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RMachucaA
S2 licensed
should be under the "WHAT NOT TO DO" category in the replay fridge.
RMachucaA
S2 licensed
you can always tell who they are by their orthography..... or lack thereof.
RMachucaA
S2 licensed
Cant wait for this new sim, papy for me are next to godly.
RMachucaA
S2 licensed
thats why drifters in real life are a dying breed.
RMachucaA
S2 licensed
in lfs about 1 1/2 hrs, but in n2003, a full race distance in bristol! took about 3 1\2 hours with all the cautions :P
RMachucaA
S2 licensed
Good choice Arrow20, im glad to see there is some integrity in teams.
RMachucaA
S2 licensed
Quote :Quote:
Originally Posted by no_one
I don't think that the Lebanise driver was that much of a roadblock. Most everyone got past him or collided with him eventually. Either way good entertainment

What I wanna know is why the swiss team was so slow on the last lap/how did Jos get past them so easily?



According to Neil his brakes were gone... So he had to slow down earlier to make the turns.

*In ALL the races
RMachucaA
S2 licensed
Yeah, that chicane is famous, we have to wait until the damage gets improved so rough driving over the chicane will cause things to get damaged.
RMachucaA
S2 licensed
someone open a charity for Mr. Dupson :P, all we need is 4 pounds!
RMachucaA
S2 licensed
there are companies out there that will print the model and send it out for you, bad thing is that cars arent proper subjects, since the finish is quite rough and angular edges dont come out so well.
RMachucaA
S2 licensed
yeah, tweak is uncatchable, i can vouch for that, i spent days trying to outqualify him with no avail, sucks when he's in your league, no hope :P.

Seriously though, its amazing how much small differences in corner entry\exit can affect the overall lap time, specially when theres a combo of corners that have to be taken precisely or you'll loose at least 1-2 seconds right off the bat (the s's in kyoto long going up the hill for example)
RMachucaA
S2 licensed
and while we're at it, add tyre to tyre contact physics .
Proper suspension model
RMachucaA
S2 licensed
No, not the physics, but the 3d modelling of the suspension, specially in open wheelers.

There's no real intricate connection, its just a suspension wishbone interpolating with the wheel support, not really mechanical. I'd like to see it completely modeled, as NKPro has, it helps with the visual imersion.

And if possible doing the same for the tin tops.

just a pet peeve of mine
RMachucaA
S2 licensed
well, i felt a wicked pulse when i was trying to slow down from 200 km\h in my 93 nissan sentra, i overheated the brakes badly and warped the disc....even though i was feathering the brakes, letting them cool for a moment... i guess im faster then my old car could handle :P.

Also, you can feel the difference in pressure when the wheels block.
RMachucaA
S2 licensed
To maintain interest and a good following its imperative that they continue in a steady rate, getting new customers and keeping the old ones happy, part of the allure of playing lfs is knowing that what we have isnt it, theres more to come, but when nothing is done for such a long time, and not a word about anything except kitchens (pardon me while i yawn), the appeal is somewhat lost, specially if like me, you play almost every day.
Last edited by RMachucaA, .
RMachucaA
S2 licensed
I've heard from my sources that the pics are no match for seeing it in action, it looks a million times better. And yes, i saw a pic with a nissan 350z somewhere, looked gorgeous.

If the improvements made in GTL follow through to GTR2, plus rain, im all for it . I also heard the netcode is even better this time around.... sounds promising, we'll see how it shapes up .
RMachucaA
S2 licensed
Quote :and shut up FPVaaron, just TRY NFSU2 and see what its like; to some serious extents the game is real..

can i have a "LOL" :P.

Anyways, as mentioned, engine tuning may be too much for most people to handle (myself included, im no big engine tuner geek, i'm more of a suspension guy).

Imagine yourself driving for a team, what they want from you is good input about the suspension, not about the engine. And you as a driver, you can change the suspension, not the engine, its logic. Engine stuff is left for other ppl, not me, not the driver, if you want to tinker with the engine, get gearhead garage or something.
RMachucaA
S2 licensed
Quote :I fink 'is point woz dat..

Sliding around corners generally is not faster BUT in tight hairpins it IS faster than gripping through it. I think that point was mentioned earlier too. Classic Japanese touge racing specifically includes these sort of corners where drifting is actually faster.

The main point though, was that drifting takes skill to perform correctly. I might add my own viewpoint too. Gripping or drifting, it takes huge amounts of skill to consistenly perform maneuvres at the utmost limit.

When it comes to drifting being a spectator sport, I got the impression that e.g. a touge is far from it. Modern race track drifting, as long as it's not done individually, is perhaps more spectator oriented but still not actually for the audience whereas when drifting individually it's the only purpose.

Needless to say real drifters don't drift alone but battle it out. If you've ever watched drifting battles, even when performed on a race track, you can tell there is an element of competition in it and the more perfectly drifting driver will end up at the line first.

*edit:
Also consider that error margins in drifting battles are very, very small. One might even say smaller than in grip racing. Drifting is done over a lesser distance (tyres don't last ) so there is less chance to catch up so backing up is simply not an option, unlike in grip racing you can wait and try the same move on the next lap. Watch how close drifters are, it looks incredibly demanding to keep the car so close, to get a better line. Keeping the car from going too wide or not wide enough and stopping the sliding altogether is far from easy, especially when the outside car's rear tyres may go slightly off the road and catch grass / dirt.

And this has to do with engine tuning how?

*edited so no one cries.
Last edited by RMachucaA, .
RMachucaA
S2 licensed
Your not supposed to use spacers for racing applications, its fine in the "all show no go" tuner kid car, but in the racing world it shouldnt be used.
RMachucaA
S2 licensed
Very rarely will a motorsport org. let engines run free of guidelines\regulations, its the norm in real life, it keeps things interesting, shows who's got talent and who doesnt (for the most part). So just let it be.
RMachucaA
S2 licensed
sure MR. S1 licensed.

Engine tuning does nothing to improve driving skill, hence drifters love it. With suspension tuning, you have to learn the right lines, setting up the suspension properly for the fastest time\cleanest lines, its a combo of you and the car, getting the power down is just as important too, what good is a 10000000 HP engine if you cant setup the car to deliver proper grip to use it? hence drifting became an excuse for that :P.

And the ultimate goal is to become a better driver, this is not achieved by whos the fastest in a straight line, or who has the fastest car.... if your slow MR. S1 licensed, practice your lines, learn from other people and improve your skills, then you wont be using the engine tuning as an excuse.

I dont mean to be derogatory in this post, but i may have... im just tired of tuner types around here, so... sry bout that.
Last edited by RMachucaA, .
RMachucaA
S2 licensed
test drive
space quest\police quest
wing commander 1-2-3
falcon
big red racing
and all of the papy sims, and microprose sims
RMachucaA
S2 licensed
so, in conclusion, stay with S1.
Last edited by RMachucaA, .
RMachucaA
S2 licensed
i have a great idea... scawen should charge 1.00 US per set of tyres, with all the drifting going on wasting tires, he'd be rich!.... JUST LIKE REAL LIFE!
RMachucaA
S2 licensed
or you could just get a glow plug and a pull start engine.
FGED GREDG RDFGDR GSFDG