For SteamVR to work on PC with Oculus while wired or wirelessly with Oculus Link, you'll have the Oculus software installed as well. If you're using something like Virtual Desktop or Steam Link to do wireless VR from your PC to Oculus then you won't have Oculus software installed and SteamVR would be your only option.
You really should be using the Oculus API rather than SteamVR on a Oculus device. The difference isn't huge, but the overhead of SteamVR => Oculus API => Headset adds extra load and in some cases can cause issues with the picture
Important to note that WMR is officially depreceated by Microsoft and Win11 24H2 (the latest update rolling out now basically) removes all support from WMR. At some point in the future (2025/2026), Microsoft will also remove all ability to download the SteamVR adapter/drivers/Microsoft Store app which are all required to use the headset.
I'd also recommend trying, wherever possible, to use OpenComposite to bypass SteamVR and use WMR directly with OpenXR (need to set WMR as your OpenXR runtime, google for more info). It'd be great if LFS supported OpenXR directly as then there's only 1 API to support rather than SteamVR + Oculus APIs separately and then Steam/Oculus/WMR/others provide their own OpenXR runtimes.
It's really a shame that WMR got killed because the G2 is really this perfect balance headset of great picture without an extreme resolution that becomes impossible to drive in other sims without a space heater for a GPU.
People are also notoriously bad for sharing credentials across sites. Just takes someone bored enough to wire up a script to see what matches against here.
There's also a lot of good work being done with the Asahi Linux project where modern AAA windows games are being run successfully on Linux with a "home grown" graphics driver for Apple has been written from scratch and even implements newer OpenGL and Vulkan.
For me I see that as the "path" for playing more games on the ARM Macs. Linux driver support for wheels is fairly mature with decent tools to adjust rotation and other settings as well.
The latest demo shows Control and Ghostrunner running at playable frame rates which is very interesting!
The visual groove on track where cars have driven.
It doesn't do anything to affect grip levels (it used to forever ago). That option just dictates whether or not your car or all cars change the visual rubbered in line
1 dev + 1 artist can only produce things at a certain rate. Made worse by said dev being distracted from working on the sim by improvements to mod system, dealing with blowback from DDoSes and other maintainence tasks.
Heck, Valve's whole solution to DDoS with DOTA2/CS was to literally go and create their own private network that game servers live inside and you authenticate and connect through Gateway endpoints that then deliver your traffic to the game server. In theory, if LFS did have a Steam version, Scawen could actually place all of LFS' gameservers inside of Steam's private network and allow non-Steam users to access those servers but it's also a lot of work + Steam version.
I would very much try to get a T300 or similar if possible. The difference between gear vs belt driven wheel is significant in terms of feel and enjoyment.
On PC, you can also mix and match so you don't need to get the G29 shifter (which is a separate purchase anyways AFAIK), you could look at a Thrustmaster or one of the cheap Aliexpress shifters instead which will be higher quality.
Could be GameInput which the latest (2024) T300 driver should fix. Without that driver, Windows 10/11 installed a runtime that proceeded to take priority of the FFB from other games (affected all wheel vendors and games). Most vendors released new drivers that addressed it or you can disable the GameInput Runtime service in Windows.
It should work fine in Linux, especially considering it's DX9, although at this point even DX11/DX12 support in Wine (via DXVK) is fairly mature and stable for even the newest AAA titles.
Yeah.. I've just assumed that some of them are using old pirated versions. Especially as I think 1 of them specifically needed info for an older version of Lapper
The groove is purely visual. It's only updated on our client side and we all have our own version of the "groove", which we can even setup to be updated by only our car or by all cars on track. There should be consistent grip be it lap 1 or lap 101 with the only variance from surface types (assuming asphalt vs concrete have different grip). Additionally, the track has a constant temperature (although I can't seem to find what the LFS temperature is).
Unplanned work really is the worst. A few times I've been in the thick of having to run off and spend months rewriting systems where a flaw was discovered was big enough to need to drop everything and address it. People always seem to think that because features stalled that work wasn't being done but if they ever knew the half of it they'd change their tune.
It also doesn't help that recently Scawen has needed to take more web development tasks on either. There's enough PHP knowledge in the community that I think a trusted group might be able to help directly or at least give some informed advice. I'm not really a PHP dev anymore (outside of some contract work on a popular livery sharing site), but I do have many many years of knowledge and expertise with web dev.
It'll be interesting with the day/night cycle if there'll be even a rudementary implementation of dynamic track temps. Making the track hotter in the afternoon versus night would make longer races a bit more dynamic (in the absense of rain or other shenaingans).
It's really not as deep as you're trying to make it although you do however have a tendency to try to make every puddle into an ocean.
It's not about hating Russians, it's just the bare minimum compliance to the law and a consequence of violating soverignity.
Honestly having an open object library (where things go through a similar process to cars) might be a great way to avoid rights issues/theft from other games.
Hell, a refurb Steam Deck is relatively inexpensive (to me at least) and can run Windows along with many other games at 1080p. Can install the OS to an external drive as well as drive an external monitor.