as I said some can run it without problems, other do have an unstable system soon.
Unstable means in this case i.e the games crashes for "no reason".
I experienced it myself with 2 systems, I had only problems when it was turned on but I had also other PCs and it ran fine.
So it really depends on what chipset, grafixcard, cpu you have to let it run without problems. Just google for it there are plenty of sources and post about problems with it and also bigger testing sites like "Tom's Hardware" had experienced problems with it.
So be lucky that it runs for you, but that doesn't mean it's always like this
Fast Writes should send "gfx data" directly to the gfx-card without taking the way through the Ram first.
So it brings just a very little performance boost and with some OpenGL-Games you loose performance (and it makes AMD systems in many cases unstable)
In most cases you should turn it off when you got an AMD board.
But you can try it yourself.
Some can run it without problems, other do have an unstable system soon.
The Asus M2N32-SLI deluxe and M2N-E (same soundchip ADI 1988 iirc) are well known for their problems with the onboard sound.
Some driver versions have the problem others don't.
Maybe try different versions of the sound drivers.
Great racing
(btw. 1 of the takeovers shown from his onboard looked exactly like in LFS , a bit to the left then brake earlier then pass him on the right. Who said playing sim games is a waste of time :razz
On the CTRA website:
When you move the mouse over the reported player then you can see the link adress / or when you clicked on the reported player to see the details of a report then you also see an adress like this (hxxp://www.raceauthority.com/myctra/report_a.asp?ReportID=296) in your browser adress bar
with the ID at the end.
Anyway would be easier for some to also have an ID field in the details
I have no idea but if we would see the car hitting/touching the other car then we wouldn't have this topic here because then it would be obvious who was hit by whom
i.e.
I personaly had a crash where someone "rammed me" in a league race at full speed when I braked for a turn.
Watching the replay showed he was more then 20 meters away from me (but lagging) and never touched me but I also had damage on the back of my car (like when he hitted me) etc.
I checked my replay, his replay and the replays other players had taken but in none of the replays was he hitting me (it was just the "hit by a ghost car" effect).
If seen and experienced something like that before.
I call it "hit by a ghost car"
Because of (also little) lag LFS thinks the car (#2. in the pic who was lagging a bit) is still there.
But in reality the car was already somewhere else (#3. in the picture)
So the "Ghost" (#2.) of the real car touched you (#1) and caused the "crash".
Well tbh it's hard enough to read english and if someone doesn't really care about typos etc. it's even harder to read for non-English people like me.
But the tenor of muhaa's posts really annoys me.
- Muhaa first you wasn't sure if the "bug" 100% exists
- Then people/mods told you to contact the Devs (usually the case was closed for the public now)
- Then you were sure the "bug" existed
- Then people told you again to contact the Devs (2nd time to close this case for the public)
-Then you try to threaten people/the devs? with things like
and
and now in the end you
TBH
If you really want to help the community (like you said) and to not look like a cheap attention whore, like you did.
Just send the infos about it and maybe your poc, if you now got one, to the devs and that's it. (others doing it exactly this way)
There is no need to act like "I'm the mega exploit dev and if no one is listening to me right here right now I'm making everything public.