Well there is the "Driving School" which is a bit more, with lessons and driving slalom around cones and stuff.
I think there are diffent starting-points depending on experience.
Absolutely no idea how to drive: there is the parking lot where you can just drive in wide circles or so.
And from there one can step up to driving school / singleplayer / multiplayer etc
To find specifique replays you can try to load all replays into LFS-points tool ( https://www.lfs.net/forum/thread/31513 ) ,it can sort by track, car, finishers etc. It shows LFS version too.
I just tried it with 600+ replays and it only took half minute or so to load them. Not sure how it works with very old replays though.
I think drifting is popular because there is always something happening. In a race there are sometimes calm periods and that makes for less exciting videos. For youtubers/streamers that matters even more than for players because they have to keep the attention of their viewers.
There is also less commitment needed because you do not need to wait for the race to restart (if you crashed) and you can take breaks at any time to chat or whatever..
RoC-style tourneys have been done and layouts are somewhere in forum. With the new(ish) concrete parts there can now be proper bridges for the crossing too. A RoC-server with insim might be cool. Some system where the winner stays until he loses a race, then he is replaced by new driver.
With regards to settings, two things might need adjusting after update:
-wheel buttons (i think their numbering changed?)
-rear view mirror adjustment (if you use non-default viewposition and/or moved the interior mirror)
Here is another experiment:
In setup screen I enabled suspension-view. (car: Fz5)
Then moved the "ride height" at rear between maximum and minium and watched the rear camber.
(camber changes with ride height)
One would expect that camber is always the same, but it is not. There can be differences of +-0,5°
I think maybe it is because the garage runs the same physics as on track:
When the suspension geometry gets changed, the tires on the ground move or deform.
But because there is some friction between tires/ground, sometimes the tires slide or deform slightly different (depending how much/fast suspension geometry changes) and then the displayed values are slightly off.
You can even "hop" the car around in the garage like a low-rider until it is not centered in screen anymore. If you "hop" it even harder then the suspension breaks..and the damage does not get repaired if you change setup. See screenshot, Fz5 with unchangable default setup that is way too low at rear because of broken suspension. and not centered because of "hopping."
Yes, likely connected. You write your PC takes several minutes to open startbutton menu and such things..there is little trying to figure out what goes wrong with LFS serverlist when the whole system is slow.
First try is I would remove all those programs from autostart, also look in taskmanager for unusual things. (high CPU or high disk usage?)
What about that site offering car mods for download? If unknowning players install all that stuff it will probally bring problems for online play.
/edit
I think the store also blurs between what are official LFS licenses and what is third party content like teamspeak-servers or items for cruise server or being able to buy an "Unban" ( http://lfsmultibrasil.net/loja/br/16-itens ) To be honest it all seems bit strange.
How it works for me with G27:
gears:
-set Clutch to "axis"
-set gearshift mode to "shifter"
-assign all 1-6 gears
-select a car with H-pattern gearbox (for ex Lx4, Raceabout)
ffb:
-force strength > 0
-force feedback: "yes"
-in profiler: "allow game to adjust controller settings" (not sure what is excact wording in english) and set rotation to same as the LFS cars
I do not understand wha "dedicated" league means while others are "rotation/friendlies"?
For example I would say FM FoxFriday is more 'dedicated' than CL because CL uses various cars while FM is dedicated to one car. (races are longer too = needs more 'dedication' to finish)
@ super_gt
In the right-hand turn, before the bridge / pitlane?
I noticed it somehow felt bumpier there and car (FOX and Lx4) seemed to understeer a bit more than usual because of that. Maybe just placebo effect or has the tracksurface changed too, not just the curbs?
(But no problem with seeing tracks due to vibrations and I have somewhat high view-movement set in options.)