The online racing simulator
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Gutholz
S3 licensed
Why did you blank the Content / license location & License credits?
Please put it back.
Gutholz
S3 licensed
good timelapse video Thumbs up
Gutholz
S3 licensed
the videos look like retopology, you seem to be tracing an existing model
Gutholz
S3 licensed
Maybe it is better if you create a new mod for the new model changes?
This mod has "Approved" and "Staff Pick" status, so it would be nice if it was always in good condition.
Gutholz
S3 licensed
Hi
This place or "Hardware" seem suitable for your problem.
Somewhere in Options it should list "available axes" and if you steer or press pedals then some of the axes should move.
You might have to assign the axes to controls, like axis1 = brake and so on.

Or is nothing moving in the list of axes either?
Gutholz
S3 licensed
Quote from kyanisaf :I put on show peadles and it shows a grey thing should this meansomething

Grey bar is the handbrake. It should disengage automatically.
If you push your brake/throtle pedals then a red/green bar should go up and down and the engine should rev.
Gutholz
S3 licensed
Hi,
The video is not so useful because it ends when LFS crashes.
I guess more info is needed.
Does it display an error message?
Does it crash on every ogg file or do some work?
If ALL your ogg files cause a crash then test if the official addon music works:
https://www.lfs.net/file_lfs.php?name=LFS_MUSIC_ADDON.zip

Quote :Is there a maximum length of the song or something, or are YouTube videos not allowed?

If the music was downloaded from youtube then my guess is that maybe the extractor-tool did something wrong?
It should of course not crash, no matter how corrupted a file might be.
Can you maybe share the music file that you tried to play? So we can test if crashes on other systems, too.
If other users can reproduce the crash then they can post stuff like log files or info from that windows crash events thingy, which is important to fix crashes.
Gutholz
S3 licensed
youtube suggested this video to me, must have been because of this mod.

Thumbnail looks a bit clickbait-ish but the video is good.
It has interesting footage of various Tatra cars using this kind of cooling system, including some single seaters.
Gutholz
S3 licensed
Quote :Discord isn't exactly considered a social media, in my opinion.

I see it more as messenger like ICQ, Teamspeak, AIM, IRC etc. and those never were in profile.

Personally I do not like discord so much but it is okay for chatting and voice. Just have to keep in mind that it might eventually disappear and all content is lost. (Remember google+ ?)
Anyway, discord is currently widely used.
So it would be useful to include it.
Gutholz
S3 licensed
I made progress report on my very good game. You can read that instead. Nod

Let's compare. Uhmm
map editor
Live For Speed: no
my very good game: yes

force feedback
Live For Speed: feedback only from driving
my very good game: realistic blaster recoil

reverse
Live For Speed: not in demo
my very good game: no because space ship
Gutholz
S3 licensed
Quote from mbutcher :With InSim.

Everything? Some things are not possible with Insim I think.
For example:

At least the car graphic must be overlaid in another way. (Maybe in the streaming software)
Gutholz
S3 licensed
Quote from cuni :Still relevant !

see my post from 2015 above yours. It is the pack with thousands of setups that drugsexcaramelo shared.
Also see "new" setup site on lfs.net: https://www.lfs.net/files/setups
Likely most relevant sets are either there or in the zip.
Gutholz
S3 licensed
Quote :By the way, using the rev gauge in this car to know where to shift is not very helpful, because the torque curve drops down significantly before it can even hit the hard rev limiter. So I’m not sure if it’s even useful to have it at all.

I get what you mean but there will still be an optimal rpm to shift at. With a gauge it is easier to hit the best spot, whether it is at 3000 or at 6000 rpm.

Yes, aftermarket configuration would be nice. Most important the RPM gauge but maybe also cage.
Gutholz
S3 licensed
I prefer to have RPM gauges in all cars, even if the original does not have them. Otherwise players are forced to use virtual RPM display (or be at disadvantage) which is imo more unrealistic than an extra instrument on the dashboard.
Gutholz
S3 licensed
Every carshow on TV has episodes where they race vans or other unusual vehicles for fun.

I have voted for the license not being correct, for the following reason:
Quote :3D model is ripped from Scawven's brickmobile.

Looks good so far Smile
Just the wireframe around the gauges on dashboard looks a bit messy maybe?
I guess such van is a good pick for learning because it is so blocky and can look nice without crazy curvy surfaces. Also the interior will be a bit simpler and smaller. (Only two seats and shorter)
Gutholz
S3 licensed
Displaying engine damage by reading memory was in my opinion a cheat and I did not like it. Not a big deal but it was one reason why I never used that program. (Yes, I know that newest LFS version has engine damage display for everyone, so it is fair now)

Another function I do not like is "Radar", no matter if it is done by normal Insim or by hooking into LFS.exe
I am simply not a fan of too much on-screen GUI in sims. For many car classes it feels out of place, too high-tech. I feel that being aware what happens around your car (mirrors, sound, looking around) is an important skill. Radar goes against that. However, on some setups with small screens can be hard to do that so I do not mind if people use it.

I am not aware of anything else.
Sometimes broadcasts use overlays for position lists etc, I do not know how they do that. I am okay with whatever way they do it because it is only used for videos, not for racing.

If LFS get modified too much there might be a risk of breaking multiplayer?
I would not like if some races required manually downloading modified files because that is always a mess in other games. (I think in LFS that was only done once for a NASCAR experiment, before mods system)
Gutholz
S3 licensed
You talk about WR and race as if they are the same thing.
But for me it always seemed that players handle button clutch different in Hotlap and WR.
As was already said, in basically all races it is banned.
Even if a new player might not spot it, other players will notice. It only takes one person to notice.
Also importantly, everybody knows that others will notice.

In WR it seems more accepted. Not sure why that is, maybe because doing one quick lap with unlimited retries is already very different from doing a race over several laps while having to balance speed and risk. Hotlapping with unlimited retries leads to unrealistic driving anyway. So it attracted different kind of players too. Or maybe it just randomly evolved into those two different paths.

It is absolutely possible to shift a real car or LFS car at full throttle, with normal analog axis clutch pedal.
Obviously it puts greater wear on the material but it is possible.
Many driving school cars have to endure that every day when new drivers learn to shift or to get moving at an incline.
Gutholz
S3 licensed
Quote from versiu :Hello!
I made a video of LFS with a lot of heart.
Drift film.
Feel free to watch and leave feedback.
Greetings!


Random critic:
The beginning was a bit too long and boring, too many scenes wit all cars standing still and only the camera moving. It is an okay effect for short use but if goes on for too long then it stops being interesting I think.
The cuts with the black screen were a bit hard on the eyes and did not seem to sync up with anything, just seemed bit strange.
Towards the end I was nice to see footage that was not from the usual Autocross area. There was nothing really bad about those scenes but I have already seen so many variations of drift-trains on parking lot. I much prefered the more original scenes on Westhill, drifting through the industrial area and around fuel station etc.
At points I liked the editing and it had a good flow. At other points it felt some scenes were bit boring filler material. (For example at 4min15 is a random shot of a parked orange car that never appears again.)
Gutholz
S3 licensed
Without having tested it, what I guess happens:
The pitlimiter only cuts ignition. It does not brake or disengage the clutch.

If you shift into a higher gear the clutch opens to allow the gearchange. The engine still rotates at the previous RPM. When the new gear is engaged, the clutch closes. Due its inertia the engine still rotates at the previous RPM.
If you stay full throttle during gearchange then the engine RPM might even increase because when the clutch is open there is no load on the engine.

You were going 80 km/h in first gear at a certain RPM.
Now you change to second gear and the RPM is the same - or faster.
Even if the pitlimiter cuts ignition as quick as possible the rotational energy of the engine is enough to briefly jerk the car over the speedlimit.
Gutholz
S3 licensed
You simply submit the mod.
As with any original work you also submit some proof how you created the 3D model.
(for example timelapse video or screenshots that show the model and your reference photos etc)
Gutholz
S3 licensed
The 2003 version of LFS will run a on PC from 2003.
Newer LFS versions will not run or very badly.
Gutholz
S3 licensed
Sadly the model was not an original creation as the uploader had claimed. I forgot where I read about it but it was ripped from another game.
It should not have been published in the first place to avoid this disappointment and wasting time of many people. (players, modders that helped etc)
But it seems nobody had noticed. In the beginning of modding era some modders interpreted rules more loosely.

There should be some automatic message if a mod is unpublished to prevent confusion.
Gutholz
S3 licensed
He mostly posts about Insim coding/support like LFS_Lapper, it is helpful.
Gutholz
S3 licensed
If it was PiranMOTO server then try typing in chat: !flip

Insim is a system for programmers to create their own commands. Those custom commands are not listed in the LFS manual or LFS options because they are created by users.
When you join a server with insim system it will often give you a message how to list all commands. Something like "Welcome to server blabla, type !help or see a list of commands."
Gutholz
S3 licensed
Yes.
Here is tutorial how to change engine:

But it can do more than tweaking engine or rims.
It is the full editor system, same as was used for the original LFS cars.
So you can make completely new cars. (but that requires some learning)
See https://www.lfs.net/files/vehmods for list of stuff that people made.
FGED GREDG RDFGDR GSFDG