The online racing simulator
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TagForce
S3 licensed
Quote from the_angry_angel :I believe on the motorways it's usually 3 points, and an average over those. All this information is freely available on the internet, down to the actual physical security on the central "hub" buildings with the racks of servers in. Unfortunately since my Dad passed away, and I can no longer remember the URL, I'm pretty stumped It's definately on the web somewhere though.

I do remember that they have to test the system for about 18 months before it goes active and they're not allowed any false positives. If I remember correctly you also get a letter stating that if the system was in place and fully operational, that you would have been fined.

That depends on the system... We've had those bloody things here for years... They just put up a new one near my house, and I promptly received 2 fines... One on the way over at 8 o'clock, and one a couple of hours later on the way back.
TagForce
S3 licensed
Quote from herki :Lets laugh at english speakers :hihi:
But IMO 'wee' comes relativly close to 'ui'

Let's laugh at german speakers as well, then

It sounds like http://www.dutchtrav.com/pg/sounds/pron/ui.wav

No easy way to explain it :P
TagForce
S3 licensed
Quote from Forbin :Nope, you're both wrong.

http://solarsystem.nasa.gov/planets/profile.cfm?Object=KBOs

The Kuiper (pronounced Ki-Per) Belt

Pronounced Ki-Per?! WHAHAHAHAHAHAAAA... No...
I suppose that's as close as english speakers will ever get to pronouncing the 'ui' letter combination, though.

As for the IAU declaring pluto no longer a planet... Nobody in the actual astronomical world takes them seriously anymore. They spent 2 years discussing this one issue, and finally come up with a solution... Pluto and 3 more rocks will be classified as planets. 2 weeks later, they decide that pluto no longer IS a planet... Every decision they make is reversed within a month.
TagForce
S3 licensed
Quote from Xaid0n :having a nascar would drive me away from lfs, theres plenty of nascar sims around. yes there maybe only 1 oval track on lfs and i dont drive on it often as i get bored easy on that track. i think lfs should stick with motorsports like touring cars etc etc as they are more fun close racing.

-1

I think you forgot two words there...

More fun close racing for you.

Just the fact that a late model stockcar is added doesn't mean you'd have to race it, nor that you'd have to race it on an oval. Your statement that adding one would drive you away from LFS, imo, tells us more about you than LFS.
TagForce
S3 licensed
Quote from tristancliffe :How do they do wedge? To adjust diagonal corner weights (which I guess is what it is that's being adjusted), the quickest way I can think of is adjusting the local rideheight via the sprint platform. Is this how wedge works? Driving a wedge of material under the spring to lift it?

It would be appreciated if someone could tell me how wedge works, what you actually do to the car, how it effects stuff (I guess it changes lots of things on the car), when you'd use it etc.

I've seen it in various oval games (NR2003) but never understood it or researched it...

They raise or lower the rear springs by adding additional tension on the top through a very simple screw. It's like a rocky table... You make one of the shorter legs a bit longer and now it wobbles less... If they need really big adjustments they just tighten up the spring itself by putting a bumprubber in it (or taking one out). Wedge is generally used to fix under or over steering under power (when accelerating from a corner).


EDIT: After re-reading your post, basically that's what you meant... yeah, it adjusts the corner weights (crossweight, LR->RF, RR -> LF) by raising the back end on one corner. Changing the weight distribution using wedge has the advantage of affecting one direction of cornering more than the other, and since NASCAR is mostly about turning left...
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Tweaker :to have a v8 stock car you need to have proper downforce model /w grille tape and enging overheating, you need stagger, and all the other essential settings for such a car. And of course a better oval....

wedge (crossweight) adjustments in the pits, trackbar adjustments in the pits... And asymmetrical setups would do it.

IIRC stagger is forbidden in NASCAR's top 3 series (Nextel Cup, Busch, and Craftsman truck). Has been since 2001 I think.

EDIT: By the way... Kyoto would be anything but full throttle... In fact, I think that in a 3400lbs stockcar, it would be very similar to Pocono in the game... Including shifting back to 3rd for the final turn, and trying to keep it gripping while diving low to pass someone in T2.
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Tweaker :Obviously, no I am not serious about this Sinbad. Because as you said, the whole pay and private aspect to their simulation is not in my ballpark. It looks to me like they are going to get real racecar driver's interest in it, and want to excel in creating a new form of motorsport. And it seems strange that only real race car drivers are their target, when I bet a real simulation gamer could kick their arse. But whatever, it's all in the pocket for them, and probably will never be sold as a game.

No, what they want is to add professionalism to simracing. They're treating this sim like you would a real racing career. There will be 2 versions of this 'game'. 1 version intended for real race teams and drivers for testwork and training, and a version intended for online competition. The first version will cost you a rather nice house, the second will cost you a rather nice mobile phone, plus costs for the cars you want to compete in. Basically, they're turning the ideas of FILSCA into one big platform (ultimately hosting several professional series like NASCAR, F1, Champcar, IRL, BTCC, etc, etc).
TagForce
S3 licensed
Quote from ElAbad :
Kimi has a problem: he thinks he is a STAR. Look at what he did at Monaco: engine blew off and just 10 minutes later he was at a yatch drinking a glass.

Alonso is a professional and a very realistic man. He has his foot well on earth.

And his head screwed on backwards...
He's waving like he owns the track when he exits the pits... If someone doesn't move quickly enough he tries to annoy the crap out of them by blocking like mad man... And you say Kimi thinks he's a star?

I'm sorry, I used to like Alonso, and I grant him he can drive fast.. I'm just hoping that McLaren next season will get his feet back on the ground, because right now, they're floating at 50000 feet.

No, I don't think Alonso will score over 20 points next season.
TagForce
S3 licensed
Quote from Bob Smith :TBH I need to read the rules more on what is acceptable here and what isn't.

That will take you the better part of... ohhh... 2 minutes.

Just mingle, and try to keep people from starting WWIII and you'll be just fine.

And grats.
TagForce
S3 licensed
Quote from BBO@BSR :A bit OFF-Topic but it's different in some countries.

In Germany it's since july 2000 like this (and so should it be in whole Europe aswell):

OEM (original equipment manufacturer) or
OSB (Microsoft calls it also OSB here = OEM for System Builder)
Doesn't mean you have to sell a new PC with OEM XP Pro (but it still says it on the package). But the rights are different here.

A reseller can sell it like a Full version but the reseller has to give the support for the product. So you can't sue MS for software problems later or have the right of support from them.

So there is no need for buying also hardware with OEM XP here. (as it was many years ago).

for the UK people:
You find also in the UK shops where you don't have to buy hardware with it. check for example this company in london https://secure.softwarepricebeater.com/

The problem with OEM is that theOEM license lives and dies with the computer it is installed onto but not the XP retail license.


Apparently Microsoft itself is contradicting itself with regard to OEM licenses...
At one point they say that an OEM license is supposed to be installed on the hardware before the customer buys the product, and next they say it's a license distributed by an OEM and some OEMs sell software licenses such as operating systems.
(OSB licenses are OEM licenses that come with an extra CD and extra options for pre-installing Windows on a PC)

Whatever be the rules, the intention for OEM still is that it is supposed to be pre-installed. I'll see if I can find an original OEM license in a store tomorrow... It should say "not to be sold seperately" on the license sticker, and "to be sold only with a new PC" on the CD.

Just how many of you are running a less than legal version of Windows anyway?
TagForce
S3 licensed
Quote from tinyk :Trust me, you don't want me as a mod.

Actually, that statement makes you the most qualified person in this thread.
TagForce
S3 licensed
Quote from Jakg :define "new", my pc is full of second hand bits, but to me its new

New as in "in working order and (pre)installed before you walked out of the shop with it".
TagForce
S3 licensed
Quote from tinyk :You guys complain about all the spam and negative posts on the forums, and yet here you are again, making fun of faster111 because of spelling mistakes. I see loads of others doing the same, yet you seem to keep choosing him to bully.

~*~*~*~tinyk~*~*~*~

Well, you could start making obvious spelling mistakes and get them to bully you... Or... Become a moderator and give them official warnings...


EDIT:
Yes, I was attempting to get this thread turned into something a little more in the proximity of being on-topic. I failed again.
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Hyperactive :It may be also that different stores have slightly different rules about it. Some go by the "three other items" while others make you buy a whole new computer...

The OEM rules are set by Microsoft. If you buy an OEM Windows version take a look at the CD... It says "Only to be sold with a new PC" on it.


As for video editing software:
May I recommend MainActor and MainVision from MainConcepts? Great programs, especially when used in combination with Adobe Premiere and After Effects.
TagForce
S3 licensed
YaY... Let's discuss this...

Quote from Tweaker :I can only support what others have said about the reasons for having a nickname masking your username. There are benefits to that you know....

Yes, but the real kicker is that even now, it is possible to view usernames all the time... You just have to hold down the button all the time. Also, your username is used on the forum. How can masking a username benefit you?
It shows your username when you connect to a server for the world to see.

Quote :
People who dont like their original name (sorry TagForce, but some people don't keep the same username for eternity, and people like to change it, or have short abbreviations by which people call them. I am known as "Tweak", and I have loads of other friends who would prefer to have a short version or something completely different)

Yeah, I know... And there are loads of people who just put in some username when registering... I'm known as Tag... Even in conversations people start to automatically call me Tag even though my nick will always say TagForce... I'm probably one of the few people who's been using his nick for as long as some of our users are alive (17 years, and counting).

Quote :You can tag yourself as part of a team. Important for an online racing game.

Is it? How important is it to have a team tag on your nick? What if I don't look at any information on the screen, and press '-' when a race starts...
Why not just create a skin with the team name on it? That way everybody sees it.
Teamtags are basically something that blew over from the FPS community where there was almost no other way of showing what team you were on.
(yes, I have a team tag too... I wouldn't mind losing it, though)

Quote :
Some users have usernames with an old team-tag in it, and a playername is better of masking that

There's a big warning when you register your username that it cannot be changed... Where does their mistake become my problem? Besides... Your LFS Username is also your LFS Forum nick... Wouldn't that be a problem too?

Quote :
There is a bit of creativity and user freedom of having the ability to use a custom username. We have a color system.

Yes, but with the codepages it's getting abused to create all kinds of weird дпп0џاп٩ and unreadable nicks. Sure it's creative, but it surpasses the purpose of a nickname... which is basically a name you want to be known by... Nobody is going to be known by those special characters or colors...

Quote :
I can understand you want it as an option, but all online games have "nicknames", it is important to have it. And nearly all players have usernames which are ID #'s or whatnot, usually found in a console of some sort. LFS saves you a step by just pressing Ctrl-Shift.

Hmmm... I'm missing the point on this one, sorry. People created their own usernames, and therefor 99% of them are a nick (an obsolete one, maybe, but a nick).

Quote :
I do not understand why you would need to toggle it. Then people would be talking to others online with real usernames, and you wouldn't know who the hell he/she is talking to! A players nickname is exclusive and is what should be used in a multiplayer game. Usernames are for reference and admin controls... that's it.

Because maybe I'd like to drive looking at their usernames because they're easier to read... For chatting, the nick should be used even if the username is displayed.

Quote :
Sure it can be your preference for viewing usernames, but then it defeats the whole purpose and usefullness of having nicknames if there is a toggle button. That is all I am saying.

I think it wouldn't be that bad... I feel the whole purpose and usefullness of racernames has been defeated long ago by a lot of people. They're no longer a means of identification, they're a billboard.
TagForce
S3 licensed
Quote from Tweaker :Seriously, I don't know WHY it is so difficult, and is of the utmost importance to have their usernames shown the whole time. Usernames are usernames, people prefer to have their playername instead. That is why playernames are there in the first place. Unless you can give a good reason why to only show usernames, then I wouldn't be showing the simple options you already have

Seriously, I don't know WHY it is so difficult to change the ctrl-shift option into a toggle rather than a push-button function. People prefer to have their playername because they can change that to reflect whatever nonsense they want in there. Like all the strange characters these days and stuff.

If people don't like their username they shouldn't have picked it. It's shown by LFSW everytime they drive a new PB...

I'd like to see who the car in front of me is, but I don't like to see all those strange characters and dizzying colors over the cars. I just want plain green letters showing me a name.

I'd like to have some continuity in the names I see... I don't want to have to get used to new colorschemes/teamtags etc. If I want to know what team someone's from, I'll press ctrl-shift or something.

What's the big deal here anyway?

(I really couldn't care less about this, actually... But since there's a key combo that shows you usernames, it might as well be a toggle switch for those who want it)
TagForce
S3 licensed
Quote from J.B. :This is where it all began:
http://www.west-racing.com/for ... =1&t=958&hl=&

:static: ZOMG... The birth of LFS in the hardcore simracing world... It still exists!
TagForce
S3 licensed
Quote from Becky Rose :All these complex explanations (maybe this is still too early in the day for me), I just think of Nascar's as bricks so as the back car drives forward the front car is pushed by the air displaced by the back one. This is because they are brick shaped.

Does it effect indy cars (and consequently BF1 too)? I'm not sure that it does.

Yes it does, but to a lesser degree. A car behind an other will always disturb the airflow behind the lead car, which will disturb the airflow over the lead car (butterfly in africa makes it storm in your town thingy).
TagForce
S3 licensed
http://www.racing-legends.com/news.htm
Those of you that are hardcore simmers will remember the good old days of lurking at the forums getting into fights with djellison and other good stuff, until one day... someone posted a link to a small and simple simulator being built, and my social life ended...
TagForce
S3 licensed
Actually what happens when a car gets really close behind another (don't try this at home... no really... don't) is that the airflow over the two cars is no longer determined by the air surrounding the seperate cars, but by two cars acting as a single car... This will have two effects... One being that air is pushed forward by the trailing car, slightly pushing the car in front... The other being that the airflow over the rearwing of the lead car is not pulled down behind the car, but rather pushed backwards over the second car, leading to less drag and thus more speed. Most notably in NASCAR, you can see its effects when two cars are drafting close on a superspeedway and the lead car gets loose going into a turn... That's because the air is no longer hitting the rear spoiler, but moving over it towards the trailing car's windshield. Less downforce on the rear means watching your turning.
TagForce
S3 licensed
Quote from the_angry_angel :NULL character terminator probably, unless I miscounted.

Which would make it NULL terminated... Which opens whole new possibilities in itself (but beyond the scope of the current discussion)... The current name seems to be a fixed size array of chars (or bytes, whichever), but then, I have no idea how C handles those. In Delphi an array of character is stored in memory like:

[size] : byte; #Size of the array
[0..size-1] : char; # the actual characters

Quote :
LFS currently uses ASCII effectively, and then uses a codepage to swap between each "language". What this means is (and I will admit that I don't know the exact details of codepages, so I could be wrong) that theres still only 0-255 values for each unsigned byte but the codepage controls whether its an english, or other character (basically its a cheap way out of unicode, in terms of total bytes required and converting your program to unicode strings). What this means is that all 0-255 values are "used" in each codepage so theres no real "binary" we can transfer the colours into.

Yes... Basically each codepage is an array of character images from 0 to 255... But each codepage (even in DOS) has a lot of useless characters in them. Basically all you'd need is 0-9, a-z, A-Z, and a whole lot of special characters, like letters with accents... We don't need control characters since we don't control anything on a single line of text (we don't need a CRLF character which does exist in an ASCII codepage and even in the Unicode UTF-8 encoding (for compatibility with... drumroll... ASCII), nor the character for ESC).

If we (with we I mean Scawen ) can somehow define a simple array of 16 characters within a codepage, which are not used, we can use those characters for colors.

Quote :
I've not looked at the LFS transactions recently, between client and server, but if I remember correctly, and if it follows LFS world, the colour codes are sent as ^ followed by the number.

Most likely because that's the way we enter it... If there are 16 'color characters' they would send those, instead of ^x. It's basically not that different from the current system... But instead of being lazy and parsing a color everytime it's displayed, my system parses it twice... Once when you read the name from file it parses the ^colornumber^ to a single 4 bit value (and saves it in an 8 bit character), and everytime it's displayed it parses the 8 bit value and changes the color.

Quote :
The only current solution I can think of, is to still send ^ followed by the number, but make the byte next to the ^ hold the number, if you see what I'm getting at? The problem with this is that they aren't manually editable with a text editor. You'd have to have something in between to convert to the correct byte value.

That still leaves us the ineffective method of a color change costing us 2 characters in the name, instead of just the one that's really necessary.

Quote :
For instance instead of typing ^9 (which would be 94 57 (in decimal if you looked at the character array)) you'd enter 94 for the ^ again, and then have a the next "byte" with a value of 9 for the colour. This gives you 254 (we can't use 0, as thats NULL, and in C that terminates the string) possible colours (I've tried to explain this, but its potentially rather difficult without a whiteboard, or being together in person and on the same wave length, I fear).

I understand what you're getting at...
You want to exchange the actual character (0-9) behind the ^ for an ordinal value ( char(colornumber); )...
So let's say that I want color number 65 displayed, I'd type ^A (A's ordinal value being 65 in an ASCII codepage).

Quote :
Edit 2:
This link may also help explain codepages at a "low" level (compare Latin 1, with Arabic for instance);
http://www.microsoft.com/globaldev/reference/wincp.mspx

Check all of those codepages, and tell me what they all have in common... The first 33 bytes are all the exact same... Control Characters... We can use bytes 17-32 without problems because they aren't actual characters, and we're bound to not use them for a single line of text anyway.

A simple binary boolean comparison would test for a color character...
0xF0 AND name[x] == 0x10
if that statement is true, then the character is a colorcode.

EDIT:
And of course the color we would want to set would be color[0x0F AND name[x]] (or simply name[x]-16)

Example:
(in binary, hope you understand your 1's and 0's)
let's say that name[x] is a character with ordinal value 25 (a control character).
In binary 25 is 00011001.
11110000 AND
00011001 =
00010000 (0xF0 AND name[x] = 0x10 = true, so it's a colorcode because we defined 16 colors ranging from 00010000 to 00011111 (16 to 31))
to get the color we simply do name[x] - 16 and we have the index for the color we want to set.
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Hyperactive :One other thing I'd like to see is an option to start from last row. When ever I am driving a new combo for the first times I want to start from the back so I won't kill anyone in T1. Maybe a simple system, like when a new race has been decided to start, everyone would need to "press any key" to join the next start. And maybe an option to press some "other key" to start from last row.

(and flying starts :spin

When you join a race once the red light has come on you're placed on the back of the grid? At least, that's how I think I do it.
TagForce
S3 licensed
We need to lose the fuel gauge completely for all race cars and have it replaced by a fuel pressure gauge... When that needle starts to drop, come on in for a splash-n-dash.
TagForce
S3 licensed
Quote from André :I really wish to see in the next patch that this "arcade" spielerei is over.
It's not very real. When hitting eachother there must be some substantial damage or on the front or the back, wich there isn't.

Neither is the front car speeding up from someone drafting behind him/her. So aero needs a lot of work. In time, it'll be fixed.

Quote from Tweaker :* Damage is lacking sensitivity and needs to be improved. Wings need to fall off on formula cars, by hitting walls, wheels, and other objects. Wheels, noses, panels, all need to fall off. But I am sure damage model will be improved much later. But I guess we'll have to wait


Yes, aero damage isn't modeled at all as far as I know.
TagForce
S3 licensed
Quote from XCNuse :no it shows whatever name you want to be called (its under the option of racer or.. something i dont remember)

user name is .. well the name you see here on the forums, but you dont have to have to have the user name in LFS, thats just any random name you want

i dont see why ctrl-shift is so hard?

Try holding ctrl-shift while driving the BF1 around SO Town for 50 laps...
It would be kind of nice to have a toggle switch for it, instead of a button.
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