Well, if I lower my resolution, I can go as high as 75hz, which has less ghosting, but, LCD's look their best in their native resolution, which is always the max resolution, and the monitor can't handle more than 60hz at max resolution. But I'm fairly sure it's the responce time that causes the blur. From what I've read, and I'm not sure I understood it all... It seems that, even if it's running at 60hz, which should be perfectly smooth, or very close to perfect, if the responce time is too high, not all pixels on the screen change quickly enough, enough to match the refresh rate, so while the monitor refreshes to show a new image, some of the pixels are lagging just slightly behind, leaving a blur type effect from the previous image. Ehh, wish I understoood more, or could explain better
It really confuses me, I mean, if the screen refreshes 60/ second, there should be no "ghost" image from the previous frame, so is the blur a result of the crystal leaving it's previous state and producing the new frame....? Jeez I'm not sure I understand it right at all, but this is what's going through my head
Honestly though, it's not even noticeable in LFS, driving straight most of the time doesn't show it, but if the image on the screen has to move left/right/up/down quickly, then I see the ghosting, it's like a translucent image from the previous frame. I'll see if I can take a screen shot.
Honestly though I'm very happy with the monitor, I was stuck at such a low res before, and the CRT took up way too much space, and, well naturally, the LCD is much easier on the eyes, and sharper in it's nice high res.
Edit: This is the best example I can find, it's basically just a blur, but not on certain objest, the entire image has a blur to it..
Basically, if you've ever taken a picture while not holding your camera still, you get motion blur, which is exactly my issue, would love to know if gaming LCD's exist that reduce this, or if there's a setting in some monitors to improve this.