I do not know about Xbox gamepad but with every wheel or gamepad I have ever used, it worked in LFS like this:
Options -> Controlls
select "wheel / joystick" at top.
Then change throttle/brake axis from "combined" to "seperate"
I am not good enough lfs-pilot to notice an effect in flight distance.
But it might be related to engine "torque tilt" centrifugal forces? For example it is noticable in LX6 (light car, big engine) if you are in "N" and rev the engine, then the car tilts to the side.
I am not "a reviewer", just normal forum, but here is my opinion:
It would indeed be nice to have better evidence.
The matching blueprint and details about modeling technique seem believeable to me, even though it would be possible to fake that. But it would not be as trivial as as some of the "just delete parts of the model" fakes done by others.
Also important, and I realize this is not based on technical facts but subjective:
In the beginning I used to believe everyone who said they had made an original model. Over time, some people lost that trust and I became more sceptical in general. In your case, you did seem like a honest person in the threads about downloaded/retopo'ed models.
So far, I find it all plausible.
Not sure what exactly you mean.
In options you can change "Clocks mode" (I think that is what it is called) and switch between having the "real" cluster on the wheel or a "virtual" display on the screen. Or both together. But you can not move either.
You are now online on a server, so does it work now?
At https://www.lfs.net/account/details you can enter a new GAME password (for playing) or a new WEB password. (for forum/website)
Reviewing a mod is done very quick if modders upload some good WIP pictures or video.
Yes, hypothetical. I have not seen that so far. What I have seen is models 1:1 copied or with slightly edited meshes to hide the fact.
Can you show one such model that is proven original work and almost 100% matches a mesh from another source?
Debatable, for example different scan resolution will give a different shape and different topology. Then the laser-scans might have absurd high polygon count that has to be reduced, making the models different etc.
But let's not get sidetracked. What matters in my opinion is that one can not say: "Oh yes, my model looks exactly like this one from that game. They laser-scanned the same vehicle as I did."
When someone has created a laser-scanned model then they can still post pictures of their work progress. eg The setup with the real-world vehicle and scanner hardware, the raw data, pictures of the clean-up process.
Yes, that is a problem and sadly some problems do not have a solution.
In a perfect world it would be possible to just take someone's word for it but we saw how that got abused.
Maybe in the future instead of "I found it on the internet for free" it will be "I found it on my old computer."
There should hopefully be any traces of the creation process. Old file versions, reference pictures, matching orthographic reference pictures included in the file etc. If there is literally nothing then... well, honestly sorry but bad luck.
2) 3D-skin preview on mod's page.
Beside just showing skins as 2D-pictures like it might be nice to show a 3D render of the skins.
3) A separate category for "non-sense" mods. There already is "tweak" and "objects" but maybe there should be something for silly vehicle mods, too. They do not fit into either category.
I am not sure what you are trying to say.
We are not talking about primitive cubes but about models with several thousand polygons. It feels more like a philosophical question to discuss cubes or how maybe two models are similar in certain places. I do not see how this contributes much to the discussion.
It is virtually impossible that by chance two people create the exact same mesh.
Why should lying be ok?
But let's leave morals aside.
Let us assume somebody lies to the forum: "Hey, I modeled this all by myself, from scratch." The mod system works because every forum member can review the quality and legality of a mod.
That means people will ask for some kind of proof, because they can only review something if there is something to review.
If the uploader does not provide anything then nothing can be checked, nobody can vote, and the mod stays forever in review.
It is not the reviewers job to search through hundreds of video games and compare meshes. Sometimes people have done that, to proof a point.
But if the reviewers do that then it means the uploader failed at convincing them.
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That is actually a good question. What if a game has a viewer-mode like LFS and you take screenshots from all sides? What if you enable wire-mode and trace the mesh from the screnshots?
I have no idea but it might be better to stay away from such grey areas.
My opinion:
You have to somehow convince people that you actually created the model.
A video can work, nowadays it is easy to screencapture so it can never hurt.
WIP screenshots work, if they are the right kind.
You should show something that only the original modeler can show, not something that everybody can fake in a few seconds.
If the screenshots look like you just deleted parts of a ripped model and now you are posting them in reverse order, it will not convince people.
If you post a partly finished mesh in editor but there are no reference-sideview-photos then it might look as if you are just doing a retopo and have hidden the original mesh.
You mean the publishers like Ubisoft, EA Games, Kunos etc? I imagine if their lawyers get active it will not be nice for LFS or the uploader. So that situation should be avoided as early as possible.
Beside that, apparently LFS devs do not want pirated content in the mod system whether it gets noticed by other companies or not.
No, that would make the whole review system unusable.
Modder: "Here is a finished model. I made this model."
Reviewer: "Ok, I will just assume he is telling the truth."
The whole idea is that reviewers check the legal status. If the modder does not provide any information about the model then nothing can be checked.
However, I believe in the beginning there often was benefit of the doubt in unclear cases but then it got abused.
I am not 100% sure. They are not distributing the models beside screenshots. Uploading files is another matter. (Like up/downloading a whole to a filesharing site will get you in trouble but posting a few single screenshots will generally be ok.)
No, a 100% match of the mesh is not required to identify a ripped model. It is trivial to move some polygons around, either by hand or by tools.
On the difference between publishing a ripped file and opening a file but not sharing it: See above.
It depends on the licenses. There is also the case that any work based on the original is still under the same license. That means even if your new file is 99% different the original licenses and ownership rights would still apply just because it was based on something else.
Often ripped mods are so close to the original that it is hard to argue that they are a new work. (Even the retopo mods are often copying the polygons 1:1)
I feel such questions are just trying to derail the discussion.
Is it really required to explain the difference between "Copying files from a copyrighted game" and "taking photo of a car headlight"?
Obviously the later is okay, as shown by hundreds of games that feature real-world vehicles with fake names.
There is no point in doing retopology or similiar edits, from legal point of view. It changes nothing about the legal status.
It only makes it harder to compare 3D meshes.
It is like uploading a copyrighted movie or music to youtube:
Sometimes people make edits (mirroring it, changing playback speed, adding black bars at top&bottom)
If you mirror a movie then also "every pixel is different" from the original. But good luck explaining to Hollywood that you created a new original movie instead of editing their work.
However, retopology itself is just a modeling technic and sometimes it can be legal.
For example you sculpt a car out of clay or wood and make a 3D-scan of it.
Or you make a 3D-scan of a real car. Or use software that creates 3D-files from video.
These 3D-scans are usually very rough and need to be cleaned up. Sometimes the scans are so bad, that they can not be cleaned up and are only used as reference pictures.
example:
There is nothing wrong with such retopology because they are based on 3D-files that the modders created themself. No on 3D-files taken from other games.
...and so on. I see no use to post in every single thread.
I think not every modder does it in bad faith.
Some might honestly think that retopology is okay because "nothing of the original mesh remains" or "every polygon is changed compared to the original."
Most people never to think about licenses and in in theory it might sound like a clever idea. It might need an official post to explain it.
Maybe also explain what kind of WIP pictures work as proof.
Because I can also delete parts of a model and post them in reversed order.
The biggest delay in publishing seems to be checking the source of the 3D model.
How can normal users make qualified votes on the legal aspect?
On the 3D-file sharing sites, it seems there are mostly two kinds of models:
1) models ripped from other games.
2) models ripped from other games but nobody has yet figured it out.
Afterall, comparing 3D meshes is time-consuming. Some cars are featured in dozen of games.
I have a feeling that there is only a handful of users who actually check anything at all, rest just presses "thumbs up."
For example there is now a new mod with text:
Overnight it already has 6x "thumbs up" for legal.
I do not want to single out that one mod/user, but really how is such text good enough for reviewers to check anything?
And who kind of review did the people do, who voted on it?
The best way to speed up the process would be if modders show how they created the 3D model.
It is easy to take screenshots and it is also not hard to record timelapse videos.
Then, there need to be more clear rules what is legal.
For example "retopology":
A ripped model is loaded into 3D-software and then the new model is created by tracing the polygons of the original model.
It might be somewhat legal if the original model is very low-poly and only used for its basic shape and the modeler turns it into a highly detailed model.
However, in the cases that I have seen,the new model is identical to the original, except for tiny irrelevant differences.
A few such mods are already published.
However, I am pretty sure this violates the terms of usage of any game.
The editing does not make the new model legal, and from technical side it is not needed either. The original ripped model would be usable as-is.
The only purpose is to hide that the model is ripped.
But then why upload a video of that? It makes no sense.
Maybe some people vote because they think: "Oh, there is a video of the creation process. That must mean that the mod is original work."
If I sneak a camera into a cinema and upload the recording then that is still illegal. Even if I make small edits like cropping out areas of the movie or mirroring it.
All that is just to make detection harder (for example by youtube algorithm)
Blackholemotorsports used to be one of THE websites for racing games. Demos, videos, news, mods, etc.
When LFS was published there was also another self-published sim currently in development.."Racing Legends". I think some will remember the hype around the first pictures and then it never went anywhere..
Sadly none of the videos are archived. There was actually a video of LFS running on a VR headset already 20 years ago.
Happy Birthday!
The airfield track looks great and good choice of setting.
There is an option to display your split times. Or do you mean something else?
Generally I think insim exists exactly for such more detailed customization and display stuff.
That makes no sense.
Currently those mods have a good rep, judging from the comments and ratings.
I think people will understand if an LFS update should break some old mods, in whatever far away future.
If it happens then there will probably be ways to mark them as outdated. (like a comment and removing their "approved" status) They would not get a bad rep, players will simply remember them as mods that are no long compatible.
Deleting perfectly functional mods now is real the worst way to deal with that and surest way to get a bad rep, because nobody will understand that decision.
First, sorry for the inconvenience. This is maybe my worst program ever.
Over the years multiple people have contacted me with problems and I could only help like maybe half of them.
If cones get ignored, there is likely something silly in the svg file.
If you attach the svg file I can take a look.
In hindsight, going with svg files was a bad plan. I knew that svg files are complex but I did not foresee how messed up all image-editors sometimes save the files. svg can include scaling, rotation, shifted origins and all kind of stuff that my program can not deal with. Often editors create files that look the same but internally are completly different. In Inkscape, even just opening a file, adding one dot/cone does sometimes mess up the whole coordinate system for all other elements. It makes debugging very tiresome.
compiling:
I also had problems with that on my new computer. Actually I think it was linker problems.
I still like the idea of such editor but at the moment I just do not have the time for it.
I would likely try creating the graphical editor-part in Lua but there is no insim lib for that. Then the editor would create a list of LFS-coordinates as txt-file and another script would send those to LFS.
If someone wants to cooperate on that, message me.
Without going into specifique details:
I think it is not so important how excactly a situation is judged.
It justs needs to be consistent. Even simple things like "When is a car considered to be off the track?" are not easily answered. Some say all wheels must be on the track, others say two wheels are enough.
Sometimes the curbs are seen as part of the track, sometimes not.
It is similiar with overlap, turning in, defensive moves etc.
Almost any interpretation of the rules is okay.
But most important is that the rules are always interpretated the same. All situations should be judged by the same standard.
Scawen, do you still have plans for this lesson editor?
I think what it needs the most is an easy way to share the lesson-files with others.
Currently it would requires users to download and unpack zip-archive and open the lessons in editor. That is okay for testing but I fear that is too complicated for normal players.
Also it only allows to select original LFS cars.