There's just not too much of a challenge in driving a new car, or a combo you've never driven before because most everybody has tried every combo there is either offline or online. It's not just what they're used to, it's what they find exciting.
Basically, I generally like long tracks that require lots of concentration. Is there such a combo in LFS? Well, besides Aston's GP and Historic tracks, Fern Bay Black and Kyoto Long, no. Do they require lots of concentration? Depends on the car. Aston is plain boring in the slower cars, apart from the 2 or 3 turn combination that require precise braking and turning most of it is flat out just waiting for the next hairpin. Even when you do that in an LX6 it's just a matter of changing your brakepoints and turn in points, and you're back to driving the same old boring track again.
I'm sorry to say this, but the most exciting part of LFS at the moment is racing one combo in a slow car, then changing the car and without practice immediately race a fast car on the same track.
What LFS needs most now (besides the obvious new features in physics and bugfixes) is a new track, rather than a new car. We're all so bloody familiar with the tracks that it takes only 3 laps to get up to speed in any car (provided you have driven it before). Humans want challenges, something to keep their brain occupied with new experiences. Driving a new car on an old track is not a new experience, it's an old experience that you do over and over again.
Having said that, online racing in LFS is still the best out there. While hotlapping is boring, racing someone door to door or wheel to wheel lap after lap is as exciting as ever, regardless of the combo. Which is probably why we're all still here, bitchin' and moanin' about a lack of new content, instead of finding another sim to play.
Last edited by TagForce, .
Reason : I forgotz one... thanks Rotary
Did you know that:
It would be a waste of everyone's time to bend down and pick up a $500 note, since they've been out of circulation since 1969 as they were only used by banks and organized crime.
Another one:
Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy,
it deosn't mttaer in waht oredr the ltteers in a wrod are,
the olny iprmoatnt tihng is taht the frist and lsat ltteer be in the rghit pclae.
The rset can be a taotl mses and you can sitll raed it wouthit porbelm.
Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
And my answer:
Cgdirbmae Utisreviny is a cletelpmoy and ulretty sewercd ioitutitsnn if tehy allautcy bveilee tihs bcnuh of bihsllut. The poitison of the lrettes need to be in the vtiniciy of tiehr oanigirl poitison, osiwrehte rnidaeg bemoces asomlt ilbissopmy dluciffit.
On the topic of Einstein:
Einstein made our current GPS positioning system possible. According to his theories of special and general relativity time is influenced by gravity and speed. As a result, time for geosynchronised orbit objects (like GPS satelites) runs faster than on the surface of the earth. Clocks in those satelites account for this difference, otherwise they would wrongly inform you of their position (by 7 meters per 12 hours).
Stellar Mass Black holes (black holes that have the mass of a couple of suns) are places in our universe you really don't want to find yourself driving your car into. The gravitational field of a black hole towards its event horizon (point of no return) is so sudden and great that you will be 'spaghettified' before you ever get to it. Basically you will get really long and really thin because of the differences in gravity between what your feet and head experience.
Supermassive Black Holes are just as deadly, but since they are so much bigger, their gravitational field is way bigger, meaning that if you fall into the event horizon, you won't be spaghettified for a while. Unfortunately what goes into a black hole probably won't come out (although that's a subject of serious debate as that presents us with a paradox), so you won't be able to tell us what the inside of the event horizon looks like.
Also, from the point of view of an outside observer looking at you while you fall into a black hole, you will turn red and slow down more and more while falling. You can see that observer, but he will turn blue and speed up due to gravitational time dilation (same as the GPS sats). For you the whole deal is over pretty quick as time runs at normal speed for you, but for the outside observer it will take forever for you to disappear into the event horizon.
The average photon (light particle) takes around 8 minutes to travel the 150 million km (93 million miles) from the sun to earth. However, the photon was born in the core of the sun where the density is so big that it can only travel a short bit before being absorbed by another particle. It takes the average photon anywhere from 12000 to 80000 years to travel the 700000 km from the sun's core to the suns surface.
Also, you cannot physically measure the path a single photon takes. If you do that it will invariably turn from a particle into a wave and take all possible paths simultaneously.
And where did you get the inside information that it won't ever get considered for LFS?
Modding may, or may not be, a part of the final version of LFS. Even if Scawen reads the post, never things about it again until LFS is nearly done, and then implements a couple of things because he remembers hearing about them some years back, then my attempt at saving the community from a second rFactor was not in vain. Even if LFS will never allow modding and some other developer years from now starts a new 'LFS' and remembers some of the ideas on here, then that will make my typing that worth it.
They are not plans to implement modding in LFS, they are just things for the devs and the community to consider if they ever think about having mods allowed. Just a helping hand, basically.
What card are you using? Does it have a quality vs performance setting in the graphics options? Try to change it to more quality. Also make sure that you've not set any of the other options (like anisotropic and texture filtering) so they are forced to the lowest values. All of those should be in the 3d settings of your graphics card (not in LFS).
Ok, first of all I applaud the idea of expanding LFS beyond what it currently offers... As it is now, it's still being developed and not even nearing a complete simulator. First priority for the devs therefor should be to finish the simulator to a point where they are happy enough with it to call it version 1.0. The one problem with it is that the promise of 'more to come' is keeping a lot of people here, or switching between other sims and here. They're still here. If this was all there was to it, then there would be nobody left on here in about 6 months. No promise of added content = boredom = no players.
Add-on content is therefor an absolute must.
Having the community create those add-ons poses us with another problem that is very clearly proven by rFactor. You can only play the newest mods online, plus one or two really popular ones. People will start looking for new areas to explore once they know the old areas, so mods get abandoned, and before you know it you have a game folder that is nearing 30GB of data which you only occasionaly use.
The solution for the 'rFactor syndrome' of having a gazillion mods that you don't use may be to have the devs create them. But that would mean LFS can only live for as long as the devs are willing to spend time on a project that in their eyes is already finished. Sure, a paycheck might help motivating them, but that would mean each and every mod would come at a price. Not unreasonable, but there would be many people that simply won't or are unable to pay for an extra track or two. So, the end result will be a lot less people playing, and the devs ultimately giving up becomes they cannot generate enough income to keep it up.
Another solution would be to have some sort of community vote on mods, and if they reach a high enough number it gets added to the online capable tracks/cars. The community as a whole is generally a nice bunch of people, but I wouldn't trust them to objectively vote on all mods that will be created. rFcentral has a system in which you can vote for mods, and even the worst mods get 450+ out of 500 ratings as long as they are created by popular groups. We all know most of the people here don't like ovals and NASCAR, so guess what will happen to mods that recreate those types of seasons. Not that you would actually do that, but the possibility shouldn't even exist.
Another problem is licensing. If we let the devs handle the add-ons, then we can be sure that there will never be any real tracks in LFS, or any real cars beyond the ones the devs will get asked to create. Simply because they are using those mods to boost the sales of LFS it will be subject to commercial laws, and therefor license fees would need to be paid to include protected (real) series and cars. Having the devs decide which mods get added or not is for that very reason out of the question.
That leaves us with a very simple set of problems to be solved.
- A group of people (not affiliated with LFS in a way other than being players) will need to decide on the quality of the mods.
- Those people would need to vote on mods that interest them, so that road racers won't be able to vote on ovals or rally, or NASCAR fans on formula 1 cars, etc.
- If for some reason mods won't be accepted for online play, they should still be made available for offline play. Many mods are created for the community to enjoy because people enjoy giving something back. Spending months on creating a mod that might never be accepted is not something many people would enjoy doing. It also helps if a mod is available for everyone, so nobody gets an advantage in prior knowledge once it's released.
- Mods should not be able to change the physics of the game. Cars need to use the physics that LFS uses, and the only changable parameters should be those that are actually on the car. Just so that no clearly unrealistic physicsset can be used like they are in rFactor.
- There should be a single site on the internet from which all mods (accepted or not) are linked, so that there will be no uncertainties about where to obtain a mod if you don't have it.
As far as LFS the program itself is concerned, there needs to be some way of facilitating mods...
- A flag in any car/track/season file to check it for online acceptance. This needs to be server side as well as local, so my guess would be to have it check a checksum/hash in a database online. If the value is not in the database it cannot be used online. This system is already in place (to stop cheating) so it only needs to be modified a bit.
- Proper file and folder management, so that all the content available can be put in a logical place to make it easy to manage or use. Like setup files going in the track folder instead of a general setups folder, or tracks in a subfolder sorted by type or season.
If all of these problems can be solved (we have plenty of time) then I can see no problem with mods in LFS.
It depends on what kind of glasses you're using.
If you use the old nvidia ones then they'll work as the 3d part is done in the drivers, and doesn't require gaming support.
Don't know about others, but chances are they can hook into DirectX and render 2 frames. One for each eye. In other words... Just try it out or read reviews about them...
If you're talking about the blue-red glasses, then no. They won't work.
Create a disk that has your 'gaming' install...
If you need to test hardware, take it out, and replace it with a clean disk on which you only have a sysprepped image. When you're done testing, restore the image, take out the drive, and reinsert your gaming disk.
Never a problem anymore. Make sure you use the [MassStorage] section with sysprep, just to keep the blue screens away when you insert a new HDD controller.
In sequential it uses the pot-meter on the right side of the shifter stick. This is held in place by a slot in a metal plate that keeps the whole stick in place and allows for the H pattern. The problem you're describing is because the slot in the metal plate is a bit larger than the pot-meter. You can open the shifter pod fairly easily (couple of screws and the leather and it opens right up), and put some paper or something in between the pot and the metal plate (make the pot sit tightly towards you, so it's slightly tilted towards the movement of the upshift).
I've performed more than one mod on the shifter (currently making a G25 Pro wheel mod with 14 buttons on the wheel, including an LCD screen for outgauge), and they're all pretty much without too much risk. Some are a bit harder to do than other, but they all work after a bit of fiddling around with rubber and plastics.
If you take ALL the results from the GPs, and calculate the average finishing positions (which would be the fairest way of determining the best driver), Nick Heidfeld would've come second this season.
With the NASCAR point scheme applied to F1 this season, you get that same result. Heidfeld second.
Notice how F1 favors race winners, and NASCAR favors consistency (season winners).
NASCAR is not complicated for the sake of complexity. If you're determining the best driver after 35 races, you should make sure you determine the best driver after 35 races, which means consistency. Arguable the best points system in the world is that of NASCAR. The 5000+ points is only because of the chase system, in which all top 12 drivers start at 5000 points for the final races, to make sure the championship cannot be won by the guy in 13th.
This proposed Gold, Silver, Bronze system is the ONLY system which would make Massa champion, and I've tried a lot of used points systems.
If they use this system in F1, the WC will be determined by amount of luck, not the amount of skill.
Is singling out Kimi by wearing Beerglasses and calling him an alcoholic racist? According to your logic it should be. If it is racist to portray Lewis as black, but not to portray Kimi as an alcoholic, then the only racist in this discussion is you, since you distinguish between race for penalizing the same infraction.
Using a racial feature to ridicule the man (mind you, not the race) is bad taste, but not racist. Just like using the party-animal side of Kimi for ridiculing him would be.
Oh, and they used his skin color to single him out, because it is the only thing that we can positively identify him with among the others. Rather like how Kimi is the drunk, Alonso is the crybaby, and Massa is simply the baby.
They do not, I repeat NOT, hate him because he's black... They hate him because he beat their beloved Alonso. They just use his skin color to single him out, because that's the easiest thing to recognise him by. If they hated Kimi they'd all be wearing huge beerglasses on their heads and telling him he's a drunk...
That is racist only in the mind of narrowminded overly PC people.
Why is everybody so hell bent on shouting racism at every possible opportunity?
Fact: All men are created equal is a lie... Men (and women by the way) come in a lot of different flavors. Differences between them will always be used to ridicule or offend eachother.
If Lewis had ears the size of his hands, those people would've worn fake ears and done the exact same thing. It has nothing at all to do with racism. They don't hate him because he's black, they hate him because he's the one that beat Alonso, their fav. Anything that makes him stand out from the other drivers will be used to make fun of him. Lewis is dark-skinned, and no other drivers are... So what's the easiest part about Lewis to target for your hatred?
How often have you picked on the person in your class that wore those hideous braces? Or the girl with the red hair and millions of freckles on her face? That's in no way different than what they did here.
We shouldn't make a big deal out of it, unless Lewis gets kicked out of a team for no other reason than being black... THAT is racist. Being ridiculed by fans of your biggest opponent is not.
The biggest racists in the world are the people that work for/with those anti-racism groups, and that, my good sirs, is a fact.
Couple of races ago, she overshot her pitbox... Then she comes on the radio "Tell me what I need to do different next time!"
Well.. Woman.. How about you brake a little earlier and less hard.
Or in Kentucky in 2007, when she got new tires, left the pit, spun, got new tires again, left the pit, and spun again damn near hitting the safety truck... "I have no idea what happened!"... Well, cold tires, woman, you spun on cold tires because you should be taking it easy.
They shoulda merged the other way for it to become more interesting...
The Mindy FHonda is a crapwagon that should never have been built. The technology on open wheelers has outgrown ovals for a decade, and the result is that Mindy only delivers 'point and stab' drivers, preferably ones that have good marketing value, like Danican't and Milka Dunno.
The DP01 was built for road and street courses, with an optional oval package with neutral wings, no ground effect, and the ability to stay on the ground going backwards at 180 mph.
But hey, the idiot grandson (FTG) would never allow anything related to ChampCar to exist beyond 2008. So, we wait for the first Mindycar that goes flying off into the grandstands.
Who knows, I'll try to have a chat with Kat this weekend at Zandvoort to see if she's planning on heading there (I'll advise her not to). At least they'll have a woman who can drive in the damn series. Would be sweet if she, Bobby D, and PT could team up with a good crew and give them hell. Preferably under the guidance of Paul Stoddart.
Who knows, maybe in 2 years FTG's family funding gets cut off, and we can get back to organising real racing instead of a toy for the idiot grandson.
There is one use of LFS that would justify visually pimping cars in such a way that one could say it should be implemented...
Drifting...
Of course, the only way to keep the 1337 grippers happy would be to implement it in such a way that LFS would only allow you to use those 'setups' on servers that have the drift option checked.
It's good to see that after over a year of being absent on the forums nothing has changed with regard to the apparent superiority that grip racers seem to feel over all the other people that enjoy LFS because of its realistic physics.
Pitradios available to the public (ie, used for TV coverage) are screened and beeped for cussing. You'll never hear Tony Stewart cuss on the radio, but you will hear him say "Get that mo*BEEP*er out of my way, or I'll punt his sorry f*beeep*ng ass into the wall!"... At which point his crew will reply "yer on the air, but ok"
Is it? It's not like there's a million and one choices when you want to race now. In fact, it's HARDER to find a suitable server now simply because there's never anyone around of the same calibre on the same servers... The racing on the STCC servers has been excellent on the Silver and Gold server simply BECAUSE it uses a kind of ranking system.
Don't get me wrong... I don't want a rank that shows you I'm a faster driver than you, or you are a faster driver than so-and-so... I want a ranking restriction option on servers, so that if I have a ranking of 9 on the FXO at street circuits, I can look for, and join, a server that has the same ranked drivers on it, or at least a closer field (say 5-10). Just so that I don't have to join servers only to get upset because all of my 'fun' racing is ruined by people who can't drive the combo.
I even think that such a ranking will spread people out over multiple servers more, so that there's not only a couple full servers, but that there are a lot of almost full servers.
EDIT: Actually, it's harder to throw a ball accurately in domed arena's when you're the away QB because of the enormous amount of extra noise the crowds make. Ask any NFL europe quarterback after they played in the Amsterdam Arena.
This is one of the few suggestions I could actually support wholeheartedly. Even if it does mean it will be harder for some people to find servers to race on.
You can look at laptimes, but that can only be done AFTER you join a server, so you might be too late to find out the server is full of noobs or pros.
I suggest using the exact system NR2003S used. What this does is give people ratings for each type of racing (rallyX, or TBO, or S-S) from 0 to 10. Servers can be set up with a rating ranging from 0-10, all the way to 9-10, so that only players with a rating higher than x can join, or like 0-5 so that only players with a rating below 6 can join. This has the advantage of putting equal drivers against equal drivers mostly, and keeps the wreckers off the higher ranked servers. It also gives you incentive to improve yourself online. You want to race with the best? You earn your spot on the grid instead of just joining the server, wreck everyone at T1 and get your ass banned. Unfortunately it also means that sometimes you'll be a little hard pressed to find a server that allows you on.
For those that don't know what the NR2003S rating system looked like, see here