;
; SoftTH 1.08 configuration file
; by Kegetys, http://www.kegetys.net
;
[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor,
or 'auto' for automatic
; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to
use same as middle screen resolution
; secondaryRefresh: Refresh rate of left & right monitors, or 'auto'
for automatic
; secondaryFormat: Secondary device image format, 'RGB32', 'RGB16' or
'RGB16D'.
; borderSize: Size in pixels of frame border between monitors that is
discarded
; noHotkeys: Set to 1 to disable all hotkeys
; noOSD: Set to 1 to disable on-screen display when changing settings
(Also disables GDI+ initialization)
deviceIDLeft=left
deviceIDright=auto
secondaryWidth=1024
secondaryHeight=1280
secondaryRefresh=auto
secondaryFormat=RGB16D
borderSize=75
sideExtraWidth=auto
noHotkeys=0
noOSD=0
[Direct3D]
; ** Advanced setting for Direct3D games **
; lensCorrection: Lens correction, set to 1 to enable support. >1 to
enable by default
; lensCorrectionEdge: Lens correction edge offset
; hideNondefaultDevices: Hides all but the default adapter from the
game
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this
resolution
; force16bitDepth: Force game to use 16bit depth buffer, can improve
performance and reduce memory use
; sleepBeforeRead: Time in ms to sleep before reading back buffer
data from video card
; useMultihead: Uses multihead features of primary card if available,
can increase performance and reduce memory use
; delayedPresent: When useMultihead enabled, delay primary monitor
present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic
(system32 dir)
lensCorrection=0
lensCorrectionEdge=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
force16bitDepth=0
sleepBeforeRead=2
useMultihead=1
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto
[hooks]
; Win32 API hooking settings - Used for some extra compatibility and
game-specific fixes
; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are
always enabled
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos
to fix games which do not handle negative screen coordinates properly
; doScaleFromLeftScreen: Spread out mouse coordinates from left
screen to full width
; doScaleWindowRects: Scale focus window WindowRect
; doScaleClientRects: Scale focus window ClientRect
; mouseXoffset: Number of pixels to offset mouse cursor position in X
axis, to fix misplaced cursor due to negative screen coordinates.
auto = use X resolution
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=0
doScaleWindowRects=0
doScaleClientRects=1
mouseXoffset=auto
; Triplehead screenmodes to add to resolutions list (width multiplied
by 3 and border added)
; 'auto' adds current primary monitor desktop resolution
; Must be last in this file
[modes]
800x600x60
800x600x75
800x600x85
1024x768x60
1024x768x75
1024x768x85
1280x960x60
1280x960x75
1280x960x85
1280x1024x60
1280x1024x75
1280x1024x85
1600x1200x60
1600x1200x75
1600x1200x85
2624X1200X80