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PaulC2K
S3 licensed
Quote from Hawku :Results and replays from 1 & 2 server.
Dunno if there even was third server?

Qualifying
Race

Replays

Server 1 Quali / Race
Server 2 Quali / Race

There was a 3rd Qualifying server, but due to the fact that there were only 65 people who turned up, that meant 32+32+1 so that person won server 3 by default.
Pecker should have the qual replay, but obviously no race one.
PaulC2K
S3 licensed
Quote from Dru :Simple.
We have at least 2 admins at all times shift-U'd in the pre-qualy and quali

At FE2r this will be the 2 main cut points/

any driver seen cutting will have the time removed remember for pre-quali and quali we can do the same.

remember if we keep on track of things then we will do it - anything not caught will get a post race penalty or the option of qualifying is we put actual BARRIERS down
then there is no way cutting can occur.

Eitherway with a full admin team on board we can get it done

Cool, good to know there will be eyes there to check
Not trying to be a PITA or owt, but i still dont understand the 'will have the time removed' how do you do that?
Unless there is an external tracker which you can drop laps you know to be illegal and you'll be left with a list of clean results, how do remove someones dodgy lap once its been layed down?


Also, i thought the golden ticket folk were being notified on Monday? (i want an everlasting gobstopper!!)
Were still 2 weeks away from the first race, so i dont think theres any worry about when the list is made available, as long as people are told within like 48hrs it shouldnt be an issue really. At least thats how it is to me.
PaulC2K
S3 licensed
Without having people Shift+U'd at the points in question, how can you identify if someone has cut at those points of the track, and even then, how do you void the time they put in if they dont realise or carry on regardless?

Red zone areas would be a little extreme, but would solve the problem in an instance, no additional eyes required, no ifs buts or maybes about it, if you enter those areas then your clearly off the track.

I saw a couple of people driving through cones and carry on and put in a faster times yesterday, one of which clearly knew it but carried on regardless. Clipping one and not noticing because your focused on whats ahead is one thing, but whatever extent it is, how do you stop people from blatently ignoring the cones as they're a movable object with no deterent unless you spot them, and even then how do you null a submitted time, you cant remove it and take the next best time.

I agree with the reason the layout is there, theres no problems with that, however what i dont understand is that you've decided to act against people who cut by placing something down to clearly identify who's pushing their luck, but i dont understand what actions can be taken to right the wrong. How do you police the cutting rule? Currently you know who's cutting, but how do you identify it when it needs to be, and what action gets taken.
PaulC2K
S3 licensed
It better, its been able to for about 2 months now
Now, whether everything else works or not is another story
PaulC2K
S3 licensed
Quote from Dru :Thats about right ReintJan

Teams with one drivers will be entered into this championship as well.

Not sure if Paul can have a privateers one as well - will check out later.

If the Paul your refering to is me (not really sure, as im in a team, so wouldnt really be a privateer), i wish
I'd settle for beating a teammate, no joke!!
I highly doubt i'll be in with a geniune chance of winning, it'd be nice to still be in with a long shot for the final round, hopefully along with plenty of others as i think results will be fairly mixed and the low points should keep things nice & cosy right through the standings.

Mercury Old Farts:
#7 - NorwegianViper, E. Larssen
#77 - PaulC2K, P. Chapman

Mercury Young Uns:
#21 - RC10Racer, J. Pickard
#86 - Rooble, S. Franke

Might modify the names, but you'll have them in time
PaulC2K
S3 licensed
LOL Dru
Like you needed to tell us that :P

Swiss, it doesnt have to be orderly queueing, just a case of knowing that when you go to make the move its the right decision. Obviously nobody goes into something thinking they're gonna cause a big crash and carries on regardless, but its more a case of picking your moment to make a move more than anything, and equally so knowing when to give up a position. Im not suggesting everyone should move over the instant someone faster is behind you, if you know you can hold it then by all means fight for it, but sometimes people must get the feeling they're fighting a battle they cant win, this is LFS, not 300

Im certainly not against 'aggresive' driving either, as long as respect is given then its fine, but the biggest problem with it is that its only good and safe when the other person knows what to expect, otherwise it all goes to pot and thats where the accidents come from.

Its just something that often puzzles me, and as i mentioned, it applys to F1 drivers so its hardly like im saying anyone is in the wrong, purely something ive observed and i think mainly due to the *ever so slight* difference of ability of F1 vs LFS folk its the reason it often ends i tears when a more conservative approach may have seen you lose a place, maybe you can win it back, maybe they make a mistake later on, or maybe they dont and you have to settle for 1 place less, but then races arent won on 1 instance alone, but they certainly can be ended that way.
PaulC2K
S3 licensed
Quote from niels1 :I think 1.19 will be out with your modified track. But 1.20/1.21 will be race pace

I've done 1:19.16 within the legal limits, so unless the additional objects make legal areas impossible to reach (which they shouldnt, and i doubt they will) then the exact same times will be managable.

There are lines that you can take which allow you to go through maybe 2-3mph slower than what you'd get if you were cutting, the difference isnt that significant to anyone that can drive through those areas correctly anyway, if anything the top drivers wont be phased by this, they'll be doing it cleanly anyway, it'll be those struggling who will push more than they normally would and over-extend themselves and for T1 either hit those cones or roll it by hitting the chicane curbing badly.
On my 1:19.16 lap, if i'd cut the first chicane illegally, i doubt i'd get a time faster than 1.19.00, maybe a tenth would be gained, afterall the difference is about 3mph carried from T1 to T2, it isnt that far and not a significant factor in whether a lap is a scorcher or just average.
PaulC2K
S3 licensed
Quote from AppiePils :Simple: chaos and more chaos just like during the race.




oh, can i suggest running the race in 2 parts too, 3hrs for GT1, 3hrs for GT2??
PaulC2K
S3 licensed
I take it that nothing come from our suggestion to make qualifying a split session, each class having their own 30min. As if it isnt hard enough being allowed to put in a clean lap without a GT1 car coming flying past even when they're early into an outlap, its going to be near impossible to get a clean lap in, let alone a good one.

Im guessing ths suggestion was dismissed because were gonna be stuck with each other for 6hrs anyway, whats another 2hrs in qual.
PaulC2K
S3 licensed
Yeah, i guess i can appreciate that, but if someone has got along side me, whether its side by side or has any amount of they car level with mine and they're faster than me more often than not i'd conceed the position, and theres 2 reasons i do this.
Firstly for safety, if i think the person is going to have a reasonable chance of passing me (and 'reasonable' doesnt have to be more than 50% chance) then the safest option is to give it up and live to fight another day.
Secondly, which i think 90% of people are completely oblivious to, is the fact that defending the position usually costs you more than it gains you! People dont really seem to understand how much slower you become by forcing the situation into a dangerous line. Not only is it dangerous for both drivers to force the manuover off the racing line, but its considerably slower, and that only invites other people who are behind you to join in the stupidity.


I've always had an unusual approach to racing, and usually get critisism from people for it, usually teammates who just dont get it. Im of the opinion that you shouldnt bite off more than you can chew. Know your limits, know what your capable of, dont stretch yourself and stick to a plan, only deviating from it if your sure it'll pay off.
First time i got told it was all wrong was yonks ago, about 3 years ago, it was an mercury series (ie just (\/) members) and we were racing round FE Club in XFG/XRG, one of the few tracks im pretty good at, and the first race i'd managed to finish 2nd, was a decent result considering im easily the slowest driver in Mercury, always have been. The 2nd race was reversed grid, and i knew i'd managed to go through the field and take 2nd, so that was my plan again, so off the start i just moved right over and let the previous winner through, no messing about just lifted off the throttle and tucked in behind him for T1. I knew i couldnt beat him, and if i focused on beating the people i could beat then it made more sense than driving half a second slower trying to defend some stupid position like 8th just so that st0rm wouldnt pass me while the rest of those i was faster just pulled further away.
Most people will find that stupid, but i knew what i could do and what i couldnt, and i stuck to a gameplan, got rid of any distractions (st0rm) and got straight to it.

I know what i can do, i know what i cant do, and sometimes your stronger for giving up positions rather than delaying the obvious and have someone else gain on you and in the end lose 2 places because you were too stuborn to conceed one and get back to putting in clean laps.

Thats part of the reason i often wonder why people insist on clinging onto something they simply cant manage. Infact this goes beyond LFS, i've seen crap F1 drivers at the late end of the grid (14-20th) defending their position against top drivers who've started at the back for whatever reason and ive often wondered do they honestly think in 30+ laps time they're still going to have that same Ferrari/Renault/Mclaren behind them!?


Apparently my approach is defeatist, i'd call it knowing what your capable of and being stronger for it.
PaulC2K
S3 licensed
The other day (sat i think) i went almost 2hrs without rolling it in there, doing 10-14lap qualifying stints and to be honest the only reason you'll have for rolling the car round there is by taking the wrong line, once you find the correct line and get used to it then it shouldnt be a problem for anyone. I think i rolled it 2 or 3 times last night by trying to push too hard at T1 when i hadnt got my line sorted out, that was just being too eager and aggressive to set a fast lap, so in the end i started slowing for it until i'd found the turn in point and the ideal angle of attack, then after a while it wasnt a problem to nail T1 without slowing down.

In a proper race though its completely different, i think during public races most of our guys are really hotlapping and finishing position comes 2nd, only because we're trying to find that ideal route as i mentioned before, once you have that then we'll race, but winning and not learning anything is pretty pointless if winning doesnt acheive anything. But as i say, come the actual races then people wont push themselves beyond their limits to make a fast lap, but there may be passes which get messy but there shouldnt be many cases of people rolling, and i'd put good money on most circumstances that that would happen would come from people just not accepting that someone has the better of them for the corner and rather than letting it go and trying to get it back they force the situation and someone gets screwed. I can kinda understand these actions in a proper race, but the public races i really dont understand the aggressive defensive driving of some, and anyone getting into my slipstream and making a pass will notice i honestly couldnt give a damn, if im meant to beat you then i'll get it back its that simple, but im not going to start acting like a dick weaving all over and forcing people off the road in order to hold onto a meaningless place, i'll save all the dirty tactics till the real thing
PaulC2K
S3 licensed
Quote from Jakg :Care to englighten me on what's cutting and what isn't?

Its exactly the same for all on-road racing, 2 wheels on the track/curbing is legal, all 4 off the track then its cutting if you clearly use it to gain from it. Theres a couple of places where its possible to end up with all 4 on the grass and not benefit from it, and i think that would be considered acceptable because your intention isnt to do that, so provided its a rare occurance i'd imagine its perfectly acceptable, its intentional actions which should be punished and to a slightly lesser extent accidental cutting if you cut and carry on as if nothing happened and dont attempt to eliminate any advantage gained.
See Jason Plato for example, the cheating mofo gained 1sec by completely ignoring a chicane and then had the cheak to moan about Matt Neals actions, forgetting to point out he wouldnt have been close enough to overtake had he not cheated, and wouldnt have got past him had he not conveniently shunted him off the track.

Dru: 'I would also imagine that the guys doing 1.19's are also cutting certain sections as well.' LOL
PaulC2K
S3 licensed
Kin'ell, i expected we'd be about 6th-7th after getting a disconnection in Rnd3, but i guess were not the only team if were 3rd, guess 1st & 2nd are the only ones without one so far, although to be fair to both teams i think they'd be ahead of us eitherway. Next round will be fun though, especially with so many familiar names from MoE all being able to be on the track rather than just 1 at a time.
PaulC2K
S3 licensed
I wasnt saying dont do them, all im saying is that surely everything that you learn from a random track can be done at any track. Doing it at a track that you want people to race on and be familiar with racing side by side with people, rather than them doing offline practice and then turning up and driving with no idea how to race round there, just how to hotlap.

You've got a decent crowd of people, and everyone would learn more about the tracks the series will race on, this can only benefit the quality of racing in the series. If the whole idea of not going to tracks used this season is so people wont get bored with the series then christ i think we have bigger problems! People dont get bored, everyone will hopefully be practicing all these combos, you guys sure as hell have been the last 5 weeks, but when we have 10+ people for some reason rather than take advantage of the session and give those that bother turning up the advantage of a little extra knowledge and experience at those combo's because they know how to race with others round there. Instead those people learn how to race round somewhere that makes no difference, they'll learn a few things, but they could learn much more at the correct tracks and as ive said, surely that makes for better racing for all when the season starts.

Testing sessions are a good idea, but while you have everyone there i think we should take advantage of it and get some experience of racing at them, everyone can practice on their own whenever they feel like it, but once a week everyone meets up and that time could be used better IMO, it has benefits for everyone, especially the series.
PaulC2K
S3 licensed
Quote from TFalke55 :One thing I have to mention (again) is the Safety of some tracks. Today my issus are based on the ground of Fern Bay Green's first chicane.
I sweet more when passing it, then when I'm running a (RL) 10km bicycle race. The crashes we had have in this chicane were semi bad. But if we race with more then 15 racers we will have serious crahses "en masse"!

The Baby-R isnt going to be racing that config, nor the Aston one, personally i dont really understand the point of these test races when they go to places that the series wont be racing on. So yesterday you guys found out FE2 isnt a good venue... but it means nothing because its not one of the rounds. Surely doing FE2R makes more sense, it lets those who are taking part get a feel for the track with other people they'll be racing with rather than most days where your either on your own or 3-4 others are around maybe.

I just dont get the point, you guys drove round 2 tracks with no importance for the sake of it, anything you've learnt from it and more could have been picked up driving round a track the series will be racing at, whats the benefit of going to locations rejected for the actual series.

As for that chicane, its much easier in the other direction and unless you've got someone side-by-side and both of you are stupid enough to not give up the place, then there wont be any problems there, most cars can take that chicane without any trouble in reversed config, normal config is an entirely different matter.
PaulC2K
S3 licensed
Yeah, i really cant see what the big deal is about a car having completed 1 lap more/less than another, it wont screw up the results in any shape or form, the worst it does is give misleading gaps between cars maybe? Its nothing compared to the alternative that we'd have with a distance based race or any system without the tracker for that matter.

Quote from Hoellsen :In the races so far, the winner has always been one without a disco. Just as food for thought.

Rather ironic reply that isnt it? Someone mentions the 24hr races have a reasonably high probability that the lead car may pick up a disco over that length, and it gets brushed off (in a manner of speaking) with the fact its never happened in the series before. Yet here we are rejecting a distance based race on that very basis.

yes i know, wcs
PaulC2K
S3 licensed
I have the same problem, x1900xtx, no atitools (used it in previous installs though) but for some reason in this installation its acting up.
Fullscreen has AA/AF no problem
windowed has nothing, its ugly as sin
go back to fullscreen and ive lost AA/AF and i cant drive that way.

What i've recently found is that its a problem locked onto the refresh rate, i dropped it to 70 from 75 and it was fine, i can go in and out as i please, although its slow because desktop is 75 and lfs is 70 so its messy but at least its better than having AA/AF vanish if i need to go to desktop for whatever reason.
Not a perfect fix, but a workaround which may help.
PaulC2K
S3 licensed
Quote from Dru :we've tried Baby-R's at ALL LFS circuits a month ago before producing the calander

the only thing i see a problem is lets imagine that we remove all the tracks that 'might' have a problem.. then we'll not have enough to make a 7 race series without doing certain tracks both ways..

I'll try and make a list

post to follow

Yeah, we definately dont want to go to the same place twice, but then we are going to South City 3 times out of 7, and FE & Aston twice each. 99% of Classic is used for Town, Town is 90% of Long.

I agree with the comments against those tracks.

How about KY2 then? The infield section is still pretty good, theres no dangerous corners/obsticles on there, although as i mentioned the oval section is going to make things very dull (unless some sort of safe autox chicanes were added?)

It might be best looking at switching the reverse to SO5 and having SO4 in normal direction. At least that way classic and town arent almost identical rounds, town would be the opposite direction.
I'd live with whatever combos were decided upon, im pretty confident i wouldnt screw up on them, however if one person does then it puts other peoples race in danger. I'd mentioned to you on msn i had my reservations about that track just before you'd said you already planned on that test session round SO4R to see how it goes, so to me Thursday only helped to confirm what i thought, everyones lack of practice helped emphasise things, but i dont think they'll make too much difference over 56 laps (2x 28).
PaulC2K
S3 licensed
Not sure SO5R is much better, im just trying to think of hotspots that will encourage dangerous manouvers or can create problems that can result in multiple car pile-ups etc and see if they can be avoided in some way.

I dont see why KY2 or BL1 couldnt be used (3.2m & 2.1m), BL1 is only slightly longer than AS Club and FE Green (both 1.9m), and we already have 2 Aston tracks, 2 Fern Bay tracks and 3 South City tracks, yet no Kyoto, Westhill (3.2m) or Blackwood.
If SO4 (2.5m) was dropped then another track like KY2, BL1 or WE1 could easily replace it and it'd be a brand new location, similar distance that would work well as a 2 race venue (as SO4R was to be) with a good 20-30 laps for each.

The South City venues are one of the few that requires these cars to brake for a reasonable number of corners, i went on FE3R for a few laps last night and found i only brake for 2 corners, one of which was minor, the rest you can momentarily lift and just power on through.
KY2 would have 4 braking points IMO, uses about 90% of the oval which could be dull dull dull, but doesnt have any dodgy corners.
BL1 (maybe BL1R?) has 3 braking points (Rev =4 i think) but no hotspots, another long straight but no worse than SO4/FE3.
WE1 might only have 2 brake zones, i think a few of those could probably just require a little lifting and rolling the car through the corner (not literally :razz so it might be a little bit dull.

As easy as this car is to drive, its slicks and lower power does make a lot of corners non-existant, and while its fun when you get used to how to get through some corners with very little slowing down it does remove a key part of racing if there arent places that make good overtaking spots, it seems using slipstream is the only option because you cant late-brake into corners that you dont need to brake for


Maybe tonight can be spent doing 20min practice sessions at a few other tracks, see how they feel as a potential venue if you guys agree SO4R is a little risky. It could be the alternatives just give dull flat-out racing, or maybe they've been overlooked because of their distance and your preference to 3 race rounds.
PaulC2K
S3 licensed
sounds a little tricky to police that rule.

* car crashing out due to their own mistake
* car crashing out due to close racing and LFS reacting badly to innocent side-by-side racing
* car crashing out due to someone else taking them out

The first requires the driver spectating the next race, not too tricky to check, the 2nd punishes someone for LFS's inability to do collision detection cleanly, the 3rd punishes someone because of another persons actions. In the 3rd instance for realism you'd still refuse that person into the race if the point of this is if you cant finish a race then you effectively miss the next one while your 'repairing' it, and you'd need a incident review if you were to punish the causer of their crash, while they still get to race in that race.
Its real i guess, but it certainly sucks if your on the wrong end of it and only really pays off if you caused your own punishment, if LFS is to blame or another drivers actions then it means you cant race when really you havent done anything that should deserve it.
PaulC2K
S3 licensed
Quote from joshdifabio :Sorry for the delay, I've been out shaking my money-maker all evening.

Here are the results & replays that I have so far:

Results

Qualifying
Race

Replays

Server 1 Quali / Race
Server 2 Quali / Race
Server 3 Quali / Race

Seems to have svr1 & svr2 there
PaulC2K
S3 licensed
Dru:
I'd agree, however i dont like someone quoting something ive said and trying to negate it with a collection of badly constructed lies!


I still feel SO4R isnt the best option, theres a couple of high-speed corners which are very easy to take at an acceptable speed but still end up rolling it there, its a bit like FE where it going to help create trouble by making it very easy for people to roll and create a pile-up because of it. SO4 normal doesnt really have this problem mainly because all those trouble spots are entered at much lower speeds, in reverse they all have long run-ups before them meaning people are carrying so much more speed as they turn in and if it wasnt for the stupid excessive rolling could carry that speed through easily.
PaulC2K
S3 licensed
Quote from Kaw :There was 3 lag "races" if I remember
This is by FAR the most stupid thing I've EVER seen

I think thats a bit harsh wouldnt you say? If the admin is acting on something he feels something needs to be acted upon then surely its their right to do so? If he'd completely screwed up and only put 5 laps on or something that he's to blame for then fair enough, but it seems it was done in the best intentions for all the drivers involved with no favouritism.


In a Fusion run series, when its predominantly non-Fusion people helping by admining these races because your teammates wont do it i think its a little unfair to critisise something that was done in the best intentions for the race.

I ended up doing server 1 on my own despite the fact that i was babysitting a 2yo at the time and made it clear i couldnt (and wouldnt!) ignore her just to keep an eye on things in a race, but would be willing to be 2nd man and help with another set of eyes, despite putting that in writing on msn and this forum I somehow ended up adminning single handedly while the only Fusion members i can recall who've adminned a race are both on the track driving despite the fact that you knew you were short of admins for this race.

NIKI was a last minute helping hand, otherwise you may have had nobody in server 2 as well as someone who couldnt give 100% attention to server 1. Rev managed to turn up earlier than expected, midway through qual from what i gather, and pecker helped with a server too.
Not that im that bothered, but currently more Mercury members have adminned this season than Fusion, ive done each round, pecker has done 2 and rooble has done 1, with Rev's 3 appearances thats 10 from the 14/15 admins this season, and while this critisism isnt aimed at me i know i wouldnt be impressed if that was labeled at me, and i dont like the tone of that post given the event and the fact that other people are adminning your series while teammates are nowhere to be found.



As for the lag lap, i think it should be done like a parade lap, it can be done at a reasonable pace but any incidents should be dealt with just as they would in a race. In server 1 we had a couple of huge pile-ups, i think 3 drivers started out of position, IIRC Arrow was one of them, i know bawbag was and he instantly dropped from 5th to 32nd because of the poor collision detection in LFS.
Most cars arent a problem, but the open wheel cars can easily tangle and if 2 models enter each other then once the code see's it it'll go mental and start throwing people around. Combine the low grip the LX6 has and some sections of FE that will happily launch you if you touch something and it was always going to be a problematic combo. The biggest incident last season was T1 of round 3 (FE rally), a similar combo in many ways.
PaulC2K
S3 licensed
Yeah, your right, my driving on the racing line well away from where you had crashed but stupidly hitting a car which couldnt give a crap about what else was going on around it and selfishly was just reversing from safety into the middle of oncoming traffic was completely my fault!

As for this line:
"Yellow flag? Incident ahead? Mean anything to you? I was trying to clear a dangerous part of the track (blind corners) and rejoin the race."
Not only HILARIOUS, but i think you'll find HYPOCRITICAL too, based on the fact that the SECOND time in 3 laps that you'd rolled it there, there also happened to be a yellow flag being given to YOU but you carried on full steam ahead and rolled it... again.
The first time you crashed you just carried on full steam after spinning it, you did exactly the same thing the 2nd time round too.

When *I* got the yellow flag i'd already passed 2 corners and you had just come into sight, up against the barriers, and apparently quite ignorant of everything else going on around you while you reversed into my path!
Not once were you looking backwards, you were facing forwards the entire time, meaning you MUST have seen me coming, yet despite this you carried on reversing, when you finally spotted me coming you put about 30% brake on and 40% throttle, by the time i'd hit you the most considerate brake/throttle you'd applied was 40%/30% and that was when you were right in the middle of the road!

"I was trying to clear a dangerous part of the track"
You were parked well off the racing line, you then reversed into the path of oncoming traffic, how is that clearing yourself into a safer part of the track than where you originally were?? The only people ending up over there are people who've crashed like yourself, they're already in danger, putting the car right into the middle of the track isnt what i'd call clearing yourself from harms way!
Had your car been in the middle of the road to begin with and you tried to move the car away and i ended up going the same way you did, then thats fair enough, however your car was never in a position that compromised other drivers, as you know damn well, so quit the innocent act.

"However, do yellows not apply to you, and you can drive into anything slower than you with no fault whatsoever?"
Yellows apply to me when i get warned of them, your car was well out of the way and of no danger to me where you were at that time. It wasnt MY actions that changed that situation, it was yours!

"If this really is the "standard" of drivers in leauges then I'll not bother"
If by 'standard' you mean 'capable' then yes, its a requirement!
Maybe you should try and learn more than just how to drive quickly, because racing is about far more than just yourself being quick, its about being aware of whats going on around you and sparing a thought for others instead of instantly and selfishly acting in your own best interest at the risk of others.


So, if your going to go down the high & mighty route, make sure you know what your talking about, because I had about a 1 second warning, less if you factor in the time to realise someone is stupid and selfish enough to start reversing into the middle of the road and then start to park it when it was right on the corners apex! You on the hand were warned by yellow flags way in advance, ignored it, crashed, didnt look if anyone was coming on the map and just started reversing!
When you can highlight a part of my comment which wasnt accurate then feel free to point it out, till then i stand by every word of it, everyone makes mistakes, but its your actions after them which completely disregarded anyone else that was racing that makes you a bad driver who can quite easily spoil other peoples race by actions that are easily avoidable.


The snapshots from the game show you had a yellow well in advance and you accelerated flat out through it with complete disregard to its warning, they also show the moment (no more than 0.25sec after) i got the message, your car isnt particularly visable at this resolution but it is just about at a proper resolution, but the final 3 show your car safely out of the way then suddenly parking right across the apex of the corner.
PaulC2K
S3 licensed
the problem is ensuring only the teams the series wants to be there have the pw, after round 2, 2 people completely disregarded the rules, one of them deciding to start visiting other servers having been banned from the one he'd earlier qualified from. If you kept with the same pw or changed 1 digit of it then it'd be obvious what the pw would be and those morons could try and turn up to a party they're not invited. If your not on the list, your not coming in
FGED GREDG RDFGDR GSFDG