No, it's not... playing an MP3 is always the same, but actually creating music (using Cubase SX and a gazillion softsynths (VSTi)), is something very similar to what Scawen is doing I'd imagine. The sequencer (Cubase, and LFS) only tells the soundgenerator (synth) what notes should be played (pitch and instrument), and the soundgenerator then creates the sound on-the-fly by creating a waveform that is returned to the sequencer. The sequencer then mixes all available waveforms and outputs that into a buffer.
Maybe Vista uses a sort of ASIO driver to dump the buffers in (which causes these problems, normal drivers just stop playing).
Thanks to big corporations that have enough money to buy all the licenses they want, stick in all the cool eyecandy, and the ability to release new versions of the same software in a new package about twice a year, yes...
Those corporations care not about racing but about making money. Truth is, the learning curve for RL physics and driving at the limit is too high to make it profitable. People simply will not learn to drive it to the game's potential before a new version is forced on you. Which means they can't release newer version as fast as they are doing now, which means they make less money. Not to mention the fact that the market for RL physics isn't that big... There are not too many people interested in hardcore simulators, yet millions of people enjoy jumping into a car and throw it through neon-lit streets.
The only ones making simulators we enjoy are the small 'indie' companies like Scavier (or whatever we'll call them now), and the occasional 'former big shot studio turned indie' (like iRacing). Generally, those companies don't have the money (and definitely don't make the profit) to acquire expensive licenses.
One way to get around the licensing issue is by allowing modding, but LFS at its current stage is not ready for that by a long shot.
Yeah, I didn't like the idea of totally fixed setups, so I made it fixed with a twist...
My idea would add a new dimension to league races, I think. Although practice and qualifying sessions would need to be 30 minutes minimum.
No, I don't think so... Most will be using boost to get off the line, and if he's going to wreck anyway, it doesn't really matter if he does it at normal speed +10mph. It would make it easier for wreckers to catch up to potential victims on straights, but now they just block the track and take out the leader...
All in all, I think a boost button would not in any way have a negative impact in wrecks or the act of wrecking.
Yeah, maybe add the option to restrict its usage to x times per race, or a total amount of x seconds...
Kind of like A1GP and Champcar (if it simulates real racing, add all the real options)
Current situation:
Noob/Wrecker steps on gas to get ahead, only to enter a tight corner before he's even passed, fails to slow down properly and causes a MAJOR pileup.
Doesn't have to be NOS, but some sort of boost button for some cars might be nice.
They never bothered to update the rules for the current season...
Although I'd imagine the system itself hasn't changed much, I know it gives more boost this season.
+1 to server side forced aids... But make sure all types of controllers can join any server. I don't want to not be able to join a server because I don't have an H-shifter, or a clutch pedal.
and I'd add a forced setup setting for private servers (leagues) where LFS takes a certain setup, and locks selected settings (so they can't be changed) while turning other settings to randomized numerical values (ie, front-left spring = 12 (instead of a real value), so racers would actually need to spend their practice and qualifying session setting up the car, instead of just selecting the current world record setup, and practice offline until they are as fast.
Dice was VERY competitive... There is only one reason why EA would buy a company out... Rights to titles. As is the case here, EA wants to milk the Battlefield franchise as much as possible... Something that Dice could not (or did not want to) do. What will happen (keep an eye on this) is that there will be about 6 or 7 Battlefield spinoffs, within 2 years. And each will be the same thing with different textures. As little development as possible.
Maybe... But this was a hostile takeover... Not a regular buyout.
Hostile in the sense that the buyout was arranged under false pretense...
Here's a quote from EA when they finalized the transactions for the takeover.
5 days later, they close it down...
Something stinks.
Do you even know what Dice is, or what they created?
They made Battlefield, Midtown Madness 3, Rallisport Challenge, Pinball Fantasies (and other pinball games in the old DOS era), STCC and many more titles...
They had no problem selling games, especially since they sold their games to EA and Microsoft.
EA doesn't make games... They used to make games back in the 80s (EA Golf), but they haven't made a game in ages... All they do is buy companies that made games they distributed. EA is a distributor, not a developer studio. It's kind of like EMI selling Madonna CDs... EMI doesn't make music, they just sell it, and make money off of it. Or 20th Century Fox distributing a movie which a studio made.
Yeah, millions of people buy EA games... And I would too if there was a really good one I'd want (in fact, I've tried a NASCAR Heat... It suxx0r'd)... That doesn't make their current strategy or their M.O. either good for the economy or a preferable over other strategies.
Why is it that threads about oval tracks always end up in flames going back and forth because the infamous 'oval-haters' have to make absolutely clear we remember their opinion of ovals???
We know, guys... Give it a rest already. You don't like ovals, fine... No need to keep posting the same thing over and over and over again... If you want to start a mature discussion about oval racing, fine, but you should give us something to discuss and not just the standard 'ovals suck'...
And to kill this thread I'll give you a quote from a pretty famous (much loved and hated) former Formula 1 and Champcar driver after his first stockcar race this weekend:
Is it what people want?
Or is it that people have no choice to play what they want?
My biggest fear is that EA will at some point dictate what you will play on your PC, and then dump PC gaming alltogether and move towards console... They've been doing it for several years with the EA Sports section, removing the cool features from the PC games, to attract more people to the consoles.
Luckily at the moment we still have some simulators that do a good job of simulating racing which are not controlled by power-hungry corporations, but how long will that last?
Well, he did show progress... He started out 20 seconds too slow on friday, but was only 8 seconds too slow in the race...
Racing at Zandvoort is always fun to watch, although the track is a difficult one for overtaking. Having said that, overtaking is possible at a variety of corners, but it takes a lot of guts. F1 would be boring there as they wouldn't even try overtaking at any corner except the Tarzan and Audi S.
For the drivers the excitement lies in the fact that about 80% of the braking and turn-in points are situated so that you can't actually see them until you're on top of it. A lot of corners are blind because of elevation changes.
A1GP this year has a little less power, to level the playing field more. Lesser drivers are more likely to come to grips (pun intended) with the handling on a new track. The boost button however gives you more power (relatively) than it did last season, so the speed differences for overtaking should be higher. This results in a slower looking car, while providing more exciting racing. In the rain these things are virtually uncontrollable, though. Which is demonstrated by looking at the Audi S turn last sunday. Even doing 70km/h these cars were understeering like crazy on full wets. Strange thing is that the US (who were on slicks the whole time) had nothing but oversteer. Probably the perfect combination would've been slicks or intermediates on the front, and full wets on the back.
This is going to be a million dollar lawsuit against Microsoft, because Microsoft claims it is impossible to pull the XBOX from its position with the controller cords.
Well, 21 is too young, 35 is too young...
People are supposed to live into their 80s these days (at least 70s), so why not ban all racing all together?
Where would you draw the line? What's the difference between a 17-y-o, and an 18-y-o (who is allowed to drive cars)? People die in motorsports at every age. Not allowing them to race under 18 is not going to change things... It's only going to drive them underground in an uncontrolled environment.
Actually, the marshalls told him to follow the track towards the outside of the turn... He turned onto the track as soon as he cleared the gravel. They couldn't actually leave him there, either, so they really had no choice but to keep pushing... I was sitting on the dunes about 15 meters from that turns and saw the whole stupid move (including him spinning, and then ever so slowly letting his car roll onto the gravel).
Actually, I wonder if the Pakistani driver had ever seen a racing car up close before starting this race.
Reality is that our society is failing. In our society people need jobs... In reality however, people need a small patch of land to grow food on, and a bit of big game for meat.
In our society however, big corporations want to make more money for themselves... So the 5000 people that used to work all over the US at different helpdesks for EA are all fired, and EA opens up a large 3500 people callcentre in some 3rd world country (pakistan?) where the average salary is like $1 a week... Who cares about the 5000 American workers that are no longer able to feed their families and are unable to get a new job since all they know is answering questions on phones, and no smaller companies exist anymore because the large corporations have bought them all up. And what about those innovative programmers working on that groundbreaking new title that when it became popular lost their jobs because EA bought their company and outsourced all programming to their office in Malaysia?
Big corporations aren't the answer to economic problems... I dare say they are the source of most of its problems. Yes, they do some good, but at what cost?
I'm not mad at corporations making money... I'm just after the ones that want to make money by taking away the consumer's constitutional rights. And only a handful of people notices their tactics... Usually those that are into non-commercial stuff.
Ohhh wow... But I don't care about Africans, nor AIDS... I do however care about cuddly pandabears in China, but I can't donate because Bill Gates took my money and saved those damn Africans (this is an example, I'm not racist... really).
My point is, it is completely irrelevant what companies do with their profit. Most of it goes into finding more ways to make more money (donating to charity is actually beneficial to a company or CEO because it's a pretty cheap way to get publicity, and it's tax-deductable).
Besides the monetary issues, there are other issues that need to be considered. What if EA became the ONLY distributor for videogames in the world? What if EA decided that for every sports game they released they would stop online play after a new version came out? (Oh wait, they've already announced they will). What if EA decided to use an invasive protection method to protect their games from being pirated, resulting in their products to be only playable on certified hardware. What if they then decided that only some hardware will be certified (causing ATi or NVidia to not be able to play their games, or only some brands of DVD players accepting their discs)? What if EA's 'conquer the world' mentality actually works and makes it impossible for other developers to produce titles like... say... LFS?
I know this is worst-case scenario, and it won't come to that anytime soon... But then again, it might. Just look at all the stuff the MPAA, RIAA, MS, Sony, etc, etc have tried and are still trying... It all points to total control of the consumer's freedom of choice. No choice means skyrocketing prices, inferior products, and no more fun.