Your registered to the site, but not to the season itself. The idea is for people to be able to sign-up to take part in a series using this site, and with the information its given from users signing up and the results coming in from MPR parsing its supposed to make life easier for the organiser and just as simple for the user if all they need to do is look for upcoming seasons and submit their details for approval. If you sign up (when the site is back, i suspect now its their f**k up as they're claiming it was all successful) then i'll get it approved and redo the round results and run the round/points assignment script and you'll appear on the standings.
Not that it matters, but when are you going to sign up to the site/season so that it can give you some points
Check the round results, 1 & 2, your there, but because your not in the entrants list you have no existance in that series so your entry cant be given its updated total points for the standings. Until your in the list of people in the series it will never look for your name in the results, so it will never calculate your points. You dont exist as a racer until you sign up on the site.
Hopefully a quick software update to the server, im not sure how long it will be down for, but it shouldnt be too long.
I got this from them.. 19hrs ago, iirc eastern is -5hrs so they've probably been working on the server for a couple of hours already.
ironically at one point the mercury website was hosted on a server 'named' (labelled/identified) as 'mercury' complete coincidence but it took me a moment to wonder wtf they were on about mercury all the time in an early email
I had to contact them about 10 days ago regarding a problem with the server, it was under heavy strain and at 90% load and showing some warnings, they fixed the problem and upgraded it a few days later, unfortunately it seems the config they used in terms of software hasnt gelled as it should so they're going with something else, hopefully something tried and tested.
While i agree there isnt much time to put in a lap, your asking a lot from other people who have a right to put in their laps, and seemingly willing to do little about the situation to help yourself.
Find your own space to put laps in, dont just keep putting in mediocre laps in if others are slowing you down, find the next space on the track and move to one side then vacate the empty areas. You cant complain if you keep gaining on someone and they dont move well out of the way. If someone screws up their lap, and know it cant improve their current time, then they should make an effort not to slow others down seeing as that lap is ruined, however if they're on a valid flying lap then they have every right to be there. You control where you are on the track, and if it means sacrifising a lap you can tell by the split time isnt going to be decent, then just lift off a little and give yourself more room to drive into before you hit traffic again. Help yourself, its your qualifying session, make the most of it, its what i do and what most of the faster drivers are going to be doing.
Yeah, was a shame it was spoiled for a lot of people because of the accident, i wanted another good scrap with you. I watched the replay a couple of times, and it seems it all comes down to 1 person not being given the room to come back onto the racing line having been slow out of T1 and people passing him, and before he can get back on the racing line the corners come and its too late for him to make the corner, he clips the wall and it pushed him into someone else, then the pileup behind makes things real messy.
To be fair he was making the right move, but the onflow of traffic into a bottleneck corner just turned a polite bit of driving all messy.
Much nicer track to drive, as much as i liked FE2R, but then the chicane didnt really cause me any problems as it probably did for a few.
Also nice to have the grid sorter working as it should, made things much quicker for race 2, should speed things up for everyone, keep the racing more frequent especially on the upcoming 3 race rounds so theres less messing and waiting for things to be done manually by each driver
Its the dinky little tracks and the number of people on track at the same that is the problem, not so much the length of time, however it does give you a greater chance of getting in a respectable time given the circumstances, and i think thats what people need.
'Super pole' is a stupid idea because it takes so damn long to do it and its boring as hell waiting around, as you were informed the last time you pointed it out!
The only way something like that could be done is have a 10min qual, and only allow people to leave the pits once and complete 1 flying lap only. When you leave the pits is your decision, crash or roll it and its tough luck. It'll mean the track is much quieter because you wont have 32 cars out there, you'll probably have 6-10 at a time.
Still, i prefer an open qual, if possible with a limit on the number of laps you can do, but thats not going to be possible to monitor without some sort of insim app counting how many you've done.
Personally i think 8min was stupid to begin with, 10min maybe, but it seems wrong that the pre-qualifiers get 15min to prove themselves but those that go through have only half that. Worst still is the 7min qual round @ SO4R, a track 2min long means you've got 4 flying laps tops, cars should be more spread out, but being a street track has the possibility of a crash ruining the lap.
The problem with the idea of cramming everyone into a small track and telling them to perform in 8min is that people get frustraited, and pissed off when your lap/race is ruined because of someone else, and the 'this is a fun series' wears thin when your pissed off with everyone the moment they come into view and possibly ruin a lap. The term fun seems to equate to 'benefits from others getting screwed' rather more than anything else, as that seems to be the flip-side of the cone, the possibility of others ****ing up so you could get a result better than your capable of actually acheiving on your own.
Whats better, a mixed field and a load of frustraited drivers because their chance of a respectable laps got screwed, or people being able given a reasonable chance to put in a lap they can consider as being respectable? Its only fun if you manage to get a decent chance at putting in a good lap, otherwise its just damn frustraiting and at that point fun isnt something you'd call the series.
Also, it seems to be forgotten that its not just the fast folk that get screwed by the slow guys, the slow folk get screwed on a regular basis when the faster car goes to overtake them. Typically both drivers get shafted, but i think half the time its the responsibility of each individual to get as good a run as possible (not at the expense of others), theres no point in fighting with another driver whos trying to overtake you if they're clearly faster than you, you dont have to pull over and let everyone through, but your not *racing* and ultimately racing with them will slow both people down until either the pass is made or one of you makes a mistake. If you find someone is slowing you down and has ruined a lap then unless your sure you can pass them cleanly then surely it makes more sense to make sure the next lap is clean rather than following them round the track lap after lap? Likewise if you make a mistake (even a minor one you cant improve on) try and be curtious to others rather than trying to carry on with a lap you cant improve, dont screw other peoples laps just cos yours is.
The 'fun factor' just seems a bit backwards sometimes.
Well, even though the race was on Thursday, i finally got my first decent result!!
Sunderland 1-1 Newcastle
Told ya
1st match of the weekend, correct score & result
Thankfully im better at predicting results than knowing what day im going to the match, woke up at 1:30 and realised i should be leaving, turns out the match was re-scheduled to tomorrow, and theres me thinking we might just have another 3pm kickoff on a Saturday, how silly of me.
As for the UFR races... kinda shot myself in the foot thanks to my screen going black momentarilly when the lights were on, i reacted to that and for a split second i saw myself moving and then suddenly spectated
Can still claim the highest position gain of the day from race 2, 16 places IIRC from 27th to 11th, and i was up to 7th around middle of the race, stupid chicane.
I think suggesting its anything but ideal for the problems the series faces would be a lie, seems capable of doing exactly whats needed.
Out of interest, can you mix n match the modes? Ie use Top-X reversed and also be able to modify that slightly from the in-game screen?
Im just thinking that from qualifying we'd want to start in qualifying order, but anyone caught cheating/cutting would need penalising so being able to drop them say 3 places from where they appear in qualifying order would be perfect.
On Thursday there were 12 people who finished the race (11 of which stayed put) so the top 8 were reversed, then 9, 10 & 11 were in finishing order, those afterwards had no way of figuring out who should be next, so it was whatever order you join in. I still moved myself to the back instead of staying 10th or wherever i was.
We need to figure a way of making those none finishers go onto the grid in a position they deserve to be in, without any extra hassle or too much time wasted.
Im wondering if i could use a php script to display who's in the server, have that refresh every say 15sec and put a copy of every name into a database. Each time a name is entered its 'appearance' value goes up (+1), when your name doesnt appear (meaning your not in the race) then your value says as it was (+0).
After a 10 min race those who've completed the race should have 40 appearances, then anyone with <39 would be sorted in order of highest (meaning longest) appearance starts further up the grid than someone with a low number.
You'd use those who finished the race for the grid order as normal, then those who havent finished you'd be able to tell how long they were in the race for by the logger. Its the same sort of thing an inactive admin can do, but this works reasonably well if there isnt someone available to keep note.
The original idea of Qual, Prev Race, Reversed made sense if you really want a reveresed grid start, but having it as the 2nd race makes no sense at all.
Race 1 starts by rewarding those that did well in qualifying
Race 2 rewards those that finished and had a decent race
Race 3 mixes things up a little and makes for an interesting race.
Alternatively:
Race 1 as above
Race 2 says gratz for winning, now start at the back as punishment, those of you who sucked, gratz you can start at the front.
Race 3 rewards anyone that was lucky enough not to be retired out of the race when coming through an entirely backwards grid the previous race.
There needs to be consistancy and fairness to the results in regards to the start orders, reversing a race in the middle completely devalues the acheivement. If 2 & 3 are reversed, then thats actually better, at least theres consistancy in reversing every time.
It might be fun for the folks in the middle of the pack being able to start near the front, but for the folks who would be at the front who end up behind 20 guys who sometimes you wonder if their seeing-eye dog is driving the car for them isnt fun and its quite annoying to be 'rewarded' with having to drive through the chaos those slower folk create when the bottleneck closes in. In normal races the field gets streched out, in reversed races it gets compacted.
Dru, dont know the answer, but i suspect its whatever order they hit 'join' in.
Qualifying order seems about as fair as any other method without someone being there keeping note of every activity. Still doesnt seem entirely fair that someone taken out on the last lap starts behind a pole sitter that rolls it on the first lap etc, but short of the perfect method of it being in the correct order as they retired i dont think there's going to be an ideal solution, its just got to be the best of a crap situation.
Nobo: Thats not a bad idea, but theres the possibility of 2 people retiring at the same time, say from the same incident, who starts ahead of who, the last one to shift+s (a dangerous game to play) or whoever was leading at that time (needs someone knowing what order they were in). Still, so you start 1 position from the place you really should be starting, its not all that bad, theres no feeling of being kicked in the teeth by it, and i think a few of the other simpler options have a hint of that in there.
Hmm, there isnt really a good solution to the problem is there.
If rejoin is disabled, at what point can people then start pitting out? Is it when everyone has finished or as soon as the cars are on the grid?
The problem with allowing people to rejoin after crashing out is that people who screw up (or get screwed) in the opening lap can jump back in and they're instantly ahead of anyone else that crashes out for whatever reason. IMO thats not right, if both cars cant continue racing as they were then allowing one to rejoin and finish ahead of someone else who lost it later on in the race seems wrong, and quite the opposite of how they'd line up IRL as the laps done would be taken into account. Allowing rejoin means someone crashing on lap 1 can do the remaining say 9 laps and finish midway, but someone crashing on lap 8 can only do 2 laps, and cant possibly catch someone that pitted out earlier due to retirement earlier into the race.
With that in mind it seems better to have no rejoin and keep some integrety within the way the cars line up for next race, this goes for race 2 and race 3 as they're effectively in the same boat.
Alternatively, as unrealistic as it is, you allow car reset. Im fairly certain that the mindset of every driver is indifferent to whether its enabled or not, i dont beleive people line up to pass someone and the 2+ people involved think about the fact that no reset is on, and purely because of that back out, but if reset was on they'd say sod it i can always hit spacebar and carry on happy as Larry. Responsible drivers will always pull out of something they know they need to pull out of, and irresponsible drivers will keep their foot planted, the settings on the server wont make a bit of difference IMO.
At least this way everyone finishes, meaning the grid order for the next race is closer to how it should be compared to any other method, there are probably as many positive reasons to allow it as there are negative, it kills a few problems, but also creates a couple minor ones too. But the outlook should be on what provides the best racing and keeps everyone interested. Making people sit our races, especially due to someone elses mistake is going to get boring and frustrating, as will people crashing and sitting in a dangerous location because of LFS refusing to allow the reset as it'd cause a yellow flag! I see South City being the biggest problem for this, Classic's bus-stop chicane in particular.
I dont think there would be any complaints from people who crash and end up having to retire, thats racing. Its the times when your the innocent bystander to other peoples mistakes which are frustrating. I was taken out by someone who'd completely screwed up T1 (they arent registered, and probably havent practiced, i know myself and rooble were commenting over TS at just how pathetic their driving was in the 2nd race) and their car hit the advert signs on the outside of T1, hit the tyres in the middle and then had their car parked across the middle of the track when 3 cars were coming through.
Its other peoples incidents and being forced out of the race because of it that makes it frustrating that you cant just reset and go about your race. I'd already got caught up in the pile-up at the back of the grid on the first lap, would have got through fine if someone ahead hadnt wallopped a roofed car and set themselves up for a collision course with my car. Its not realistic to be able to magicly land back on your wheels, but its certainly frustrating when you do nothing wrong but other peoples mistakes cost you, especially when theres a lot of people making them.
Okay, wasnt aware there were any 1-man bands, thats fair enough then
Fixed 'UKCT..' it was submitted that way but I cant say i'd ever noticed a '..' in there before and wondered wtf it was doing there hehe.
actually, are you running as privateer or actually putting yourself in as a 1 man team, if your just running as a privateer then you dont really need to list a team, thats only there for pairing purposes, so the admin can create a constructor group and assign the relevent people to that group.
It doesnt like some characters IIRC, typically ones that have a coding meaning such as ' and " as they'd be misenterpreted and i think they'd disrupt things and wouldnt get as far as being submitted it'd just kick up an error about things not making sense.
Team # Constructors Name Tag Drivers #1 Slot Car Racers ZWR| 2 #2 Double Dutch ZWR| 2 #3 Mercury Old Gits (V) 2 #4 Mercury Young Uns (V) 2 #12 High Rollers [HR] 2
Missing Drivers: #5 Moo.Racing Black Moo 1 #6 Moo.Racing White Moo 0 #7 digiServ Racing Club dSRC 0 #8 Johnnie Walker Racing JWR 0 #9 Storm-Racing Team [SR] 1 #10 yfb LFS Racing yfb 1 #11 Mean Machine [HR] 1 #13 Thunder Spikes [HR] 1 #14 Hit 'n' Run [HR] 1 #15 Team Locost TL 0 #16 Pirateufrs PUR 1 #17 UK Computing Team UKCT 1
All those should be 2 for next Thursday otherwise it's not going to calculate the scores correctly, constructors and individual points alike.
If people cant log on, please drop me a PM on here or the LFSHosting forum and let me know what the problem is and i'll get straight onto it.
Just to be clear, only those missing will be incorrectly scored, those who've entered their details will be available in the db when it comes to parsing the MPR file.
To be honest, i questioned the qual length when it was first set, most rounds are 8 minutes, the South City Long track (~1m50sec laps IIRC) is 7min, meaning 1 outlap and 4 flying laps at the most.
Making the session 10-15min long wouldnt have taken much from everyones day, its only an extra 7min afterall, however Dru said it was to try and keep the qualifying sessions fairly mixed, i guess it adds in the extra tension of knowing you only have a couple of laps with which to put in a respectable time. Do you go all out for the fastest lap you can manage or do you play it safe with solid times but nothing that'll set the world alight.
Of course the trouble with adding extra pressure is that people fold under it, people insist on making rash decisions that end up costing innocent by-standers, and i guess thats the angle you were coming from.
I still dont see the problem with rolling, if its going to be a problem in an 8min qual session then its definately going to be a problem in a 15min race. I know i can go through T1 flat out and completely clean and come out the other side at around 94mph, I also know i can go through T1 flat out clip the curb just as i normally do but hit it slightly wrong and end up heading into the barrier and soon onto my roof. Its a case of playing the numbers, and thats pretty much what the session requires, play it safe and lift for the corner or go for broke and nail it through. Just because the idea of qualifying is to put in the fastest lap you can do, it doesnt mean you have to risk everything trying to get it, you push without extending yourself too far.
Niels:
About the 8min qual time, not sure if it was yourself that complained about it right at the end of the qual session when it had finished, but to be honest i had to laugh at that.
The exact same comments were said in the BOTT servers about too many people making it too hard to get a decent lap in, but its not the number of people thats the problem, its the stupidity of people!
Too many people expect everyone else to just move out of view and the free track to just open up for them, too few people actually consider waiting until everyone piles out of the pitlane in a hurry and start following each other round and tripping over themselves, it only takes one of the cars ahead to make a mistake and it can easily spoil your lap. So dont follow everyone out, wait till you see some space on the track and occupy the empty areas!
I waited half a lap then left the pitlane, my first flying lap was just warming the tyres up as id got the first sector wrong so i just made sure the 2nd lap started nicely, unfortunately i disconnected midway round, by the time i got back into the server there was 2min 30 on the clock and my best time was ~1m28, for my outlap i just got the tyres warmed up and started looking for openings in the traffic behind me and waited until i had some room, i ended up taking pole based on 1 so-so flying lap, fortunately for me it seems nobody hooked it up decent lap.
But the point is, dont expect things to happen for you, make them happen. Its your qualifying session, your responsible for whats around you and if you go back and look at a qual replay you'll see about 1/4rd of the track is completely empty at any given time, other areas still have nice distraction free areas where you can get a clean run with a much slimer likelyhood of someone ruining your lap.
Butz:
Not sure i agree with the thought that reset might mean people dont make any effort, i think everyone goes into a move with the same thought with it or without enabled.
Whatever position your challenging for, you know if you make contact with someone or hit an object and end up rolling it your going to lose a load of places.
Before X came along you could at least reset the car with a ton of damage and be forced to pit in to repair it, now the only option is retire or be given a brand spanking new car.
Im not saying its a good idea to allow reset, but thats the reason for such low finishers, lots of accidents and people cant continue so it kinda makes it boring for those left on their own to race, whether its the leader or last place.
Right, but as the site uses UTC to try and avoid confusion, and 8pm UK being 21:00UTC as of last week, it was all correct, but that was because we were under British Summer Time then. They're not always the same time, they're different during the summer. UTC doesnt change just to screw with peoples internal clock
Im borking with the db at the moment, deleting the pre-season stuff out of the database and modifying the main season slightly and seeing as its currently an inactive site asside from what im playing with im taking a moment to tidy that seasons db stuff up seeing as i can
There was no inconsistency at the time, but due to the summertime ending at the weekend GMT is the same as UTC, it should be 20:00UTC now if its 8pm UK that the races are starting.
Thats pretty much what ive been saying after every test practice to be honest. There are people who dont care for rules or at least fair play if its a mistake. If you gain from knowingly cutting then its cheating, no more no less. Usually you can tell very easily whats a mistake, and whats intentional, most people who intentionally try to drive clean will use the brakes if they think they might cut, but plenty just plough through without a care in the world.
Whether something (an object) is there to stop you or not, the general rule of racing is very simple: '2 wheels on the track at all times', its not 'if theres nothing in the way f*** it drive through'. If you've hit something, or by virtue of someone else hitting it before you you have all 4 wheels off the tarmac/curbing it means 1 thing, you've cut the track, and if you've gained an advantage from it and made no effort to prevent it or give up that advantage then its cheating, theres no grey area, its black and white, especially if its done and a true advantage is taken from it ie best qual time, race places gained etc.
Cant say i enjoyed last nights racing, the last 2 meetings were fine, but with a few people missing it just felt flat and boring where i couldnt be bothered, which isnt usually me, hopefully with the proper line-up next week it'll be better, but i cant help but think half the people just turn up and drive, hopefully those people will be removed in the pre-event qualifying before each round meaning if you havent practiced then you wont be racing this week because ~30 people fighting for the last 10 spaces into the round means competition for places, which means people have to be on their game.
'No Reset' doesnt help much either, i blame Patch X for removing the traditional option of just putting the car back on its wheels, but the problem is half (or more!) of the grid get wrecked and they have no choice but to spectate/telepit making duller races.
Also, as a rule of thumb, anyone setting a new PB in the server on a race day that is more than 120% of the record should be kicked out without fail. Its nothing short of an insult if people are just turning up and doing their learning there and then. Again, hopefully when the season starts everyone will actually make an effort to learn the track before turning up for the round, its not fair on everyone else to put up with people that cant be arsed practicing, especially those who think qualifying is a race and they must block anyone attempting to overtake them.
Guessing you somehow got to a page that didnt carry the relevent info to the standings page. If it doesnt get told what series then it cant do anything, i guess i could do with throwing in a load of checks so if that information isnt included it just stops there and gives a warning that it cant do stuff if it dont get given stuff.
Im still miles behind on the stuff i was hoping to do the 2 weeks between the site 'beta opening' and the series starting up. There are a few aspects of the public area which dont function fully, a few have been re-built to take in the mpr-parsing and new event structure i changed/created just a few weeks back, so some things work, some things dont, however none of them are finished, and as stupid as it might sound, im not too fussed about errors like the above right now, its handy being told about them just so i know i need to do things to prevent those errors, but the site is far from finished, its only open to allow people to book in and check a few things, i just wish that the 1 aspect i thought was finished wasnt what would cause so many problems for everyone and stop me working on the rest of it to fix stuff that should have worked from the offset
It'll work this time, your username somehow was blank, so when you were logging in it was finding your username/pw from the forum, and validating it, then looking to find your username in the site db, as it couldnt find it (how its blank, i dont know) it wanted to create it, which it couldnt do because there was already an account with the same User_ID (found from the forum db). I've put your name in there and you shouldnt be harrased by the stupid thing again
Also, i've been through the recently added users, there were 4-5 users which for some reason had been disabled, i *think* this may have gone back to when the db went all weird and gave everyone sky-high user_id's. Every account created since mid-Oct has been enabled, so it may allow a few people in who've had problems.
Anyone that registered using the site method needs to visit the forum to log in first, then log in via the website. Those that registered via the forum should be able to go straight into the site fine now.
Quint, im not sure if the file had been uploaded tbh, it wasnt until i closed the software down that i noticed it wasnt saved, and chances are werent uploaded either.