The online racing simulator
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TehPaws3D
S2 licensed
Toss a sign around her neck that just says "Bang me" It'll complete the set ...
TehPaws3D
S2 licensed
Boosted, It's a MUD, Not your regular game.

Just thought I'd let you know, Looks fun.
TehPaws3D
S2 licensed
Quote from dawesdust_12 :Phil: I dated a ginger for nearly 2 years. She totally had no soul, and she stole more than just my soul. God I miss her...

Redhead charm.

Quote from dadge :Justin Bieber is a goth? it makes more sense now.

I have no reason to respond to this, But the only reason I started posting was because it was the first time I saw your name in the "Post your girlfriend" I thought about it for a minute, And laughed.

Quote from PMD9409 :Actually...

Dustin:but mainly she just had a killer body and perfect tits.

You deserved to get your soul/heart/mind crushed.
TehPaws3D
S2 licensed
I'm just hoping you all know, The only reason the S3 is taking so long, Is because the tire physics, I'm pretty sure the track has been laser scanned and completed along time ago. ... I don't know why they didn't add it yet though, Kinda silly.

I'm hoping for a "Norschilefe" Soon, Would be amazing to do that in maybe GT2 or something, That would be a true test, You can really see which drivers/cars prevail there.

If norschilefe ever gets implemented they need to not make it just the track, There is tons of things to do near/by a track, I'm pretty sure most tracks have some/many configurations, There cold be a whole new autocross except in a tree type area and bigger. That'd probably give the 1E37 DЯ||=T3ЯS something to do (I have actually had someone speak to me like that..) And a bigger karting area.

However, All they have released is rockingham, We can keep our fingers crossed for better cars/tracks, That just havn't been released, Scawen seems into it now, Maybe hopefully that means shit will happen.
TehPaws3D
S2 licensed
My opinion? Well, LFS is already bricked up enough in backorder (Sirocco, Tire physics, Etc...) So i doubt this could be done. Suggesting new models at the current time is like pulling adult teeth!

I'm sure it will work just fine as it is, Aerio is good at catching it.
TehPaws3D
S2 licensed
Они не будут. Из-за работы на другие вещи, GT2 уже определено с Ariro и InSim, Существует никакой другой необходимости.
Это просто для них сделать, но они, вероятно, не будет. Я не хочу, чтобы они.
My russian is still okay?
TehPaws3D
S2 licensed
Check out your posts DRIFT, 11,337 Lol!

I'm gonna be buying both of them, However i'm gonna get BF3 first, Battlefield <3 One true love!
TehPaws3D
S2 licensed
He plays it at his brothers house. Even if he is a cracker, He makes a good point about the tracks.

*Prays for no flame*
TehPaws3D
S2 licensed
Quote from rockclan :But then on the other side, lots of other big names have left us. But will come running back after S3..

Fixed
TehPaws3D
S2 licensed
Firstly.. Trying to get in before the trolls... This is the Autocross form, Layouts, Etc.

You don't have access to them

You are not a cracker/hacker, By any means, As there is no proof.

That being said, Most likely HDTVs don't come with VGA.. Mostly that other format which i forget, HDMI or something. And that would be your best bet, As most modern computers use HDMI.. Or whatever it was.
TehPaws3D
S2 licensed
Quote from MadCatX :Treating metal sheets like a very thick cloth could work.. hell, it could actually work quite well, question is how much freedom you have if you do this with PhysX/APEX. Metal sheets cars are made of have variable strength, thickness and such and I'm not sure if simulating such materials with PhysX wouldn't be actually harder than writing the algorithms from scratch. PhysX is also a bit of a resource hog so a classic BWGP T1 crash would probably give a Quad-SLI setup run for the money...
A more sensible approach could be splitting a car to a reasonable amount of small segments and let the GPU calculate the deformation forces affecting each of them. A nifty trick to prevent FPS dropping through the floor could be some simple collision detection like we have now in LFS. That would figure out which cars (or which parts of them) have collided and GPU would only deal with segments that really are in contact...

Make demo servers not have access to it, It'd be too much coding, to much time to make all that code so some freebies can crash and stuff. (Wasn't meant to be offensive.)

That's what I was thinking, Make each car have a "health" Value. For instance

FZR at 15 MPH (18 KPH) Hits lets say, a stationary XFR, In the rear, Instead if causing a huge deformation (Not that it would anywho) It would reduce the back bumper's health by around 10~ Maybe the base value would be 50, Since most bumpers on race cars that are built for racing are mostly sheets of plastic or carbon fiber, So repeated bumps would cause the material to bend and curve weirdly before tearing up, maybe splitting into more pieces. I'd draw a small picture to show you what I meant, Matter of fact, It might describe what I am talking about more, be right back.

I can't believe I haven't been told to get in the kitchen or I was stupid yet, I'm impressed.
TehPaws3D
S2 licensed
David, Why is Avria Anti virus coming up with "Dropper.gen" When i download this, Just wondering if this is safe or not. Love to give it a try (Most likely a false detection, Just wanted to make sure)
TehPaws3D
S2 licensed
Quote from Crashgate3 :Paws kind of touches on an issue with physics like this in a multiplayer game - if a car is to have huge amounts of parts break off, and if these are to affect a following car (popping a tyre from running over debris, damage from hitting a larger peice, etc) you'd need to accurately send the exact position and velocity of every single peice over the network to all connected clients.

I don't think this is possible, Sadly, As that is almost 1,000 models, Props, And whatever else to render at a certain speed and velocity. LFS can just barely do the cars without a big amount of lag spikes, I don't think without a major netcode update, And at least a uninterrupted broadband connection, Could it even be possible.

Quote from MadCatX :The biggest problem about PhysX (apart from being nV stuff only) that doesn't make it really useful for crash engines is it's inflexibility. It doesn't give you an empty playground where you can build whatever you wish, it comes with a bunch of predefined algorithms to simulate smoke, cloth and to some extent deformation - pretty much the eye candy kind of things. Whoever played Mafia II probably knows.
There are much more suitable APIs to create a GPU powered crash physics engines like CUDA, DirectCompute or better yet OpenCL. Writing stuff for a GPU with these APIs is a bit of a nightmare though, 'cause you really have to "think multithreaded" to make any use of the power GPU offers.

Sadly, I own nvidia, So I tend to forget the ATi's.. And so forth, My apologies. But I was just tossing out a name of a "good" Physics engine, I was hoping someone would toss out a better, generalized name, Which you did! The great thing about "Eye candy" Is that most of it you can turn off, And most is common sense, Lets for instance put LFS graphics above.. I don't know, Crysis. Do you really need shadows on every piece of grass? Which is what I was hoping could maybe be implemented, Maybe like you said, The car (What we see) Is really just a heavy, Thick cloth. It could get ripped and torn, Maybe the game would need a restart before all this to be started, However, Like in GTA IV, You wouldn't see a car on the other end of blackwood wrap around a pole, It would just use the "default" Crash system, Since there is no real way to accurately sync up a crash far away, As well as taking precious resources from the CPU/GPU. Or maybe every car would have s simple "Health" Mode, Where parts of cars have health.

Of course, We are thinking outside in, And we might be overthinking it, But this could also help in the tire physics way of thing (Maybe?) Having the tire in more 'sectors', However, Look how long the realistic tire physics are taking, Which is sad, But I'm pretty sure when we see a bad car crash in a race, Most of us are like "Oh shit" Or something similar, I don't think anyone would accurately try to calculate the physical properties of the hood deforming into about 500 extra pixels. There is a line for "realism" And a line for "fun" To realistic and sometimes it can dampen your fun, However, A car randomly glitching through cars, is crying tears of laughter, And maybe LFS does in a sense need to "Calm down" On the extreme realism part of LFS.

Of course, With this technology, You'd have some people saying "Well, Wow, LFS was made by three people, It's not a company, you noob" However, Change is good. I'd hope to see maybe some official input from scawen, When dinner has been cooked, Had made love night before, Kids are in bed, Wife is quiet. Maybe we could have some input.
TehPaws3D
S2 licensed
I don't think this was directly awnsered (Don't worry about this question if you are deep into coding or something) How much strain would be be to have different colored wheels? I Know you're probably busy, Even if i can't understand how technical it is, I'd still like to know "What" Goes in when you download a skin.

Thanks for your work Scawen
TehPaws3D
S2 licensed
Can you imagine a lag impact with that? Bump someones car and a lawn 2,500 miles away gets shatters with a rear view mirror, 200,000 miles away the engine would probably land.

I don't really see how it would be hard.. I've seen some physics games that are just meant for physics look pretty cool, Just look at some of the nifty PhysX Stuff, Without any knowledge, I'd say that if you make every car a "Mesh" On a "Model" And make the mesh get horridly deformed, Somewhat like a ragdoll, And make the collision mesh dissapear with how badly the mesh is mangled, Like if the car just had the body thumbtacked to the actual car, I guess that'd be called clipping, Give it some weight and strength.. I think that could be cool.

But, Alas, I have absolutely no clue what it'd really take. Just my personal thought.
TehPaws3D
S2 licensed
It's Thompson's fault here. Firstly, He tried to block burt and that caused his quarter panel to get knocked, He obviously thought burt would back down and he didn't, Rydell however could have provided more room when he saw the cars closing in, If you don't get a clean start, You shouldn't try to block in a start, Just not smart, Races last a long time however your fiberglass doesn't.
Last edited by TehPaws3D, .
TehPaws3D
S2 licensed
Quote from Squelch :I beg to differ. Comparing Arma 2 and LFS is like comparing apples and oranges. There is much more going on in LFS than Arma, it's just not immediately visible. Much of LFS is physics rendering, and Arma just doesn't do that.

LFS graphics are adequate for seeing differences in road surface, picking lines, braking points and the like, but when we drive, we don't look at all of the scenery, see the leaf textures etc. Yes, wet road glare, reflections and other such niceties would be great, but only when we have the appropriate physics to match. Too many other titles have been lured into thinking it is all about the look, and even then, I would not like to live in the worlds the devs for those games seem to inhabit, or believe we should.

I'm against a graphics upgrade for the sake of eye candy alone. There must be a tangible benefit to the overall simulation before it should even be considered.

Will bump mapping really help us drive faster for example?

Don't get me wrong, I am very much in favour of as realistic a simulator as possible, but we must cut our cloth to fit, and super graphics rendering is not the whole emphasis as some might think. It's not just the hardware, but programming required to achieve those effects. Every line of code, takes a finite time to run, and every line of code introduces a potential bug. Add to that the monetary cost of licensing particular API's, or the cost (including time) of writing your own from scratch. Some of the other mentioned titles simply compromise on handling in favour of looking good.

Going back to Arma, Try turning up the detail and shadows then fly low in a fast jet over a city with a full battle going on. The frame rate drops through the floor, so timing a strafing run is nigh on impossible. We need split second timing in LFS, and waiting for geometry and textures to load and render while turning a corner just won't win any friends or races.

I'm not a computer expert, But firstly, I play with everything on high, Dymanic shadows, the whole nine yards, I think a fullscale battle with tank ballistics, Bullet ballistics, Wind, Hundreds of AI, Dymanicish grass, Huge view distance and a thriving battle with shadows from jets, cats, planes and whatever else is in the battle, Is alittle bit more than tire physics calculated by the CPU (As so i've heard.) And some dymanic shadows.

Don't get my wrong, I'm on the LFS tugboat here, But there is alot more going on in other games Just because the fact it's made by three people, if it was a company producing to the "masses" Then it wouldn't be as good. Physic wise, But would be good graphics wise, And other games are starting to become more simulator-ish, When was the last time you saw any need for speed contain load on tires? My jaw hit the floor.

Why are you against a graphic update as well? Any update is a good update. As you can see, LFS isn't "First come, First out" As it seems, We got way more tracks and freedom while S3 or just a car and a track are still cooking. It's amazing to think of the possiblitys of a graphical update, At least for us 500+ Fpser's with everything on high, Even if most people don't or can't run that high.

Just my 2 cents.

I personally wish for just a tiny bit of motion blur, To get a feel for speed, Currently i have to look at my speedometer to make sure i'm going.
Last edited by TehPaws3D, .
TehPaws3D
S2 licensed
Vagcom? What are you putting your car on the rag now? Sheesh, No WONDER it's been going all going tits up.

(replacement of Mason91 free of charge.)
TehPaws3D
S2 licensed
Quote from Franky.S :oh wow another sexist joke so original.

I don't know if I should be scared or if this was just trolling, But thanks for hopefully delaying the sexist jokes a page.

Both of you would probably double team me anywho for a PB&J.. Sigh.
TehPaws3D
S2 licensed
Mega post here. lol.
Quote from Dygear :Hell, I would be happy with anything other then the NY state exam for driving. Most drivers around here are, well, shit.

It's new york, Why do you decide to live in a state with like, 10 million taxis.

Quote from AstroBoy :you need 120 hour of driving in every weather and time of day.

So when does it snow in Australia? Isn't that abit too harsh?

Quote from tristancliffe :There would probably be less accidents involving young male drivers if older male and female drivers used their indicators and mirrors properly, and used the "mirror, signal, manoeuvre" technique rather than the prevalent "manoeuvre" technique.

I disagree here, If I'm almost 50FT from a car why should I signal? I shouldn't need a giant lightbulb to get someones attention that has absolutely no purpose other than merging and turning on unmarked roads, Most turns I do are unsignaled, But are always mirrored and double checked.

Quote from tristancliffe :Drivers should be banned for being too hesitant, slow, stupid or dim-witted, regardless of age. Drivers should also be banned for going too fast, but this should not be judged by their speed versus some arbitrary speed limit that doesn't take into account the car, the conditions, the number of pedestrians, the traffic load, the location, the presence of traffic wombles, the time of day etc, but by some clever way of doing it.

80% of blondes, 20% of total females, 5%~ Males, 60% old people and 2% starter drivers.. Can you say mass transit? Lets pick them off at the road signs test if they confuse a yield for a stop yield then we'll ban em permanently!

Quote from tristancliffe :Anyone that claims to be an "Advanced Driver", even (especially?) if they have a certificate to say so, or someone who suggests that steering should be shuffled or that the only way to slow a car down is via the brakes should be banned indefinitely.

I don't think new drivers are responsible enough to carefully rev match and engine brake as well as carefully applied clutch (How mine works anywho) because once they start and hear the car hit the redline they will freak.

Quote from tristancliffe :Anyone who never revs an engine high enough, and hence has water pouring out of their exhaust, should be forced at gun point to drive a 30 mile route on a public road at an average speed of over 50mph. The route will have slow twisty bits, junctions, and fast open bits, so that the driver will have to rev the car and reach speeds in excess of 60mph for extended periods of time. Anyone not capable or confident in doing this will be forced to sell their car and give the proceeds to charity.

This made me smile, What about slower.. Family cars? Most of the road cars are toyota's and waiting to happen roadkill like mini coopers, We're not talking about Caterhams with fresh Michelins.

Quote from S14 DRIFT :No worse than the young females, who are more likely to text or be distracted by makeup/hair/driving in high heel shoes.

How is this? I can drive without hands completely, Not saying this is safe, But most roads are banked and ribbed in such way that water slides off the road, That should be enough banking to drive without hands until a major curb, I can do all of the above and still hold a perfect speed and not be weaving all over the place like a kitten on LSD.

Quote from P5YcHoM4N :I am not a fan of one handed driving over long periods of time, relaxed grip is one thing, but one handed, you're one water filled pot hole away from losing control.

Checking the mirror in an emergency is wasted seconds, but for slowing at junctions/lights, you have plenty of time to assess how quickly you can pull up. Round here tail gating isn't uncommon, so I always check to see who is up my arse to decide if I should start braking early or race up to the line and pull on the anchors. Motorbikers are the worst for tail gating and will sit right in the centre behind my van. Now this would be fine in a car, but as I have no back windows and can lose a Range Rover back there, I have to look out for shadows to see if someone hiding.

First, Since this is a driving thread.. How are you not allowed to have a back window? Doesn't that mean your read view mirror is pretty much blind? I've been tailgated by two motorcycles in the same lane, I don't know if they were trying a new sex position, But once I saw the greenlight I floored it, Made them fall. The sound of my car is damn loud. I wouldn't have done that if it was rush hour, But sadly only one bit the dust.

I did get blue lighted for this (Mother****er at a donut shop) And I "Femaled" my way out of it. Accent + torn english + looking good = Instant ticket removal.

Quote from Dygear :No it's "Do you have a pulse?", and "Can you drive half a mile without hitting anything?" that's pretty much it.

I don't see alot of fender benders in new york, I see tons of stop and go traffic, If you were stopping and starting all day, I can see how a small accident can happen.
TehPaws3D
S2 licensed
It's amazing seeing some people from 2003 and 2009.. I bet they will kick most supreme amounts of ass on any track..

I feel like i should feel bad because i missed alot.
TehPaws3D
S2 licensed
I just.. I... double rainbows and nyan cat..

I mean, I just.. Impossible defeat.
TehPaws3D
S2 licensed
Glad.
TehPaws3D
S2 licensed
I would just like to say, In a thread not to far back, There was a file that had the alligator teeth skinned arrows. You should get that.
TehPaws3D
S2 licensed
we drizzled some apocalypse into yo kids savings so you can spend while you become broke, yo.

For people to believe in something that was never proven to have existed in the first place is insane.

People that believe in religion made by some smart mother****er that knew he could control entire armys with a few pages and have almost infinite following... is genius.
FGED GREDG RDFGDR GSFDG