Also see what inferno setups can do for you, but I would suggest doing your best to learn how to make your own setups. It's as much a part of the simulation as the racing is. If you have found a favorite car stick with it whilst you get the basics sorted. If you chop and change cars all the time you will always be playing catchup with yourself to get your self comfortable again.
Don't be afraid in messing with the setups. You will only learn by the mistakes you make, learn what each component does and how changes effect the car. Pretty soon you'll be getting competative.
So welcome to the LFS family. Prepare for your social life to be right out the window.
I totally agree. And I for one will never be seen on the racetrack trying to hASLe a girl.(Did you see what I did there. a.s.l. Hassle. Hasle. Get it?)
I save up all my frustrations and do it here in stead.
I'm not that bad honest. I hope noone takes me too serously.
Ok. Honey, if your Night time visiting pussy wants to . . . you get the idea.
Anyway. Whats up with twice nightly Whitey up there. Why is his knickers in such a twist. Don't take no shit like that Becky. You is what you is. Kids just have no respect anymore. I blame the lack of discapline and the eradication of Caning. I think eveyone should be caned at least once in their lives. Espeacially at school. Everyone should be caned at school. I know I was. It was the only way I could get through my day. Maybe thats why I'm not doing so well in life. Anyway, what was I talking about?
Oh yes. Discapline and respect. There's none of it anymore. Damn kids. I would have got away with it if it wasn't for them pesky kids.
I think sound generation is still to be optimised fully. I think the Devs ethos with sound is to generate it at source rather than just play generic wav's to veover any eventuality.
The simulation side of LFS wants to giver the driver as much aural info as possible as you would get in RL, but I think it's actually quite difficult to code in all the sound q's and continous sound updates. Give the devs a bit longer and you might get more of an accurate sound coming from your situation.
But you can use this just this once. I'll let yer.
Hey Tiny. Any time you want your night visiting pussy to have a trip to Blighty it can come visit me anytime. I have a large Snake that would make great friends with your Pussy.
(Is that going to far? Probable. Oh well. Wouldn't be me if I wasn't pushing the bounds of decency.)
30+ heat here today lads and lasses. Who would be couped up in a racing suit and a helmet with a hot engine right behind you on a track temperature of over 60. Ok. I would like to be. But I ain't. Boooo.
Ther're a few women out there ain't there. (Apart from your fair fast self) I don't know who and where but I have seen a few dotted around the MotorsTV channel. Fair play. Don't matter what sex you are, it's how fast you drive . . .VVVRRRRRRRMMMMMMMMMMmmmmmmmmmmmmmmmm
I must confess to to never playing AA, so my comment was extremely toungue in cheek and the point that Fonnybone made about BF2 having it's truly golden moments is right. When everything is working; when you have your squads and a comander that not only cares but does his job too; when you know there are other squads out there either backing you up or competing for their own flag; When you have an enemy that is equal if not better playing fair and well; when everyone can get the vehicle of their choice and hold on to an experianced and reliable gunner; when all that comes together then BF2 is one of the greatest games that has ever been created.
But, it happens all to infrequently. Maybe if I had joined a clan it would be different. But I don't have the luxory of having a set timetable to my life to dedicate evenings or weekends to quality gameplay with fellow clanmates. I want to be able to pick up a game anytime and have a good one. Plus with the load times and the general shitty patching efforts and gameplay issues and lacklustre developer support BF2 just doesn't have the legs for me. But saying that . . . . . . . .
Just keep playing with the settings you have. You will get really frustrated when you just destroyed a setup that was working for you and you cant get it back again, but that's all part of leaqrning. But once you get to a point where you know what is happening to the car and what the track is doing to the car then you can setup a car for anywhere anytime.
I just started from the beginning very rarely taking and using sets from anyone. But there does come a point (Espeically with some idiosyncrasies like the old high nose bug) when you just need a some reference material. Someone elses set might still not work for you but you can factor in some of their attributes and gop from there. Making your own setups can be a bit time consuming at times but for me that is as much a part of LFS as the raceing is.
America's Army never appealed. Well actually thats a lie. It's free, that appealed. But even the fact that it's free couldn't over come the title and content of the game. Why on earth would I want to learn how to shoot and kill my own side? Whats the point in that?
'America's Army. Now you too can learn how to endanger you own troop, place your men in the firing line and kill more of your side and your allies than the enemy. Learn how to completly underestimate the opposing side, learn how to completly destroy local infrastructure and defraud the occupied territory. Place yourself in the boots of the man on the front line praying to his god that his commander can read the map and place the arty strike where asked. Play the Body armour lottery. Will you, won't you. And as a bonus game, play guess the militia. The very people you are trying to set free are now the ones who want you dead!
Get it. It's free. America's Army. They need you. Because we killed all the rest.'
I used to run my FZR with a 40/80 split. But then I was a mouser so I needed the exit control and the engine braking.
I raced the FZR pretty much exlusivly and the setups I got for it where pretty nuetral to cope with the Mousing aspect. What I did find with it was that it was very susceptable to tyre pressure differential. If the front pressure was higher than the rear you had a more controllable rear but less stopping power. Lower front pressure you got more stopping power (Increases contact patch) but a much more twitchy rear.
I was still working on the the new patch suspension settings when I had to give up racing so I can't really add anything useful there. But from memory I used to run a fairly soft rear with bump emphasied on the front to keep the rear from stopping out. Again Anti-roll with the new patch still needed a bit of looking at but I did generally run more anti roll on the front that on the rear. Quite alot more. But then that as also track dependant. Ast-Nat I was running 100-50 front rear split on the anti-roll.
Also with mousing I had the rear toe-in dialled up to keep the arse from stepping out under power. But I was finding that I was taking that out gradually with the new patch.
Seeing what has been written about ET:QW the devs seem to be drawn from the same base as the original ET:CW. From what I can gather they seem to operate olong the same lines as Scawen and the boys do. They don't seem to be under as much pressure from a big publishing house to just churn the stuff out. So I really hope that they can stick to their guns and produce a worthy, innovative and above all cracking piece of work.
They have already made massive breakthroughs in terrain resource management and are using 'real' physics to drive the engine rather than the 'false' physics that BF2 uses. All the vehicles will drive how they should rather than how the devs think they should and they also have levels of ability depending on how you want to use them. Fly the aircraft on basic and they do basic things. Learn to fly them properly using the full range of physics properties and you can do a hel of a lot more. Wheeled vehicles will still drive even with the wheels blown of with,of course, the obvious drop in performance. The game play looks to be innovative having learnt from the original and also from other FPOLS out there.
I hope I can get a rig up and running in time to get the most from it when it eventually comes out. I hope it's as good as I want it to be.
like i said, the 'random' eliment to the .50 cal sniper rifle was an oft talked (slagged off?) about topic in the BF2 forums.
BF2 seems to be the one of the, in terms of player numbers and playability, big hitters out there at the moment. But they suffer from having to cater for the console market too. So sharing servers with Xbox users is bound to generate lag, hitbox issues and associated problems. The code is too lax and full of holes. Pc users being a slightly more deserning group as a whole need something with more grit. I really hope that Quake Wars can deliver. It seems to have the right ethos and developement community and with the ET heritage thatit should be a fps that delivers.
it would make sense to develope an intergrated Aero-wheel package that could shift easily and competently between the two discaplines of aeronautics and autonautics (sic). The future of personal travel lies in that direction after all and some car/plane prototypes are already out there. Simulators could be one step ahead of the game if they could accuratly simulate the transition between flight and the mechanical grip of a tyre.
Imagine the rather funky side games you could have.
'Cause you could be this get away driver right, in the future yea. And the city you live in is like a huge three dimensional thingy where Banks and other places that your crew rob could be 600 storys up in the air as well as 40 floors below groundlevel and you gotta make your getaways by making the most of the underground, ground and air aspects of the city. The more money you earn you can upgrade your 'Aero-car' (TM. . . by me.) And 'cause the physics all rocks then it's uber realistic both in the air and on the road.