Well i can imagine that for the M6 you can change options cause of many things: If you drive in normal traffic you probably don't need the full power, so it is "down-tuned" through motor managment to decrease the fuel consumption (would be logical). Race cars also don't run on full power all the time, look at the old F1 turbo days. They had other turbo pressures for qual than for race cause with qual pressure the turbos wouldn't have last for a race. Or today when the safety car is on track, they change the mixture and some other things to save fuel. Don't know how it is now but when changes were still accepted between qual and race they even drove with less revs in race than in qual.
How about this: The beaming option should be a server side option so that you could block it (so if you wanna go to pits you have to drive all the way back). Instead of the beaming, If you ran out of fuel or crashed very badly there could be a time out where you can't drive , like in real life racing, it takes time to get a crashed car back in the pits.
P.S. for the ovals a yellow flag that applies on the complete track like in rl should do it. only problem at the moment is that there is no penalty for passing under yellow, at least i never saw such a penalty.
For me it's the same as for Hyperactive. Started on FXR and then went to FZR.
FZR = + Fastest in overall speed (cornering and topspeed) very good acceleration
- More fuel consumption and tyre wear
FXR = + Easy to drive (and even fun as much as i'm concerned) less fuel consumption (tyre wear i don't know)
- Overall the slowest car of the three
XRR = + Fast in corners low fuel consumption and from what i've seen low tyre wear too
- Slow acceleration (race starts ) , hard to drive imo
I think that could be accurate, it's at least the experience i've done with the 3. I didn't drive the XRR many laps cause it don't suits me so it can be that my opinion of this car is wrong.
I just looked at the requirements of the FILSCA for new simulators and found this : Simulation Approval
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(5) FILSCA Members shall agree to use following basic requirements in their evaluation as to the product acceptance as a FILSCA simulator:
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. (iii) The ability to identify a real-world counterpart wether current or historical.
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(x) Damage levels ... must be adjustable by the hosting modules upon the decision of the league managers /administrators.
Seems that counting these rules LFS has a bad chance to get accepted unless if it would be a MRT5 or RA racing series.
In that case i come up with this ratings (For concistency i have to made 2 categories: short races and long ones cause i think there is a huge gap for me between the 2)
Line 6
Consistency short races 7
Consistency long races 4
overall consistancy 5.5
I think it also depends a lot on the track you are racing. I.e. when i started to race in the ESCC (GTR's) the first race was on WE Int, there you had a good chance to overtake someone on the start/finish line cause it's long and you could slipstream to pass. Then again later we had a race on Kyoto nat in which i've got stuck behind a slower car but no matter what i've done i never was in the position to overtake but still it was challenging to try (at the end i overtook him but with a risky manoeuver). Last race was on Fe Green which was pretty difficult to overtake someone with the gtr's don't know perhaps cause of the short starights. But i must admit in the league i'm often involved
in close fights. On the other hand on public servers the only challenge i have is when i start from behind (exception is when there are fast drivers on it and most of them also drive leagues). So in my opinion GTR's are great fun if you drive in a league where the drivers are all skilled ones but on public servers the gap is sometimes that huge between drivers so that you sometimes drive many laps without any fighting.
Well than i'm somewhat of an exception cause as it has often been mentioned that this "bug" could make cars faster, i'm still not using it cause it's a cheat imo. Well you mentioned the exeption of oval racing with formula cars but i think on normal race tracks setting up the (race) cars front higher than the rear would result in a take off on high speeds like the ones we saw on the Mercedes CLK-GTR (think it was) in LeMans (was it 1999?). P.S. : I know that they had other problems on the cars but essentially this is what would happen imo.
Thanks for the replies, well seems like almost everyone is happy in their teams.
@mrbogeyman: yeah sure i'll pass one of the next days to take a look how serious you are
I've asked me this question what it would be like to be in a team? The question came up first when a team asked me if i'd like to be in their team. Well i didn't really had an idea about how it would be in a team what it could possibly bring to oneself, as you're probably not driving better or worse if you're in a team, so i ask the poeple in teams what is it like?
At the start i was also slow, i think that's normal enough. everybody has to learn at the start in virtual and in real life. after a few months i became a fairly fast slow driver (i know that sounds strange ) After i started to drive in the ESL ESCC i focused on the FZR and now i think that i'm a medium fast driver and i've learned much about setups. In fact i drove the XF GTi some days ago, and it's been months since i drived it last time. Well what happened? i almost instantly broke all my hotlap times with this car. But from the start (my start) with S2 until now 3 months passed and i'm still in the learning phase i think.
Perhaps this could be a solution: Instead of having the option to ban someone from the beginning how would it be if you only had the option of kicking. If someone is kicked it would be saved on the main server and at a specific amount of kicks the ban option would be turned on. This statistic of kicks would have to be restarded every 24h so that no one would be brandmarked. Should be possible for the devs to implement this. What do you think?
Well you could it do that way: The tyres you used for qual in one race could also be used for qual in the next race and same for your race tyres. So you would have 5 tyre sets for qual and 5 for race (in this example with 10 sets).
I see myself as a hardcore sim fan (or freak ). I used wheels since the good old Indycar Racing and Grand Prix 2 days. Lots of people i know also fought i was crazy to buy the red Momo force that in time wasn't the cheapest one. I also drive a lot of Karting in rl. But hey thats just me, and i think that all kind of driving inputs has to be allowed. There are lot of poeple that are faster with mouse ore keyboard then, well they practiced and earned it. If someone really wants to drive only against wheel users then drive in a league, like the ESL's leagues. They have rules to just drive with wheel. Although it wouldn't bother me if there where also mouse and keyboard users. You can't say that all the mouse/keyboards drivers are slow or are wreckers cause that definitly don't apply. There are the ones that drive alot and there the ones that drive perhaps once a week, no matter what input they have. And personally i would rather drive against a full grid of keyboard/mouse drivers that drive clean and perhaps fast than against 5 wheel wreckers.
I always hated airport tracks cause of the narrow field of view, and setting the car up is difficult and to find the turn in points. And cause of this probs, i don't think that it would be such a good thing for rookies. Cause you don't really have an orientation on these tracks. Well anyway there surely are poeple who like those though.
I didn't try Rfactor, but i think LFS has a long time popularity cause it isn't just a game that is programmed and then the devloppers forget about it. No, it developes over the years and that is what's nice about it. So i think about long term fun no other sim can compete with LFS.
I also say Live like living. Only prob is when i tell poeple from the game, they often answer of course we know what NEED for speed is illepall. Then it takes 5 min to explain them that Lfs is a sim and Nfs is Aracade. Btw in luxemburgish it would be called Liewen fir d'Geschwindegkeet.
Well today we raced the 7 season race in the ESL ESCC. I've got disconnected in lap one of the sprint race. Was rather unfortunate as it meant that i've got no points for that one. Also kramer008 got disconnected in the same second. Was my first diconnection. In main race then all went good, no disconnects and i must admid i haven't seen that much disconnects by now. it's always 1 or 2 drivers that got such a problem in the races and it's not always the same, and as by now it also doesn't seem to be a regional specific problem in this league. But i sure would like the idea mentioned here with saving you status.
1. a driver who normally is a nice (don't like to use good as it could mean his speed) driver is being pushed in T1 from behind at start of a race. He could loose control and in result it would be bowling at T1, so a great deal of the cars would be cleaned of the track. This example happens a lot of times, so we see it's not always the fault of the one that make a major crash. What would happen? After the race all people with some exeptions think this player is a crasher and give him bad votations.
2. There's always poeple that would give a bad votation cause they're frustrated or what else.
3. The wreckers would probably also give bad votations.
Don't get me wrong, i always thought that some kind of classification for behaviour is a good thing. But to make it right so it can't be misused is the problem.
Exeptions are only made in changing conditions, like sunny in qual and wet in race. Or changing conditions in race. Thats a bit more complicated. In this case they can. 1. If they're on wet tyres change the whole set, wet/wet or wet/dry and fuel up, or if they have to change to wet tyres it's the same.
For dry conditions, if they have to change a tyre, they don't have to take a tyre with most mileage but it has to be a tyre that has actually been driven in one practice.