heh, its 6 am here, havent slept, been working, so i guess its a biproduct of work that i get to stay up to see the patch released :P, unless its released like, in 6 hours, by then i'll be blacking out hehehe.
If any of you saw Montoya or JV in cart, you would know why TC is nuttering auto racing, seeing the guys man handle the cars is a thing of beauty, skill, and cojones.
Now with TC, its like an amraam guided missle, *point and shoot*. yawn.
lol demo racer, we all wish it was that easy. It takes a LOT more then just 30 lines of code to implement it properly, plus theres a lot more work to be done on top of that to make it look good and go hand in hand with all the other improvements and features already in the game.
well, with Vista coming out with DX10, scavier should start thinking about working on the new shaders to support most of the bells and whistles that it can perform, including normal mapping.... I guess when the dev's feel ready they will tackle that....
I've had enough races ruined by people who exit pits like mad-women swerving onto the racing line and blocking\hitting whoever is coming.. Im sure theres hundreds of people who feel the same way i do.
So when the perpetrator exits pits and immediately floors it to the middle of the track, he should have a stop-go penalty.
Hmmm, how about instead of having a time for 1 hotlap, have an average time of 2-3 hotlaps done one after the other, so in essence this would reward a more complete driver who can be consistent, and keep the hotlap whores in check.
Allrighty, now with the patch coming out with an F1, and several improvements.... minus proper suspension models, i'll bump the thread back to life.... looking at the F1 model and seeing all of the sloppy suspension connections is just wrong, its an F1, it should be a model to rule all other models... it should be the baby that carries lfs to a mainstream market.. but as it is now, it does not fill the part graphically. I know theres a poly limit, but there should be an excemption made for this.
Heck, i'll even do it for free if eric is tight on time. i got the credentials.
all of the wr sets except mine (if i still have a wr, which i doubt) are unrealistic and exploit lfs's physics weaknesses to the max, which means not only aero, but tyres too.
Why keep all of the unrealistic and worthless records?
Actually, drag from the wheels in open wheel cars is massive, its one of the main problems in aerodynamics for the cars, hence why the p-34 was developed with 4 smaller wheels instead of 2 huge front wheels. And it would be awesome if they did factor that into the aero physics.
Kid, your getting worse then any nk defender, only bashing it. If you read the thread from beginning to end, you'll see how much of a fool your sounding like.
Im not even going to comment on the lfs\NK discussion, all i'll say is that nk is 10000000000x better then rfactor
Comparing FF effects though, NKpro is more visceral, while lfs's is very tame, both are good in the end.
It's decent, at first i was apalled, but its growing on me, i kinda like it now. Online play on a jap server was decent, so a server here in NA should be good stuff. Dont give up on it, it has potential.
Im a bit mad about having preordered, and told that we where going to get dedicated serves exclusive to those who paid.
Well, im one of those, and nothing. Trying to d\l off RSC or gamershell is hell, the servers are getting hammered and my dl has timed out 2 times already at 60%. grrrrr
If you read one of kunos last posts on his forum, you'll see he was focusing on making the pickup races as smooth as possible, meaning he's not neglecting the people who just want to join a race asap and get going.
In all seriousness, i have the 360 and im completely satisfied with it, i dont see the need to get a ps3, unless i was some RPG whore, which is the main game base for ps's, i wouldnt even think of getting one.