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mrbogeyman
S3 licensed
My only fear would be that demo users would end up posting even more 'off-topic' theads in the General discussion section because they have a lack of anywhere else to post.

If you limit or restrict where they post, then they are more likely to load or spam other sections. Unless you created specific demo sections, but IMO this would just be like creating a whole other demo forum.

Good idea, but would need to be implemented correctly without splitting the community.
mrbogeyman
S3 licensed
Quote from SamH :Of course, on demo servers there is no username. Usernames are for S2. You need that, in order to ban on an S2 server. The mechanism is there, but it's nastysuckyuglyslow.

S2: Ctrl+Shift+Right-click, add /ban at the beginning and ban length at the end.

Demo: Right-click, add /ban at the beginning and ban length in the name's last colour used, at the end.

Complicated. Slow. Error-prone. Needs replacing.

yep, pretty much what i think i was getting at. it is far too cumbersome and ineffective when an admin wishes to take action quickly without having to refer to a printed instruction set.
mrbogeyman
S3 licensed
Quote from Lible :Go to Connections menu, right-click on name, write ban onto the beginning and hours to end (am i right?)

This gives the user name perfectly, and works for banning IIRC. I'm sure I have used it before. I guess I was mistaken earlier in thinking that you need the user account in order to ban.
mrbogeyman
S3 licensed
I haven't read all of the other suggestions, but what I find annoying is that when you press 'N' you only see the driver name and not the account name. It would be usefull for admin purposes if the Names list came up with account names as default, so that you dont have to search for 'Ctrl-Shift' or whatever it is to show account names. This way, when you wish to ban, all you to is click the persons name and add a '/ban' before it and number of hours/days after it. This would obviously be a quick work around.

However, as someone suggested above, a full Admin panel with bells and whistles would be the best option, i.e. instead of pressing 'N' to see names, you press 'A' to see account names and carry out any other admin task.

As always, I think this is probably one of the features the devs might have planned anyway as they list of commands atm is pretty high already. With all the extra features that will be added in time, a menu system is surely the best option.
mrbogeyman
S3 licensed
ive seen it on Sky 3 which is on freeview now.
mrbogeyman
S3 licensed
i see you are now officially S2 licensed

have fun on track
mrbogeyman
S3 licensed
Quote from Cropsy :I rarely drive tracks reversed, I tried Ashton National not so long ago, it's a great track reversed, but the first chicane is just horrible, it is hard enough when it isn't reversed. The long Ashton tracks would all be great if it wasn't for that chicane, in my opinion.
It would be nice to see some reversed tracks have slightly different corners than the original track, like a bypass around the chicane of Ashton.

are you drunk? you appear to be shlurring your sshhhppeeeaaach.

Aston.
mrbogeyman
S3 licensed
There was a good one last season when that Louise wifey interviewed David Coulthard and she was asking about the knobs on the steering wheel or something, to which he replied "its a bit like twiddling your nipples!" (or something to that effect!). Was quite a funny moment
mrbogeyman
S3 licensed
you have to love FE4R (Fern Bay Black Reversed) as well as South City Long rev.

FE4R is quite aptly named imo

to be honest, none of the S1 tracks seem strange in reverse as i have driven them so much, but the S2 tracks in reverse are a little trickier! i have done quite a few but still have alot to learn to get anywhere near competent on some of them, especially the long AS and KY tracks.

@tweaker: i have to agree with you about BL1R! it is much more challenging and i think i even enjoy it more, especially in LX4! my only problem (as with SO long rev) is the heavy downhill braking zones where i usually end up with red hot tyres!
Last edited by mrbogeyman, .
mrbogeyman
S3 licensed
you know what really bugs me, is when people post and discuss a team that has nothing to do with the official LFS forum so that everyone can see it and it gets dragged through the mud.

a word of advice for anyone who gets banned for any reason, try and find the TEAM FORUM and discuss it with the team members there to try and find the answers you want.

if anyone were to have any problems on our servers, i would hope that they would post on our forum (in my sig) and discuss with us there.

it has happened before that someone has posted about a lack of admin or something on our server, which was pretty much rediculous considering we monitor our servers as much as possible. so you can see it is very easy for a misunderstanding or simple gripe to turn into a great big mess that barely even justifies a post. mountains and molehills people!

most often, a ban is to do with one particular user and an admin, and so should be kept between the relevant parties. if you are unfortunate enough to be subject to a group vote ban, then i suggest you dont waste your breath making a fuss about if as you will probably be un-banned soon enough.
mrbogeyman
S3 licensed
bye
mrbogeyman
S3 licensed
Quote from Jakg :nope, was Perry McArthy, then he "died", now the stig is probably Ben [Damn! Cant remember the surname!]

Ben Dover?

sry, couldnt resist.

One thing that I think is great about LFS is the ability is has to allow real life racers to show their skill on the PC, and LFS racers to translate their learned skills into real life racing.

Once you cover the basics in LFS and start doing some competitive races, your racecraft really picks up and makes you more aware of what real racers must do to hold off other drivers etc etc.

What I think would be interesting (i.e. for a TV show/Mag) was if two sets of racers swapped over from Sim racing to real racing. The aim would be to get within 5% of the lap time (or race time) of the native racers' times. I think it would work best if both sets of drivers were fresh to the other form of racing and were given the same ammount of time to familiarise themselves with their new racing setup.

Come on TopGear Sim Geeks vs. Real Racers!
mrbogeyman
S3 licensed
i think it is just another side effect of the incomplete tyre physics. they seem to lack lateral grip, so some small and controlled slides can be perfectly quick.

there is more to it than that i think, but its a whole other story....
mrbogeyman
S3 licensed
the team/shop is dead anyway isn't it?
mrbogeyman
S3 licensed
Nice work spanky

Very clear and precise, just what is needed.

Someone mentioned a T1 guide, which is a crucial part of learning IMO. If you can get through T1 unscathed, you can use the same techniques throughout the race. Just to be pedantic - T1 video would include the Start too, i.e. 'Race Starts and Turn1'.
mrbogeyman
S3 licensed
Well, you are nearly there.

IMO, this is easily fixed with the setup, you maybe just tweaked the wrong settings. Try putting brake bias forward as well. Another factor is that in much of the setups for LFS they are setup for racing, and generally have quite a tall 1st gear. So try shortening 1st gear to give the rear wheels more torque.

I usually don't have any bother pulling a burnout if I want to, and if I can't it is usually the setup.
mrbogeyman
S3 licensed
there is another thread dealing with the restarts side of things in the improvements section.

but i think you are right about the limiting of the ammount of damage a car can take, and how much can be repaired.

however, i am sure you remember the devs saying that this damage model is very basic and was soley implemented to eliminate wall riding my allowing suspension damage.

therefore, i am pretty sure that the type of damage you are requesting will be implemented along the way.
mrbogeyman
S3 licensed
does reporting posts/users work? i just thought id give it a try
mrbogeyman
S3 licensed
or you put it on your ice-cream.
mrbogeyman
S3 licensed
Quote from tristancliffe :You pay for the licences and you model it, and I'm sure LFS will consider it. But as LFS is and never will be open source I don't think you're ideas hold much custard (or something )

Doesn't CUT the mustard.

Back On-Topic: Im sure the devs would have considered this when starting off, but for now they have their own approach which seems to work, and which is unlikely to change now.

Remember, it is their project afterall.
mrbogeyman
S3 licensed
Or a server side option that only lets you restart in the first 10% of a race, i.e. a 15lap race you can only restart before 1.5laps. Obviously rules such as these needs overrides, so maybe a 80%-90% vote will still allow a restart.

As Scawen said, restarts can be disabled for the first 90s, but IMO you should be able to set this as a number of laps and/or a percentage of the race distance BEFORE which you can restart. However, 'the /rstend 90' command obviously does the opposite of what people are asking for, only disabling restarts for 90sec instead of the whole race.

It is a tricky balance for those servers which require these features, in my experience I only wish I had these features when I was racing with small numbers of racers.
mrbogeyman
S3 licensed
I noticed the centering problem on the MOMO as soon as I got mine, after I ran the centering fix I have never had to run it again.

If anything, just make sure you calibrate it each time you start a game using the wheel, i.e. turn it from lock to lock.
mrbogeyman
S3 licensed
Quote from Tweaker :I am speaking in terms of a highly-powered FWD... isn't that not practical?

just wanted to be clear
mrbogeyman
S3 licensed
Quote from Tweaker :

It just isn't practical for an everyday roadcar

If you are talking about FWD in general I think you are a bit off the mark there

That's why the FXO gets called a 'shopping trolley'. It is the sort of car that anyone could drive to the shops without getting into trouble. IMO, the FXO with a good setup is very predictable and easy to drive. Although it is hard to drive at the very limit due to the factors stated previously.
mrbogeyman
S3 licensed
Put simply - The rubber of the tyres can only handle so many forces. So, if the car is simply accellerating in a straight line, it is generally OK. Then apply some steering forces to the tyres and it becomes too much.

Just think what happens in the XFR when you floor it out of a corner, the tyre doesn't have enough grip to control all the forces, and to torque steers straight out the corner, rather than going in the direction of the steering.

Basically the front tyres end up trying to do too much at the same time. Steering/braking/accellerating all at the same time.

edit: you dont have XFR...hmm.

If you have a FWD car IRL you might have experienced torque steer when you try and floor it out of a corner.
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