You automate the start by immediately dumping clutch/triggering a launch control routine once you receive the local green flag packet, eliminating the human delay/jump start potential.
Yeah that's kind of expected as LFS updates at 100hz so anything that's not a equal multiple will occasionally stutter. It's an issue in VR, especially as headsets are like 70-90 hz which will always seem a bit off, especilly when looking left/right
Interestingly Moza's went and taken their FFB Flight Stick and now offers sequential/h-pattern shifting modes with it so in thoery a dev could actually implement a proper H-pattern gear shifter with accurate resistances if they wanted
Should work fine in Proton or Wine. DXVK will probably provide greater performance but you may need to use WineD3D with your GPU if Vulkan isn't supported.
Lately a lot of strides have been made with wheel support in recent kernels with many DD wheels gaining kernel level support. Logitech wheels have been around forever and are well supported.
CPU/GPU should be fine for performance. New LFSĀ graphics update might have issues as the DX requirement will increase and might require DXVK (and thus Vulkan support).
There used to be shadow/sound issues in Linux but there's an alternate shadow method in settings somewhere that should fix that if you encounter issues. Sound should be fine.
You can use DXVK (used on Linux for converting DX to Vulkan) in Windows as well. Only thing that I ran into with testing is that it doesn't seem to work with VR.
Install is just a matter of putting the DLLs into your LFS directory. Uninstall is as simple as deleting them.
With old dedicated servers, you still needed your own server to run the DediHost + InSim, even if that meant hosting both on your PC.
The only difference now is that the DediHost is hosted by LFS but you still need your own server (or still on home PC) for InSim.
Theoretically, LFS could containerize InSim apps and run them on their own infrastructure but that's a pretty large feature to implement with plenty of security/abuse concerns. It probably still wouldn't absolve people of needing their own server for things like databases if they're storing anything associated with the InSim's operation.
The earliest thing I can remember is back at old old blackwood spending hours with someone (whose name escapes me) just trying to teach me how to drive a decent lap and chase a time. I was probably like 14 or so at the time. Kinda miss the old old blackwood aesthetic though.
Shouldn't need anything special assuming the wheel is getting its data from DirectInput over USB. If it's using telemetry as a side-channel for this data you might have more issues
There's more than just CVT transmissions that support hybrid deployment though. LMDh prototypes combine the hybrid + ICE power output with a torque limit at the rear wheels to restrict ultimate output (roughly 500 HP) and allowing the hybrid deployment to reduce fuel usage of the ICE (which then, for balancing purposes, the fuel tank stops being measured in Litres/KG, but energy output across a stint.
There's also LMH cars which when equipped with hybrid, deploys from the front wheels but only above a certain speed (which in some cars, the ICE proceeds to reduce its operation to conserve fuel) as the power output between both ICE + Hybrid is still restricted to a certain number (roughly 500HP, BOP purposes can +/- that number)
Personally having "race" hybrids is more interesting than road car hybrid implementations.