some of the dashboard textures are mirrored.
for example the text on the switches and the red "E" of emergency shutoff.
(I only tested in lefthand drive.)
When you accelerate to 70 km/h and let off the throttle then the kart will continue to roll for over 4 minutes. Seems a bit strange, does it have not air drag? Also when topside down the wheels seem to spin forever.
It is unclear what you mean by "relate in any way to the original model of the car".
Do you mean:
A) a real-world car, the one made made of metal and plastic?
Of course you can make 3D-models or paintings or whatever that look like real life cars/objects, except for logos.
B) a 3D-file extracted from a video game?
Again, that is too vague. What "drawings" exactly do you mean?
For example in this thread https://www.lfs.net/forum/thread/95848-T16-RX someone made a free hands pencil-drawing on paper. Then he made a 3d-model based on that. In this example, he made a phantasy car of his own design. But if you make similar drawings of real-world cars then that would also be ok.
On the other hand, sometimes concept-art of commercial video games is released as promotion. For example: https://tcrf.net/Category:Need_for_Speed:_Most_Wanted_(2005)_concept_art
I feel using such drawings would likely not be ok.
What youtube writes on fair use: https://support.google.com/youtube/answer/6396261?hl=en#zippy=%2Cwhat-constitutes-fair-use
To me, it reads as if it leans towards 3D models from videos are okay.
For example there is this key word "transformative”.
The original 2D video gets transformed into a 3D model, already this change of medium is very transformative.
Similiar, taking measurements seems also okay.
(A retopo of a ripped 3D-file is still a 3D-file, it is only barely transformative. Also the "heart" of a 3D-file is its shape, which gets copied and weighs against fair use.)
Then there is this part: "Using material from primarily factual works is more likely to be fair than using purely fictional works."
I understand it like this:
A car filmed in a museum or parking lot would be okay as source material.
A scene from the "Mad Max" movie would be less okay.
It is a topic where it is difficult to make concrete rules.
For example taking a screenshot of a video game and using it as reference could be okay. But if the video game has a free camera (like LFS or LFS viewer mode) and you use that to film a car from all angles and then use that video for automatic photogrammetry, then that would just be illegal ripping with extra steps.
I think this buggy mod has the correct rear suspension: https://www.lfs.net/files/vehmods/6DF024
(it has been a few days since I tried that mod, so maybe I remember wrong or it was just cleverly faked)
nice little buggy. A bit higher resolution for the textures on the engine would be good.
It looks like the real vehicle has a solid axle and the suspension is just a swing, so both wheels move up/down together. (Like the rear swing-arm of a motorcycle but with two wheels) Your mod looks as if the wheels have independent suspension?
Try https://www.lfs.net/mailus to get your accountname changed.
I think the name was only a secondary reason, your mods were questionable because their 3D models came from other games/credits were wrong. Also every mod had the same description "Edown Family Private Drift Car"
I do not know about Xbox gamepad but with every wheel or gamepad I have ever used, it worked in LFS like this:
Options -> Controlls
select "wheel / joystick" at top.
Then change throttle/brake axis from "combined" to "seperate"
I am not good enough lfs-pilot to notice an effect in flight distance.
But it might be related to engine "torque tilt" centrifugal forces? For example it is noticable in LX6 (light car, big engine) if you are in "N" and rev the engine, then the car tilts to the side.
I am not "a reviewer", just normal forum, but here is my opinion:
It would indeed be nice to have better evidence.
The matching blueprint and details about modeling technique seem believeable to me, even though it would be possible to fake that. But it would not be as trivial as as some of the "just delete parts of the model" fakes done by others.
Also important, and I realize this is not based on technical facts but subjective:
In the beginning I used to believe everyone who said they had made an original model. Over time, some people lost that trust and I became more sceptical in general. In your case, you did seem like a honest person in the threads about downloaded/retopo'ed models.
So far, I find it all plausible.
Not sure what exactly you mean.
In options you can change "Clocks mode" (I think that is what it is called) and switch between having the "real" cluster on the wheel or a "virtual" display on the screen. Or both together. But you can not move either.
You are now online on a server, so does it work now?
At https://www.lfs.net/account/details you can enter a new GAME password (for playing) or a new WEB password. (for forum/website)
Reviewing a mod is done very quick if modders upload some good WIP pictures or video.
Yes, hypothetical. I have not seen that so far. What I have seen is models 1:1 copied or with slightly edited meshes to hide the fact.
Can you show one such model that is proven original work and almost 100% matches a mesh from another source?
Debatable, for example different scan resolution will give a different shape and different topology. Then the laser-scans might have absurd high polygon count that has to be reduced, making the models different etc.
But let's not get sidetracked. What matters in my opinion is that one can not say: "Oh yes, my model looks exactly like this one from that game. They laser-scanned the same vehicle as I did."
When someone has created a laser-scanned model then they can still post pictures of their work progress. eg The setup with the real-world vehicle and scanner hardware, the raw data, pictures of the clean-up process.
Yes, that is a problem and sadly some problems do not have a solution.
In a perfect world it would be possible to just take someone's word for it but we saw how that got abused.
Maybe in the future instead of "I found it on the internet for free" it will be "I found it on my old computer."
There should hopefully be any traces of the creation process. Old file versions, reference pictures, matching orthographic reference pictures included in the file etc. If there is literally nothing then... well, honestly sorry but bad luck.
I am not sure what you are trying to say.
We are not talking about primitive cubes but about models with several thousand polygons. It feels more like a philosophical question to discuss cubes or how maybe two models are similar in certain places. I do not see how this contributes much to the discussion.
It is virtually impossible that by chance two people create the exact same mesh.
Why should lying be ok?
But let's leave morals aside.
Let us assume somebody lies to the forum: "Hey, I modeled this all by myself, from scratch." The mod system works because every forum member can review the quality and legality of a mod.
That means people will ask for some kind of proof, because they can only review something if there is something to review.
If the uploader does not provide anything then nothing can be checked, nobody can vote, and the mod stays forever in review.
It is not the reviewers job to search through hundreds of video games and compare meshes. Sometimes people have done that, to proof a point.
But if the reviewers do that then it means the uploader failed at convincing them.
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That is actually a good question. What if a game has a viewer-mode like LFS and you take screenshots from all sides? What if you enable wire-mode and trace the mesh from the screnshots?
I have no idea but it might be better to stay away from such grey areas.
My opinion:
You have to somehow convince people that you actually created the model.
A video can work, nowadays it is easy to screencapture so it can never hurt.
WIP screenshots work, if they are the right kind.
You should show something that only the original modeler can show, not something that everybody can fake in a few seconds.
If the screenshots look like you just deleted parts of a ripped model and now you are posting them in reverse order, it will not convince people.
If you post a partly finished mesh in editor but there are no reference-sideview-photos then it might look as if you are just doing a retopo and have hidden the original mesh.
You mean the publishers like Ubisoft, EA Games, Kunos etc? I imagine if their lawyers get active it will not be nice for LFS or the uploader. So that situation should be avoided as early as possible.
Beside that, apparently LFS devs do not want pirated content in the mod system whether it gets noticed by other companies or not.
No, that would make the whole review system unusable.
Modder: "Here is a finished model. I made this model."
Reviewer: "Ok, I will just assume he is telling the truth."
The whole idea is that reviewers check the legal status. If the modder does not provide any information about the model then nothing can be checked.
However, I believe in the beginning there often was benefit of the doubt in unclear cases but then it got abused.
I am not 100% sure. They are not distributing the models beside screenshots. Uploading files is another matter. (Like up/downloading a whole to a filesharing site will get you in trouble but posting a few single screenshots will generally be ok.)
No, a 100% match of the mesh is not required to identify a ripped model. It is trivial to move some polygons around, either by hand or by tools.
On the difference between publishing a ripped file and opening a file but not sharing it: See above.
It depends on the licenses. There is also the case that any work based on the original is still under the same license. That means even if your new file is 99% different the original licenses and ownership rights would still apply just because it was based on something else.
Often ripped mods are so close to the original that it is hard to argue that they are a new work. (Even the retopo mods are often copying the polygons 1:1)
I feel such questions are just trying to derail the discussion.
Is it really required to explain the difference between "Copying files from a copyrighted game" and "taking photo of a car headlight"?
Obviously the later is okay, as shown by hundreds of games that feature real-world vehicles with fake names.
There is no point in doing retopology or similiar edits, from legal point of view. It changes nothing about the legal status.
It only makes it harder to compare 3D meshes.
It is like uploading a copyrighted movie or music to youtube:
Sometimes people make edits (mirroring it, changing playback speed, adding black bars at top&bottom)
If you mirror a movie then also "every pixel is different" from the original. But good luck explaining to Hollywood that you created a new original movie instead of editing their work.
However, retopology itself is just a modeling technic and sometimes it can be legal.
For example you sculpt a car out of clay or wood and make a 3D-scan of it.
Or you make a 3D-scan of a real car. Or use software that creates 3D-files from video.
These 3D-scans are usually very rough and need to be cleaned up. Sometimes the scans are so bad, that they can not be cleaned up and are only used as reference pictures.
example:
There is nothing wrong with such retopology because they are based on 3D-files that the modders created themself. No on 3D-files taken from other games.