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510N3D
S2 licensed
:bananadea ?
510N3D
S2 licensed
Quote from Scawen :Well, when the question was asked, someone usually answered it. I'd feel a bit silly answering again, when I think someone else already gave a good answer!

Touché!

have a good night then mate.
510N3D
S2 licensed
did you said "2 minutes" ? lol
give it a try (more then just a couple of minutes or maybe even hours), you wont regret it.
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from Scawen :Setups use a new improved naming system and have their own folder, so as not to share it with colours.

Using the three letter prefix makes it very much more convenient for setup download systems which sometimes had trouble with car names with spaces in them.

There is no built in auto copy and rename from old folder to new, because old setups are now invalid (a little or a lot) due to the reduced engine redlines in all cars and increased base camber on some racing cars. However, there are several batch renamers linked from this forum, if you do want to keep all your old invalid setups.

We didn't do this to **** you up, we did it because it's better than the old system!

It seems that these rather important informations sort of got lost somewhere or is there any other place exept in this thread or probably some other replies of yours pointing on this specific "issue"? Maybe i have just missed it but if not i guess it would be very much appreciated to state such things somewhere in a official form. I've seen so many people asking the same question over and over again...take a guess which it was Or is this some sort of an idi....erm forgive me...IQ test?

As for the patch, love the improvements, addon combo and vehicle and all the other "tiny" things here and there
510N3D
S2 licensed
Quote from Riders Motion :You are a ****ing idiot you know. Search the forum!!!

very helpful indeed...not!

http://www.lfsforum.net/showthread.php?t=34784

this needs to get sticky somewhere!

Quote from STROBE :With such a charming attitude, what a loss that would be.

510N3D
S2 licensed
Quote from sinbad :That would explain their failure to stick to the line properly, but doesn't shed light on why cars that might struggle with those things would generate a path which, even if they were almost perfectly following it, would still result in a crash.
r.e your edit, look at my attached files (closely). They do have different lines.

yes they do, resulting out of a couple of factors, some of them mentioned in my previous reply. I guess their ability to adapt is pretty much limited right now. Also with rather hardcore settings inside the setup this could be a reason for this. For example, asymetric camber (and/or tire preasure) settings. Or another example at so6, AI @ fo8 and they had the bad habit to shift down to second gear in this area which is also on you picture (but comming from the other side) which then forces them to lift off even more and correct the line again. When i altered the transmission they sticked with the correct gear and where even faster.
510N3D
S2 licensed
Quote from sinbad :Thankyou for the response. It's interesting because they deal with it properly in some cars, even ones which are more upset by bumps like the single seaters, but it looks, to me, like the path for those cars which crash repeatedly is in fact closer to the barrier. See pictures.
Maybe they don't stick to the line perfectly - they miss the barrier by a whisker in the slow down lap, but why is the generated line so aggressive and close for some cars? It's like some cars are simply more intelligent at creating their path than others.

i think it has alot to do with the suspension in combination with brake behaviour and weight transfer. For instance, i gave my ai the road going setup from bob smith for the uf1 and they where simple unable to take some turns properly because of the things mentioned above. The compensation of several factors at one time is the issue i guess.

Edit: another thing would be the line itself. Scawen said its been generated and i just take ky1 as an example: the line itself is well, pretty much crap actually for the faster cars but for the slower cars, lets say ufr and xfr its pretty much perfect. If you then take the fxo or rac for example it doesnt really fit anymore. So in the end, its a line not for every car individually but a general line (at every track i assume) which also makes things a bit more complicated for them ai.
Last edited by 510N3D, .
510N3D
S2 licensed
forgive me if im too lazy to read the entire thread but i've got a suggestion and a erm...little bug i guess. The suggestion would be to decide somewhere (let it be the F12 page for instance) how often the ai should do a qualify run. Right now they do their 3 laps + the 4th lap to pit in and thats it. You need to spectate them and let them rejoin again (as you know already). The bug i have noticed is when (track was so6 (love it)) when the ai is leaving the tunnel going on the start/ finish straight and when another car is leaving the pits or driving in the pitlane, it is trying to avoid it for some reason .
510N3D
S2 licensed
/ot good work scawen, keep it up

(lots of user requests in this patch eh)
510N3D
S2 licensed
Quote from lukelfs :Hi, today i got a EVGA 8800GT KO, I cannot get into a race in lfs, singleplayer or multiplayer, i choose my car, click race and lfs will suddenly crash, im using the latest drivers for my card .. anyone help

While this one is nvidia, what was your previous card? Regardless from that, did you uninstalled any previous drivers before installing the new card?
510N3D
S2 licensed
Quote from viper-2007 :which folder as i have lfs in a folder and it wont let me extract it into there

just put the patch into your lfs folder and the patch will automatically have the correct path for the extraction routine. Put lfs somewhere else then your desktop and check for attributes of your lfs folder.

Quote from viper-2007 :Someone please help me where can i get patch x1



thanks in advance

?

LFS X
http://www.lfs.net/?page=downloads

LFS X to X30
http://www.liveforspeed.net/fi ... me=LFS_PATCH_X_TO_X30.exe

LFS X30 to X31
http://www.liveforspeed.net/fi ... =LFS_PATCH_X30_TO_X31.exe

Quote from count.bazley :A lot of people are also forgetting that they should really get rid of all their old setups and start afresh with new ones.

while the rest knows what to change or at least spend some time to adjust the setup for the new conditions right?
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from _rzal_mi_cie_ :In lastest patch (in X30 also) tires temperature is going up too fast, You should do something with it.

Sorry for my poor English

As far as i understood it, the temprature and wear settings are now more realistic so you should do something with your setups (add more preasure for instance) / driving technique (do not oversteer that much, meaning when you are losing grip inside a turn, more turn wont do the job but less speed).

Read the improvements list:

Physics :

- Racing tyres generate more heat and wear more quickly

So its not a bug but a feature.
510N3D
S2 licensed
Quote from atledreier :It's always been like that.

actually not quite since there was a time without these settings, remember?
510N3D
S2 licensed
Quote from Monkay :This i kinda wierd. i was was makin a setup for the BMW ok set the fuel at 6% for a 5 lap race. I raced a bit, then quit and went to a different server and i picked a diffrent car. Wierd thing is, is that the fuel i set for the BMW was on this car too. I thought, Did I set it to this? No No, not possible i never put 6% fuel in GTR's. I at least put 50%.

Anyone else have this Problem?

edit: pit tyre change was changed to what i had on the BMW too.

Those are things which are not related to the setup in any way. They might be in the setup screen but they are not part of the setup (file). You should really know that by now with a join date like that
Last edited by 510N3D, .
510N3D
S2 licensed
great skins, love the calsonic one
510N3D
S2 licensed
Quote from ajp71 :I did race on ovals quite a bit in N2003, a superspeedway like we have in LFS required you to accelerate for abit then plonk it in top gear and weld the right pedal to the firewall. How you can't see that there's little other than power and drag affecting laptimes is beyond me, all the GTR cars in LFS can take the oval flat with the right setup so that's hardly an issue either. The only track where you don't have to change gear is the oval so I can't really see your argument against using gearboxes as a balancing tool.

Thanks for the answer which proves that im right about my previous statement Besides, where did i said that im against gearboxes as a balancing tool?
510N3D
S2 licensed
Quote from Shotglass :no wonder if you take away all the downforce
his point is still true you can get away with a lot more setup mistakes on the oval then anywhere else and what really matters in terms of performance is weight power and downforce
so you could either makes those nigh on identical thereby turning 3 distinc cars into one or do some silly extreme balancing which wont work anywhere else but the oval

also keep in mind that thanks to insim you could always code a server app that enforces some intake and weight penalties just for the oval

Quote from ajp71 :If you want balanced racing on the oval either run a single car or use a server side handicap system to balance them, driving on a racing track requires far more skill and far more things become important rather than just sitting on an oval flat out simply turning the steering wheel for an hour then making a pitstop and repeating.

and once again we have two people beeing a prime example in making themselves look like a fool because A: they do not read the etire thread or do not understand its content and B: using facts on the basis of limited knowledge or lack of experiences.
510N3D
S2 licensed
Quote from kubax :I use Logitech Formula Force GP which I bought for really low price. It is 270 degree FF wheel with paddles and 2 pedals. I like it very much but I suspect I miss some precise movement because of this 270 deg. I also suffer some looseness in the FF in neutrl position - I mean FF drops a little when I pass neutral position which makes my steering a little not linear.

this one has 180° as far as i know

Quote from TypeRCivic :Well I was using MoMo Black wheel and i think that has a lock of 270

but i do know that this one has only 240°. I think people only get confused because the standard value in LFS is 270°. Even Jakg used it for his wheel guide one
510N3D
S2 licensed
Quote from Jakg :Extreme as in that handling isn't that important, it's all about the top gear, power on the straights etc.

Ok then take a proper oval set for any car and make the suspension as stiff or as soft as possible or drive without downforce and then try to catch a line as close as possible to the apex in turn three. /exaggerate

Quote from Jakg :Catering to making them equal on the oval WOULD make them unbalanced on most proper tracks.

I doubt that. But i can be wrong with my assumption as same as you are.

Edit: yankman you forum hotlapper
510N3D
S2 licensed
Quote from Jakg :Frankly the Oval is a really "extreme" place to balance the cars for - it would be like trying to get the cars on an AutoX layout.

weight penalties was a good solution, although the FXR was still 1 second slower the FZR and XRR where almost perfectly balanced. So much about "extreme"

Quote from Jakg :
Seriously, i'd love to hear your opinion on the way they should be balanced while the cars still have differences.

They'll always have, right? So whats your point?
510N3D
S2 licensed
Quote from yankman :I am about bit disappointed to get such a reply from a moderator here.

Theres no reason to be disappointed. He is one of "them".
510N3D
S2 licensed
Quote from atledreier :If you can device a system that makes the class balanced for ever combination of track and situation, let us know, please. At leas it'll keep you busy for a while....



Some cars will have the advantage in some circumstances no matter what we do. It's like that in real life too.

i know it could never be "perfect" but the goal is to get it as close to it as possible right? Otherwise all the effort would be useless. However, excluding various things, such as the oval will not help finishing it. I think and correct me if im wrong but at some point the oval can also provide important informations since its a different kind of track and the way the people make use of the vehicles is also rather different.

Quote from tristancliffe :It is impossible to balanace all cars on all tracks with all drivers for all race lengths. I'd have thought that the Oval on short races is one of the most likely to show up differences in the cars...



The balancing is more an issue in long (over 50 lap) races, and isn't necessarily just about lap times, but about refuelling times, fuel economy, tyre heat/wear etc. Whilst the FZRs might disappear into the distance, you can hope to catch them with less pit stops or more consistency.

believe it or not but its also possible to host one hour races (or more if you dare ) on the oval as we do once in a while.
Last edited by 510N3D, .
510N3D
S2 licensed
Quote from Bob Smith :Since the oval only relies on top speed, it is obvious this patch wasn't really going to help there. Try at a proper race track.

It obvious? Why should improvements, particularly regarding the GTR balancing exclude the conditions on the oval? That makes no sense. A balance is only perfect at the point it covers all possible situations. Correct me if im wrong. Personal likes or dislikes hither and thither.
510N3D
S2 licensed
Quote from tristancliffe :Nice to begin with. But after a few minutes I will confess to getting a bit bored. Only so much that 19 minutes of some cars in sepia can provide in terms of excitement.

Also, widescreen looks a lot cooler. And turning off the messages (or cropping them) works wonders.

I'll try and watch it again later to see if I missed some interesting bits...

Nice camera work though, and the soundtrack fitted well. Nice little reminder how far LFS has come since S1 (although Fern Bay is pretty much idential as far as I can see ).

i tried widescreen but it looked just strange to me (maybe i had to choose another resolution for the recording but at this point i already had enough good or too much footage to start all over again) and the messages are kind of part of this concept
510N3D
S2 licensed
Yeah merry (soon) x-mas to scawen and everyone else. Enjoy the movie Cheers JTbo, great idea
FGED GREDG RDFGDR GSFDG