That depends on the system... We've had those bloody things here for years... They just put up a new one near my house, and I promptly received 2 fines... One on the way over at 8 o'clock, and one a couple of hours later on the way back.
Pronounced Ki-Per?! WHAHAHAHAHAHAAAA... No...
I suppose that's as close as english speakers will ever get to pronouncing the 'ui' letter combination, though.
As for the IAU declaring pluto no longer a planet... Nobody in the actual astronomical world takes them seriously anymore. They spent 2 years discussing this one issue, and finally come up with a solution... Pluto and 3 more rocks will be classified as planets. 2 weeks later, they decide that pluto no longer IS a planet... Every decision they make is reversed within a month.
Just the fact that a late model stockcar is added doesn't mean you'd have to race it, nor that you'd have to race it on an oval. Your statement that adding one would drive you away from LFS, imo, tells us more about you than LFS.
They raise or lower the rear springs by adding additional tension on the top through a very simple screw. It's like a rocky table... You make one of the shorter legs a bit longer and now it wobbles less... If they need really big adjustments they just tighten up the spring itself by putting a bumprubber in it (or taking one out). Wedge is generally used to fix under or over steering under power (when accelerating from a corner).
EDIT: After re-reading your post, basically that's what you meant... yeah, it adjusts the corner weights (crossweight, LR->RF, RR -> LF) by raising the back end on one corner. Changing the weight distribution using wedge has the advantage of affecting one direction of cornering more than the other, and since NASCAR is mostly about turning left...
wedge (crossweight) adjustments in the pits, trackbar adjustments in the pits... And asymmetrical setups would do it.
IIRC stagger is forbidden in NASCAR's top 3 series (Nextel Cup, Busch, and Craftsman truck). Has been since 2001 I think.
EDIT: By the way... Kyoto would be anything but full throttle... In fact, I think that in a 3400lbs stockcar, it would be very similar to Pocono in the game... Including shifting back to 3rd for the final turn, and trying to keep it gripping while diving low to pass someone in T2.
No, what they want is to add professionalism to simracing. They're treating this sim like you would a real racing career. There will be 2 versions of this 'game'. 1 version intended for real race teams and drivers for testwork and training, and a version intended for online competition. The first version will cost you a rather nice house, the second will cost you a rather nice mobile phone, plus costs for the cars you want to compete in. Basically, they're turning the ideas of FILSCA into one big platform (ultimately hosting several professional series like NASCAR, F1, Champcar, IRL, BTCC, etc, etc).
And his head screwed on backwards...
He's waving like he owns the track when he exits the pits... If someone doesn't move quickly enough he tries to annoy the crap out of them by blocking like mad man... And you say Kimi thinks he's a star?
I'm sorry, I used to like Alonso, and I grant him he can drive fast.. I'm just hoping that McLaren next season will get his feet back on the ground, because right now, they're floating at 50000 feet.
No, I don't think Alonso will score over 20 points next season.
Apparently Microsoft itself is contradicting itself with regard to OEM licenses...
At one point they say that an OEM license is supposed to be installed on the hardware before the customer buys the product, and next they say it's a license distributed by an OEM and some OEMs sell software licenses such as operating systems.
(OSB licenses are OEM licenses that come with an extra CD and extra options for pre-installing Windows on a PC)
Whatever be the rules, the intention for OEM still is that it is supposed to be pre-installed. I'll see if I can find an original OEM license in a store tomorrow... It should say "not to be sold seperately" on the license sticker, and "to be sold only with a new PC" on the CD.
Just how many of you are running a less than legal version of Windows anyway?
The OEM rules are set by Microsoft. If you buy an OEM Windows version take a look at the CD... It says "Only to be sold with a new PC" on it.
As for video editing software:
May I recommend MainActor and MainVision from MainConcepts? Great programs, especially when used in combination with Adobe Premiere and After Effects.
Yes, but the real kicker is that even now, it is possible to view usernames all the time... You just have to hold down the button all the time. Also, your username is used on the forum. How can masking a username benefit you?
It shows your username when you connect to a server for the world to see.
Yeah, I know... And there are loads of people who just put in some username when registering... I'm known as Tag... Even in conversations people start to automatically call me Tag even though my nick will always say TagForce... I'm probably one of the few people who's been using his nick for as long as some of our users are alive (17 years, and counting).
Is it? How important is it to have a team tag on your nick? What if I don't look at any information on the screen, and press '-' when a race starts...
Why not just create a skin with the team name on it? That way everybody sees it.
Teamtags are basically something that blew over from the FPS community where there was almost no other way of showing what team you were on.
(yes, I have a team tag too... I wouldn't mind losing it, though)
There's a big warning when you register your username that it cannot be changed... Where does their mistake become my problem? Besides... Your LFS Username is also your LFS Forum nick... Wouldn't that be a problem too?
Yes, but with the codepages it's getting abused to create all kinds of weird дпп0џاп٩ and unreadable nicks. Sure it's creative, but it surpasses the purpose of a nickname... which is basically a name you want to be known by... Nobody is going to be known by those special characters or colors...
Hmmm... I'm missing the point on this one, sorry. People created their own usernames, and therefor 99% of them are a nick (an obsolete one, maybe, but a nick).
Because maybe I'd like to drive looking at their usernames because they're easier to read... For chatting, the nick should be used even if the username is displayed.
I think it wouldn't be that bad... I feel the whole purpose and usefullness of racernames has been defeated long ago by a lot of people. They're no longer a means of identification, they're a billboard.
Seriously, I don't know WHY it is so difficult to change the ctrl-shift option into a toggle rather than a push-button function. People prefer to have their playername because they can change that to reflect whatever nonsense they want in there. Like all the strange characters these days and stuff.
If people don't like their username they shouldn't have picked it. It's shown by LFSW everytime they drive a new PB...
I'd like to see who the car in front of me is, but I don't like to see all those strange characters and dizzying colors over the cars. I just want plain green letters showing me a name.
I'd like to have some continuity in the names I see... I don't want to have to get used to new colorschemes/teamtags etc. If I want to know what team someone's from, I'll press ctrl-shift or something.
What's the big deal here anyway?
(I really couldn't care less about this, actually... But since there's a key combo that shows you usernames, it might as well be a toggle switch for those who want it)
Yes it does, but to a lesser degree. A car behind an other will always disturb the airflow behind the lead car, which will disturb the airflow over the lead car (butterfly in africa makes it storm in your town thingy).
http://www.racing-legends.com/news.htm
Those of you that are hardcore simmers will remember the good old days of lurking at the forums getting into fights with djellison and other good stuff, until one day... someone posted a link to a small and simple simulator being built, and my social life ended...
Actually what happens when a car gets really close behind another (don't try this at home... no really... don't) is that the airflow over the two cars is no longer determined by the air surrounding the seperate cars, but by two cars acting as a single car... This will have two effects... One being that air is pushed forward by the trailing car, slightly pushing the car in front... The other being that the airflow over the rearwing of the lead car is not pulled down behind the car, but rather pushed backwards over the second car, leading to less drag and thus more speed. Most notably in NASCAR, you can see its effects when two cars are drafting close on a superspeedway and the lead car gets loose going into a turn... That's because the air is no longer hitting the rear spoiler, but moving over it towards the trailing car's windshield. Less downforce on the rear means watching your turning.
Which would make it NULL terminated... Which opens whole new possibilities in itself (but beyond the scope of the current discussion)... The current name seems to be a fixed size array of chars (or bytes, whichever), but then, I have no idea how C handles those. In Delphi an array of character is stored in memory like:
[size] : byte; #Size of the array
[0..size-1] : char; # the actual characters
Yes... Basically each codepage is an array of character images from 0 to 255... But each codepage (even in DOS) has a lot of useless characters in them. Basically all you'd need is 0-9, a-z, A-Z, and a whole lot of special characters, like letters with accents... We don't need control characters since we don't control anything on a single line of text (we don't need a CRLF character which does exist in an ASCII codepage and even in the Unicode UTF-8 encoding (for compatibility with... drumroll... ASCII), nor the character for ESC).
If we (with we I mean Scawen ) can somehow define a simple array of 16 characters within a codepage, which are not used, we can use those characters for colors.
Most likely because that's the way we enter it... If there are 16 'color characters' they would send those, instead of ^x. It's basically not that different from the current system... But instead of being lazy and parsing a color everytime it's displayed, my system parses it twice... Once when you read the name from file it parses the ^colornumber^ to a single 4 bit value (and saves it in an 8 bit character), and everytime it's displayed it parses the 8 bit value and changes the color.
That still leaves us the ineffective method of a color change costing us 2 characters in the name, instead of just the one that's really necessary.
I understand what you're getting at...
You want to exchange the actual character (0-9) behind the ^ for an ordinal value ( char(colornumber); )...
So let's say that I want color number 65 displayed, I'd type ^A (A's ordinal value being 65 in an ASCII codepage).
Check all of those codepages, and tell me what they all have in common... The first 33 bytes are all the exact same... Control Characters... We can use bytes 17-32 without problems because they aren't actual characters, and we're bound to not use them for a single line of text anyway.
A simple binary boolean comparison would test for a color character...
0xF0 AND name[x] == 0x10
if that statement is true, then the character is a colorcode.
EDIT:
And of course the color we would want to set would be color[0x0F AND name[x]] (or simply name[x]-16)
Example:
(in binary, hope you understand your 1's and 0's)
let's say that name[x] is a character with ordinal value 25 (a control character).
In binary 25 is 00011001.
11110000 AND
00011001 =
00010000 (0xF0 AND name[x] = 0x10 = true, so it's a colorcode because we defined 16 colors ranging from 00010000 to 00011111 (16 to 31))
to get the color we simply do name[x] - 16 and we have the index for the color we want to set.
We need to lose the fuel gauge completely for all race cars and have it replaced by a fuel pressure gauge... When that needle starts to drop, come on in for a splash-n-dash.
Try holding ctrl-shift while driving the BF1 around SO Town for 50 laps...
It would be kind of nice to have a toggle switch for it, instead of a button.