The solution would then be to identify and 'educate' those that cannot properly rejoin. People need to be educated about the yellow flag as well, because everybody tends to stay on the throttle. Maybe a timeout penalty for crashing when there's been a yellow flag there for more than 5 seconds.
edit: Fireb0llch: I know, that doesn't mean I need to always use it
I HATE people using shift-s at the moment they crash. It's unrealistic, no fun, and annoying to try to avoid something that won't be there anymore when you get there.
If you crash, crash. It's the responsibility of those coming towards you to avoid you, not yours to magically disappear as soon as possible. Avoiding wrecks is as much part of racing as driving around corners is.
Having said that, the one in this movie is a gigantic idiot. He merges, twice, without looking and without staying off the racing line. In my book, that is enough for a ban. You can miss one car, but merging like that twice (and the second time, simply rolling onto the racing line after coming to a complete stop to the right of it) is definitely 'intentional' and should be handled as such.
You don't need anything in there. Just add some cable insulation to the spring and ball combo... Makes it stiffer (by the right amount, I'd guess), and silences the BB slotting in the holes.
Oh, logitek, if you can't turn the shifter selector knob, then you have another problem. That cannot be caused by the spring. Probably the metal slots on top are misaligned. They can't move.
What spring are you talking about? AFAIK there is only one 'shifter spring' and that's the one holding the ball against the metal plate. Shortening that shouldn't make it stiffer, just too short to hold the ball. There's the pusher springs for the left/right force, but adding a couple of rubber bands will tighten that right up.
If you want to add a little force to the ball spring, here's a simple but effective way to do it, with the added bonus of getting rid of the annoying 'click' when you shift:
Get a cheap or old network cable. Cut about 0.75cm (about 1/3") of the insulation. Get the ball and push it into the cable insulation. Don't push it all the way in, just enough to make it stick. Get the spring, and push it in the other side (should be a tight fit). Put that assembly back in the shifter and enjoy.
On the subject of sequential downshifts...
Check the pot meter to the right of the shifter. It should fight into its slot really tightly, but doesn't. Get a piece of paper about 1cm wide, and 4 cm long. Fold it over a couple of times so you get a 1x1cm folded piece, and stick that in the slot so the pot gets pushed towards the back of the shifter (up). Downshifts should now work just fine.
Well, at the rate Max, Bernie and associates are spewing out insane ideas and rulechanges, I don't think we'll need to worry about Ferrari leaving F1.
I think F1 will cease to exist well before that happens. I'm having flashbacks to the old CART days and the split with the idiot grandson (Tony George, FYI). It took 13 years of failing seasons and the total destruction of what once was the greatest motor race event of the year, but the IRL has finally won the battle for American Open Wheel Racing... And what happens? Nobody watches it, the Mindy 500 is only watched by people outside of the US who have no idea of what happened, and the Idiot Grandson has finally given his 'vision' 4 years before he pulls the plug entirely.
We don't need to worry about that happening with F1... I'm thinking they'll put it out of its misery in 2 years, 3 tops.
Yeah, but that's just because us LFSers tend to be a bit overprotective of LFS...
There's nothing wrong with what's happening, or there would've been some news on it by now. Like "MTV3 forced to pay 15 million in damages to LFS" or something.
Depends on what the thrustmaster wheel is doing when you hook it up...
I would:
1) Start using the DFP instead of the MOMO. It takes some getting used to, but in 2 weeks it'll feel like the old one.
2) Destroy the Thrustmaster, and get all pots, sliders, and things you might use out, along with the electronics that make them work.
3) Engineer yourself a handbrake lever that rotates around a central axis to which you connect one of the pots from the thrustmaster.
4) Build a wooden 'cockpit' frame, to which you can mount buttons and switches and knobs and stuff.
5) Get the buttons from the Thrustmaster, and place them on the cockpit. Using buttons and knobs that resemble those on real race cars (a flick-switch for ignition that returns to the 0-position, and possibly a knob that has different connectors for left/right, so you can actually turn the brake bias front/back).
6) spend one day configuring your favorite games to use the buttons. Possibly scripting different functions for different cars in LFS.
Santa was never purple. They derived him from the german/dutch Sinterklaas (Saint Nicholas) who comes to bring gifts to children on the night of his nameday (dec 5/6). St Nick was a bishop of Myra (turkey), and hence was originally depicted in traditional bishop's robes (which indeed were purple), but that person was never Santa Claus.
Gripping is a term invented by drifters to pretend their form of motorracing has any credibility in the big bad world.
Or something like that.
Oh... @AcesHigh:
Drifting is the act of moving off the intended or initial line of movement.
The meaning of the word in autoracing is simply 2 or 4 wheels drifting away from the line the car is moving on.
Beside the standard stuff, there are a couple of things you should keep in mind when racing ovals and setting up cars...
Setups:
1. The car is repeating the same transitions over and over again, so don't bother with all the fancy analysers and stuff... If you're consistently faster and it feels easier, the change was good.
2. You're only turning left. Don't ever think about symmetrical setups on ovals.
3. Each long turn has a couple of 'states' which need to feel good to you. The car can be loose, tight, or neutral. A little loose is good. The states are "braking (or lifting), entry, middle, accelerating, exit", and the car will transition from loose to tight between them. Different states require different adjustments on the car to fix them.
Lines:
1. As a rule, the less distance you travel, the better. Especially on the fast ovals.
2. If you find you are lacking in corner exit speed and get run over by everybody else on the track, try a higher line. This allows you to keep more speed through the corner, giving you better straight line speed.
3. Don't destroy the tires, if the car doesn't like a line, try a different one. There's basically 3 lines available to you, each requiring different speeds and resulting in different tire heat. Try them all and see which is the better line for your setup tire and speed wise.
Strategy:
1. To finish first, you must first finish. Don't try to win a 334 lap race in lap 10. It will come back to haunt you. If there's faster cars behind you, let them go. No point in fighting for positions you won't be able to keep because you wrecked or blew out your tires.
2. Get fresh rubber as often as you possibly can. Every time there's a caution, you should go for new tires. Unless near the end of the race, or you're in danger of getting lapped soon, you should always go for rubber.
3. later on in the race you might opt for track position. Stay out with plenty of laps to go, instead of pitting. Make sure your tires and fuel are going to get you to the next caution, and you're not really slow on the old tires, though.
4. Do whatever the leader does in the final 20 laps. If the leader pits, you pit. If you're outside the top 10, and there's some 20 cars left on the lead lap, pit for rubber, even if the leader doesn't. Chances are you're going to get by a lot of them not-pitters because of the tires.
5. FIGHT THE LEADER TO STAY ON THE LEAD LAP! You don't have to move. You should fight to stay on the lead lap, with all the cautions going on. If you lose a lap you're screwed. Once the leader has passed you, let the rest of them by easily. No need to fight the rest as you're already a lap down.
Superspeedway:
1. Bumpdraft. Don't ever lift off the throttle. Use the brake to gently slow down so you don't knock the other guy into the wall.
2. Find a mate to work with. You're faster with 2 cars than you are by your onesies. Make sure to be friends with one during the race, it may bring you to the front to fight for the win.
3. Don't make your 'winning' move until exiting turn 4 of the last lap.
4. Stay up front, even though you don't really have to. Cars crashing behind you can't crash into you. Trust the big one happening at some point, and at that point it's probably best to not be in it.
5. Hold your line. Don't go back and forth between high and low lines. There's probably 2 or 3 of them where you're at. Don't upset them by trying to change to the faster one every lap. That way you won't end your race prematurely because a 'Smoke' wannabee figures he's had enough of your stupidity and bumps you right into the safer barrier.
That should get you upto speed...
Oh, and I'm a former NR2003S ESCORS champion, so this isn't just someone BSing.
Way back when I raced it, it was the most realistic sim out there. Haven't played it for a while, but it's probably not as realistic as I thought it to be at the time. On rails, though, the cars are definitely not when you're on the limit.
Ah, but no...
The message we're trying to get across with the ads is that we're fine with the religious ads, but we have exactly the same rights, so we can make an ad that promotes agnosticism (because of the word 'probably'). We even leave it up to the reader to make up their own minds about whether or not there is a God... Now religious ads are being planned that say "There definitely IS a God"... That's only after they tried to ban the atheist ads. Notice the difference in the tone of the ads... "Probably" versus "Definitely IS", no room for any free thinking within the church.
Well, you could always get insurance on 6 million dollars (conveniently forget to mention the ZW part), and have them pay the value of 6 million US$. That would be the quickest way to make the value of the ZWD go up... A lot.
Is it?
That sign on the bus was an answer to other signs on busses pointing to a web site promising hell and eternal damnation for those who do not believe in God.