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legoflamb
S3 licensed
Quote from dawesdust_12 :God I love Hankstar in a totally non-homosexual way.

And Kev, I guess I love him too in that totally non-homo way.

Do you know where that thread went? I was trying to find it, but then I gave up.
legoflamb
S3 licensed
Having tracks with octopuses and bears running about the track, and lava pits and such would save F1 if they are in need of saving.
legoflamb
S3 licensed
My crappy ISP hasn't installed the higher speed lines in my area. I'm caped at about 80KB all of the time.
legoflamb
S3 licensed
EFFF!!! Corrupt File!

Should have used Franky's from the beginning.
legoflamb
S3 licensed
Which mirror is a good one for U.S. download?
legoflamb
S3 licensed
Quote from Hyperdrive :....As EQ says, it really is a moot point. While BL2R will always be regarded as LFS's best rallycross track by a number of us, there just isn't much interest any longer. It needed the demo community to survive, and Patch X just picked it up and stuck it in an almighty chokehold.

I can see that it does require the demo population to get the servers going. Any variety in the demo will gather people who don't have a license since they are limited. Only having two tracks can get really boring. I don't think non-license holders deserve any more though.
legoflamb
S3 licensed
I am trying to discuss why any BL2R combo is not popular among the populated servers. Which is because of the different ways people want to take that corner.
legoflamb
S3 licensed
Quote from EQ Worry :If everyone goes the same way, it is no cheating. The win is perfectly honest, everyone had the same conditions. True, if there is someone going the "right" way, he'll be causing lots of troubles. But if everyone is cutting, it indeed is much safer, faster, funnier....

Well, I guess you would not. Devs made the track go that way, it is the only correct way. I can understand the point. ....

But again, I repeat that I understand the idealistic point of view.

I see that you understand. But that logic does not make sense. For example: The speed limit on a highway is set to 50. Everyone on that road is going 70. The speed limit for that road is not 70 since everyone is going 70.

Quote from Hyperdrive :My experience tells me the complete opposite is true and I'll offer a couple of reasons for this.

Inexperienced drivers have a tendency to overshoot while navigating the chicane, then clip or crash into the left side wall, resulting in an often unavoidable roadblock for anyone unlucky enough to be following.

The chicane can't be taken two abreast while at speed, so the start of any race invariably leads to a game of chicken where drivers gamble that the other guy will slam on the brakes and back off first. A big problem given how many drivers there are who are willing to take a chance, and with a large grid you can almost guarantee someone will get it wrong.

There's quite a margin between the speed the top drivers and the slower racers can take the chicane. If you're following an unknown driver this can make the whole experience incredibly unpredictable, and all on a section of track with little grip or room for correction. It does provide plenty of opportunity for overtaking, but gaps are often small and tricky to squeeze through.
Bad drivers will cause problems wherever they're racing. Force them through a tight and testing area of track such as T1 rather than the allowing them to cut across the expanse of gravel into an easy left and you can expect them to be far more disruptive. I say this as someone who prefers to put up with this and drive the more conventional route....

I agree bad drivers are bad drivers, and that they cause problems wherever they are. That is why there is a vote kick option on most servers. When passing slower traffic it is up to the person passing to make the clean pass. If you feel you can't pass safely in a certain section, then don't pass there.

The chicane is a part of the track that makes BL2R what it is. Likewise, with any BLR layout, the corner is what gives the track character. It is like the chicane at Monza. Those kinds of corners compel everyone to want to get the best start for the position advantage, because they can not be taken two abreast. I would agree if the Monza chicane were bypassed that corner would be much safer as it would no longer be a corner. The same goes for BL2R. But the character of the track would be gone.

When taking the proper course though T1 at BL2R it is okay to use the sand tap as runoff in the situation of getting squeezed. This is much safer than trying to hold your line. However, this should never be an excuse for blowing though the corner.
legoflamb
S3 licensed
Quote from EQ Worry :Uhm? If everyone is cutting through T1 on BL2R (as it used to be), then crashing anyone there is actually pretty much impossible. Go the right way, on tarmac, and you'll have all kinds of troubles. Cutting is much safer, faster, more fun.

Not everyone is is willing to cut that corner because it is cheating. Cutting corners is the same as using hacks because they are both cheating. Honest people don't use hacks because there is no point in winning if you have to cheat to win.

I completely disagree that it is safer to cut. Cutting that corner is not safer in any way and it definitely does cause crashes worse that normal T1 crashes. From my experience with RX at BL2R, the people that disregard the track boundaries also disregard traffic that will be crossing their path through that corner. Countless times I have seen and have been in rear-end crashes caused by those who have cut across the gravel. I can not see the safety in cutting that corner.

I also disagree that it is more fun. Cutting is not more fun. Cutting the gravel causes crashes especially in T1, which results in frequent restarts. The frequent restarts hinder peoples' original intention of joining the server, which is to race. Not racing is not fun for everyone.
legoflamb
S3 licensed
BL2R promotes cutting the track. Its kind of like FE, if you don't cut you are not competitive. With BL2R cutting the sand trap is required to race competitively.

I always try to avoid that track. I agree with kev.
legoflamb
S3 licensed
And gokarts!
legoflamb
S3 licensed
I'm already a weirdo, I play live for speed more than I sleep. So that doesn't bother me much.
legoflamb
S3 licensed
Next time someone asks me, "what games do you like," I am going to respond, "I don't play games, I live for speed."
legoflamb
S3 licensed
Here is the official site for the American rally

http://www.rally-america.com/index.php

A lot of what they do is showboating, but that is the only way to get sponsors to fork over the cash to support their racing career. Apart from the X-Games, rally stages generally don't have many spectators, nor have I ever seen it televised. I really hope it does eventually become televised. It might actually invoke more Americans to become skillful at driving.
legoflamb
S3 licensed
I agree with that, however to be exact about it you need an exact reference from which to readjust to.

Some scenario of spring setup (w/o using VHPA):

I want to adjust just the front spring rate, but I also don't want to change my front ride height.

I could just eyeball it and get it close, but a slightly raised or lowered front will effect the performance apart from just making the spring stiffer.

The best reference would be the ground, but in the pits you can't get an exact ride height.

The only exact measurement for a reference is the inclination.

What exactly is inclination measuring anyway, and in what units?
legoflamb
S3 licensed
The trick to using ride height reduction is to look at the "inclination" in the suspension view in the pits. It is a number that represents something... Choose a preferable height then look at the inclination number. When you adjust the hardness make sure you adjust the ride height reduction so that number is the same after all your changes. If you do this you will keep the actual height the same when you change the hardness.

To sum up, if you keep the inclination number the same, then you will also keep the height the same.
legoflamb
S3 licensed
yeah that one was funny

Higurashi no naka koro ni is horrific! I made a decision that I would finish watching all of them this time, but not that I've started again I don't know if I can.
legoflamb
S3 licensed
Driving is much more challenging and fun when using more realistic steering ratios with the cars that have 720 degrees of steering lock in the game (STD/TBO/LFR). I noticed that the road surface change in the chicane at south city can now be felt in the force feed back. Every little detail in the FFB becomes more noticeable. Managing the car while it is sliding now takes some effort to not screw up. Drifting actually requires throttle management, whereas, with 36 degrees of wheel lock, flooring the throttle while drifting is easy to manage with just a little steer correction.

Getting used to the new feel can be frustrating, but it is worth it in the end.

Some steering ratios of similar cars in lfs

Mitsubishi Starion 14.3:1

Porsche 911 16.9:1

Toyota Celica GT4 16.8:1

Honda Civic 14.5:1
legoflamb
S3 licensed
Quote from dawesdust_12 :
I dunno what shit they learn in America land...

It is a specific kind of shit that is continually building up. It is really easy to fall into that pile of shit after twelve years of public education. Usually, when it is slowly fed to the population over long periods of time, people jump into it willingly. Stercoraceous vomiting is the only way to get it out. Otherwise it never leaves.

It is called sinistralary stercoralade, aka. left-wing shit. I'm sure you have a lot of it over there you just don't know it because you have been sitting in it for so long.

There is also Dextralary stercoralade, aka. right-wing shit. The southern areas of the United States are dealing with both.

The only way to avoid both is to not be numb to either types stench.

The most useful things to learn, are things that are self taught.
legoflamb
S3 licensed
Both ways of saying 2009 in English are correct. The and is dependent on the subject of the sentence.

If the subject is money or there is no subject:
Two-thousand nine =2009
Two-thousand and nine =2000.09

When the subject is defined as not money:
Year two-thousand nine =2009
Year two-thousand, and nine =2009

This is an argument low-level (elementary) math teachers get into. IMO, if the meaning of spoken English is understood, then grammar is not important. Since this is a forum on the internet, I don't think correct grammar usage is as imperative as in a scholarly essay.
legoflamb
S3 licensed
Weird things happen in racing crashes. Sometimes spectator injury is due to idiocy, other times there could have been better marshaling/track safety. You can't judge all incidents where spectators are involved the same way.

http://www.youtube.com/watch?v=tb7yowLcKag
legoflamb
S3 licensed
Yes that should be expected, but it seems he wouldn't be ready if he got all crossed up.
legoflamb
S3 licensed
Just map the clutch to a button on your controller.
legoflamb
S3 licensed
1'49.403 stock ranked 5th. People are obviously less talented in the north American region. But my rank will probably drop by the end of this weekend. Damn holidays.

Edit:
I left a lot of points out of my previous post. There are more faults and non-faults that I don't care to mention. I also haven't driven the tuned car yet.
Last edited by legoflamb, .
legoflamb
S3 licensed
Well it's definitely not my new sim.

My GT5 experience (in the stock car): The force feedback is much better than GT5P. However, the steering ratio seems very small, or close to 1. Steering the car only takes about 180 deg (90 deg one way) with a wheel set to 900 deg. It's like driving the XRT with 720 deg lock to lock and 36 deg of wheel turn. that is a 10:1 steering ratio. The Nissan has a 13.5:1 steering ratio, and 2.7 (1152 deg) turns lock to lock. Not realistic in that aspect.

The sounds are manageable. However, the tire squeals come in a bit too early. Finding the edge of traction is a bit difficult because the tires are already squealing loudly before the edge has been reached. Sound is the only way to make any inferences on the traction, since it is expensive to feel the Gs at home.

As for the grip, I can't compare it to real life. My opinion of the grip is that it is no good on the brakes. It feels like it is conditional like it always has in the previous incarnations of GT. The car does not get unsettled at all while on the brakes which makes the car under-steer no mater how sloppy I broke into the corners (that I have real experience with). I have never experienced 300+ bhp so I don't know if a car would burnout like it does in second gear while at speed. The car needs to be tamed on the exits or excessive wheel-spin/over-steer will ruin the exit speed.

Overall, I think PD is making progress on the GT series. Whether they get it right, or closer to right, by GT5 remains to be seen. In my opinion, they are not pandering to a lesser skilled audience with the simulation physics so far. I'd say they are going in the right direction.

On another note, I am set on getting those tickets to whatever race that they are giving away to North Americans. With a 1'49.715 in about 45 min in the stock version, I think I can get those tickets by the time they are given to the winner. Especially since winter vacation has begun for me after taking my last final today.
Last edited by legoflamb, .
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