I have the smoke textures installed from kegetys and it's enough, no need for whole smoke mod (decreases also my FPS like hell). I sometimes have such weird situations in league races with smoke texture, you exit a corner and see
a smoke/dust wall in front of you (but no yellow flag) so you don't know what lies ahead of you, it's rather cool .
Some days ago while practicing I thought that it's a little dull that you start with your car on the last section of a track in quali and hotlap mode. Would be better and more realistic if we had to start in pits, do a proper inlap and then one or two fast laps. What do you think a bout it?
I like the FZR cause it was the first car I drove in a league (ESCC Season1).
But i like also the F08 atm. Have to practice it for league races and after a couple of days I find that it's a great car and with the new patch you can drive it really hard (understeering setup driven in an oversteery way, like you could see in the old F1 days).
I don´t think it´s too easy now. Drove the FZ50 GTR at Ky GP in a league race with the new patch and although the car seemed to be easy to drive it was really hard to find the limit of grip. Before you´ve lost the grip suddenly and now you loose it slower. It´s possible now to drive above the edge without throwing the car in the grass and I find it very difficult to drive the car just on the limit and not below or above it.
Ok I couldn't do any meaningfull practice the last days due to health problems. Now I've got 2 questions. Is it still faster to use R2 on a long run or does it make sense now to play around with the compounds? If r2 is still faster, is the tyre wear around the same as before or less/bigger?
Yeah I'm also practicing for next ESL race. So it seems to me that R3's can take some more laps then before, but I'm not sure. Well I never bothered locked diffs, only in rare cases. Also didn't tried yet. Perhaps after F1 I'm gonna compare both options.
I can't make an estimation cause I've bought a DFP today and that feels quite
different from my old Momo. But one thing that I've seen is that the FZR's fuel consumtion changed. Don't know if other cars also changed. Ky GP FZR before patch: 6.6-6.8/lap Now: 3.8/lap
Don't know if it has been mentioned, but it also seems that fuel consumption changed (at least on the FZR). I keep getting a cons. of 3.7/lap at Ky GP. It was at 6.6-6.8 before the patch.
Just got it. And already tried it on track. Well I have to adapt to the rotation, had a hard time catching back oversteering cars without making them oversteer in the over direction. FF: That was a big surprise to me, it's much stronger then it used to be on my red Momo and has a good feedback, just great
Well but if you have as example the wheel rotation set to 540 degrees in game and on the DFP, the steering wheel compensation should have no effect, or am I wrong?
what about the steering compensation in LFS? Atm I have it set to 0.50 (so completely linear) for my red Momo Force. I'm gonna get a DFP today, so the question is obvious: is 0.50 also a good setting for the DFP?
BTW i'm gonna get my DFP today, anything I should take care of? I've read something about 2 FF modes here in the forum? Well and the steering compensation: Isn't it so that with 0 the wheel turns faster at low angles (or reacts in a more sensible way) then on higher and with 100 it's vice-versa? So shouldn't it be best if it's at 50?
I think that you can't recover from every slide atm. Sure sometimes it's possible to recover a car at very high angles and it's true that it looks in some kind unrealistic but then again some slides are also caused by flaws in the physics. We shall look at the new patch, I'm excited to see how the cars behave then.
Well they used TC before 94 and also active suspensions. And a lot more stuff. It didn't hurt the race action. So I think that blaming all the bad things (such as boring train races) on TC is a little bit too easy. It's more the whole changes in regulas that led to this situation. Races were also not interesting (for the casual spectator) back in 2000 a year before TC was permitted again. A lot of changes reduced mech grip, forcing the teams to find other ways to compensate that. And that meant that they had to design very sophisticated aerodynamics which looses a lot of downforce when caught behind another car. 2 important changes are coming 2008 in these matters: Real slicks (which should provide more mech grip) and this seperated wing (which should decrease turbulences behind a car)
Yes that's right but some cars weren't affected by that as extreme as the FW16 was. Now if this is because the Williams had a general problem that the car bottomed more easily or such things is difficult to tell. I mean every team surely tried to lower the car as much as they could (for a given track/setup) and perhaps Williams was too extreme in the setups leaving no gap for errors. Still it would be rather strange as this team was no rookie team. But then again for the '94 season active suspensions had been forbidden and this could also have caused that teams had to learn the limits of ride heights. Well speculations don't change anything, was a sad year.