It can be set to be basically instantly and I bet majority of bc-users uses it like that.
Excactly.
Clutch-rate should be seperate from the other pedals. Imo still does not make it less of an exploit to use unrealistic setting.
No, because that is about finding a compromises how the game can be played with widely-used hardware. (controllers, wheels with 2 pedals etc)
One is a compromise: Making the game more accessible for wider range of hardware.
Second is exploit: Using options that game offers for "less-optimal" hardware, with unrealistic settings, to gain advantage.
For some people playing sims is not only about getting every possible advantage, but also about somewhat realistic experience/immersion.
Why does not everybody drive from unrealistic roof-view?
Why do people buy/build wheels with stronger FFB or more rotation?
Not because it gives an advantage...
I think none of the mentioned 'skills' that button-clutch supposedly requires exist. (For sure they are not skills that make it more realistic. )
A pedal-clutch takes time to press and you have to move your feet. (=slow!)
Since pedal-sets with only two pedals are wide-spread, it needs a way to drive without clutch-pedal: That is the auto-clutch option. It simulates the time a pedal would take to operate.
But how button-clutch engages the clutch instantly, at least how it gets used 99% of time. That is unrealistic in way like it is unrealistic that gamepad or mouse-steering can go lock-to-lock instantly.
And so it is no surprise that main-advantage of button-clutch is not "better rev-matching" or "realism", it is simply that when upshifting on straights the bc-user accelerates fasters because his clutch operates unrealistic instantly.
I doubt that will work.
LFS probally has its own list of useable characters (that is how it has all those strange/foreign extra symbols in the first place) but adding external ones like that is not possible. LFS does not 'know' those characters.
Other way around it would not work either, eg copying chinese (?) characters from LFS into a text-editor that does not support chinese.
It is a binary file. If you save the file with a text-editor then it will be in wrong format and LFS can not read it anymore.
I tried to edit fkeys.msg with hexeditor, seemed to work.
If you do not have one install try with https://hexed.it/ (works in browser)
current season of S3 league is finished. (results soon)
Formel BMW Cup still has two events.
One today in ~40 minutes from this post at SouthCity Chicane
Last race next sunday, random finisher will pick track.
Well there is the "Driving School" which is a bit more, with lessons and driving slalom around cones and stuff.
I think there are diffent starting-points depending on experience.
Absolutely no idea how to drive: there is the parking lot where you can just drive in wide circles or so.
And from there one can step up to driving school / singleplayer / multiplayer etc
To find specifique replays you can try to load all replays into LFS-points tool ( https://www.lfs.net/forum/thread/31513 ) ,it can sort by track, car, finishers etc. It shows LFS version too.
I just tried it with 600+ replays and it only took half minute or so to load them. Not sure how it works with very old replays though.
I think drifting is popular because there is always something happening. In a race there are sometimes calm periods and that makes for less exciting videos. For youtubers/streamers that matters even more than for players because they have to keep the attention of their viewers.
There is also less commitment needed because you do not need to wait for the race to restart (if you crashed) and you can take breaks at any time to chat or whatever..
RoC-style tourneys have been done and layouts are somewhere in forum. With the new(ish) concrete parts there can now be proper bridges for the crossing too. A RoC-server with insim might be cool. Some system where the winner stays until he loses a race, then he is replaced by new driver.
With regards to settings, two things might need adjusting after update:
-wheel buttons (i think their numbering changed?)
-rear view mirror adjustment (if you use non-default viewposition and/or moved the interior mirror)
Here is another experiment:
In setup screen I enabled suspension-view. (car: Fz5)
Then moved the "ride height" at rear between maximum and minium and watched the rear camber.
(camber changes with ride height)
One would expect that camber is always the same, but it is not. There can be differences of +-0,5°
I think maybe it is because the garage runs the same physics as on track:
When the suspension geometry gets changed, the tires on the ground move or deform.
But because there is some friction between tires/ground, sometimes the tires slide or deform slightly different (depending how much/fast suspension geometry changes) and then the displayed values are slightly off.
You can even "hop" the car around in the garage like a low-rider until it is not centered in screen anymore. If you "hop" it even harder then the suspension breaks..and the damage does not get repaired if you change setup. See screenshot, Fz5 with unchangable default setup that is way too low at rear because of broken suspension. and not centered because of "hopping."
Yes, likely connected. You write your PC takes several minutes to open startbutton menu and such things..there is little trying to figure out what goes wrong with LFS serverlist when the whole system is slow.
First try is I would remove all those programs from autostart, also look in taskmanager for unusual things. (high CPU or high disk usage?)
What about that site offering car mods for download? If unknowning players install all that stuff it will probally bring problems for online play.
/edit
I think the store also blurs between what are official LFS licenses and what is third party content like teamspeak-servers or items for cruise server or being able to buy an "Unban" ( http://lfsmultibrasil.net/loja/br/16-itens ) To be honest it all seems bit strange.