part 1,2,3,etc"
It explains in more detail how to code an AI for that racing game. The basic principle should apply for LFS too, just that LFS physics are more complex.
Did you try "Show: Approved" ?
It only shows mods that were manually selected and they should have decent quality. I think that works okay, gets rid of all the tweak mods and derivatives.
(If you think a good mod is missing from "Approved" list then you can rate it or suggest it.)