Every carshow on TV has episodes where they race vans or other unusual vehicles for fun.
I have voted for the license not being correct, for the following reason:
Looks good so far
Just the wireframe around the gauges on dashboard looks a bit messy maybe?
I guess such van is a good pick for learning because it is so blocky and can look nice without crazy curvy surfaces. Also the interior will be a bit simpler and smaller. (Only two seats and shorter)
Displaying engine damage by reading memory was in my opinion a cheat and I did not like it. Not a big deal but it was one reason why I never used that program. (Yes, I know that newest LFS version has engine damage display for everyone, so it is fair now)
Another function I do not like is "Radar", no matter if it is done by normal Insim or by hooking into LFS.exe
I am simply not a fan of too much on-screen GUI in sims. For many car classes it feels out of place, too high-tech. I feel that being aware what happens around your car (mirrors, sound, looking around) is an important skill. Radar goes against that. However, on some setups with small screens can be hard to do that so I do not mind if people use it.
I am not aware of anything else.
Sometimes broadcasts use overlays for position lists etc, I do not know how they do that. I am okay with whatever way they do it because it is only used for videos, not for racing.
If LFS get modified too much there might be a risk of breaking multiplayer?
I would not like if some races required manually downloading modified files because that is always a mess in other games. (I think in LFS that was only done once for a NASCAR experiment, before mods system)
You talk about WR and race as if they are the same thing.
But for me it always seemed that players handle button clutch different in Hotlap and WR.
As was already said, in basically all races it is banned.
Even if a new player might not spot it, other players will notice. It only takes one person to notice.
Also importantly, everybody knows that others will notice.
In WR it seems more accepted. Not sure why that is, maybe because doing one quick lap with unlimited retries is already very different from doing a race over several laps while having to balance speed and risk. Hotlapping with unlimited retries leads to unrealistic driving anyway. So it attracted different kind of players too. Or maybe it just randomly evolved into those two different paths.
It is absolutely possible to shift a real car or LFS car at full throttle, with normal analog axis clutch pedal.
Obviously it puts greater wear on the material but it is possible.
Many driving school cars have to endure that every day when new drivers learn to shift or to get moving at an incline.
Random critic:
The beginning was a bit too long and boring, too many scenes wit all cars standing still and only the camera moving. It is an okay effect for short use but if goes on for too long then it stops being interesting I think.
The cuts with the black screen were a bit hard on the eyes and did not seem to sync up with anything, just seemed bit strange.
Towards the end I was nice to see footage that was not from the usual Autocross area. There was nothing really bad about those scenes but I have already seen so many variations of drift-trains on parking lot. I much prefered the more original scenes on Westhill, drifting through the industrial area and around fuel station etc.
At points I liked the editing and it had a good flow. At other points it felt some scenes were bit boring filler material. (For example at 4min15 is a random shot of a parked orange car that never appears again.)
Without having tested it, what I guess happens:
The pitlimiter only cuts ignition. It does not brake or disengage the clutch.
If you shift into a higher gear the clutch opens to allow the gearchange. The engine still rotates at the previous RPM. When the new gear is engaged, the clutch closes. Due its inertia the engine still rotates at the previous RPM.
If you stay full throttle during gearchange then the engine RPM might even increase because when the clutch is open there is no load on the engine.
You were going 80 km/h in first gear at a certain RPM.
Now you change to second gear and the RPM is the same - or faster.
Even if the pitlimiter cuts ignition as quick as possible the rotational energy of the engine is enough to briefly jerk the car over the speedlimit.
You simply submit the mod.
As with any original work you also submit some proof how you created the 3D model.
(for example timelapse video or screenshots that show the model and your reference photos etc)
Sadly the model was not an original creation as the uploader had claimed. I forgot where I read about it but it was ripped from another game.
It should not have been published in the first place to avoid this disappointment and wasting time of many people. (players, modders that helped etc)
But it seems nobody had noticed. In the beginning of modding era some modders interpreted rules more loosely.
There should be some automatic message if a mod is unpublished to prevent confusion.
If it was PiranMOTO server then try typing in chat: !flip
Insim is a system for programmers to create their own commands. Those custom commands are not listed in the LFS manual or LFS options because they are created by users.
When you join a server with insim system it will often give you a message how to list all commands. Something like "Welcome to server blabla, type !help or see a list of commands."
But it can do more than tweaking engine or rims.
It is the full editor system, same as was used for the original LFS cars.
So you can make completely new cars. (but that requires some learning)
See https://www.lfs.net/files/vehmods for list of stuff that people made.
Feedback and criticism is important.
I think it is more that the issues you mentioned are already known or others do not see them as dramatic.
For example of course everyone knew about the handbrake already and how the tire rules work.
Not Verstappen.
The McLaren MP4/12 had an extra brake pedal that acted on the rear only.
It was driven in races by Häkkinen and Coulthard.
Actually it was even more strange: it acted on one rear wheel only. https://www.mclaren.com/racing/inside-the-mtc/mclaren-extra-pedal-3153421/
Similar stuff was tried in other series, too.
Usually it was banned after a while but on the other hand lots of strange stuff is allowed IRL.
So it does not seem entirely unrealistic that this E-Challenge would allow it.
Tires:
The tire rules are not new actually, several real and LFS series have had rules that you need to use two different compounds for a certain number of laps. Why is that arcade?
This time it is called "dry/wet" tires, but if you do not like just think of it as "hard/soft" tires or whatever.
wrong car category:
Some of the hardcoded rules that force some mod-cars to use the wrong category (so they can use a certain feature) are unfortunate. I guess eventually those limits will be dealt with but it is an issue for LFS devs, not for modders.
At least this mod has some explanation, other mods use the wrong category without reason. But that is not the end of the world either and should be discussed in an extra topic.
Updates:
If no breaking bugs are found then maybe updates are not needed.
Especially during a running event series.
It depends on the license.
Some (popular) licenses require that the new work is licensed under the same terms as the original work.
If the original material allows modification then your new work (which is build upon the material) must allow modification, too. -> "Share alike."
Sometimes it depends on the definition what "build upon the material" means:
For example you have created some game and want to use an audio file that is licensed as "share alike." Your game's code is is not built upon the audio file, so you can still forbid modification of the code.
However, if you use the same audio file as a sample in a music track then you are building upon/with it and must release your music as share-alike. Meaning remixing your song must be allowed.
In the case of 3D modeling it is basically impossible to make the argument that editing a 3D file (adding things or editing its mesh) is not building upon it. So for 3D files share-alike applies.
Sitting far away from a small screen will result in such unpratical small FOV.
I like using old hardware too, if still functional, but CRT screens really are something for the museum.
With some searching you can find LCD screens in that size for free or very cheap. Advantage of LCD is thinner screen borders/bezels so even those older small screens can be suitable to build a cheap tripple-screen setup.
Might even consume less power
Here is the review thread: https://www.lfs.net/forum/thread/101287
It was already accepted but seems it was then set to private because it is still work in progress.
he, I only just noticed the livery actually says "Joe Mama's Special"
Illegal version of a game is always illegal, with stream or without stream.
I did not see anything illegal but I do not understand spanish.
I think on twitch you can create clips form livestreams: Perhaps you can do that when he is promoting piracy or similar. Then send it to LFS-devs: https://www.lfs.net/mailus
Or report it on twitch with link to video & timestamp.
Event-specifique derivatives were done before.
Rony did it, Superstock Series does it. (all the mods with SST in name)
I think it is not a good way to do it. You end up with similar mods, bugs that are fixed in one version might go unfixed in the other version, players have to use another skin-upload and so on.
Anyway, in this case the mod creator knew about the planned events.
That is why he unpublished his mods: because he did not like the events or its rules. According to Tomfuel's story it was not accidentally, the sad truth seems that a modder wanted to ruin the races.
The conflict is:
1) For players and event organizers it is important that mods do not suddenly disappear or break.
2) Modders want the right to delete their mods at any moment.
I think there is only one way to solve that:
An optional agreement for modders to waive the deletion-right.
Meaning a modder can (if he wants to) click a button that will:
1) make the mod undeleteable
2) gives right to LFS team to revert the mod to a previous version, in case of edits.
So modders have the option to give up some rights but on the other hand it makes their mods much more trusted, and thus maybe more popular.
I can not think of good reasons to delete mods, so in my opinion it would be a good trade-off. If a modder wants to keep his right to deletion that is okay too. Just means that people will know to be more careful about that mod, when making skins/setups/planning races.
It could be tied to the approved status.
The creators of already approved mods would need to asked.
Those files have License: CC Attribution
That means if you share them (like in your attachment) then you always must include the original license and credits.
This the wrong thread to ask about this.
But anyway: What do you mean by "sign out"?
You lock the game via the ingame menu, resetting LFS from unlocked S3 to demo?
Yes, if you do that then the game is meant to stay in demo mode until you unlock it again.