The online racing simulator
Searching in All forums
(918 results)
TagForce
S3 licensed
Quote from tristancliffe :Yup, pink-ing. Like the colour as you say. Go into any car manufacturers and ask the engine guys there if it is pinging or pinking. I'll put my money on the one with the k.

In Holland it's called "pingelen", which translates to the english "pinging"...
TagForce
S3 licensed
Quote from MAGGOT :You've listed more ovals than we have locations at this point. We don't need that many ovals.

BTW Darlington is not only half-banked - it is just narrow. People started running on the apron. The apron is not part of the racing surface, though. Although, when that was happening there was no rule against it. Now, only the banked track is used to race on, cars are not allowed to race on the apron.

At this point being the operative word... Didn't say they should be done immediately. They should be done at some point.

Darlington is not narrow. The turns are 79 ft wide. Only 40 ft of that is banked at 23 degrees. The inside is banked, but considerably less. I wouldn't know if there's a rule about racing below the outside centerline, but that part is not the apron. The fact they race on the banking is because it's a lot faster.

TagForce
S3 licensed
The clip in the second post is the incoming driver's fault... There's smoke at the turn exit, and there's dust on the other side of the track. Also, the yellow car was not stationary. It came skidding back onto the track from the right. Had he lifted as he should've, he would've avoided the wreck.

I don't like Shift-S to avoid wrecks. It's unrealistic, and takes away from the overall experience. On the other hand the amount of inconsiderate idiots on the track that believe they are God and can drive around crashes without lifting and steering is overwhelming. I have no problem with them taking themselves out of the race, but in doing so they always seem to ram my rear end because I DO lift for a wreck.

I also find this behaviour is most common in people that are really close to wr times. Not all, some can actually race fair and smart.
TagForce
S3 licensed
Quote from farcar :We don't need that many ovals, that's for sure.

Yes we do. The ovals in that list are all significantly different from eachother, and each requires a different type of driving. If LFS is going to simulate racing in as many forms as possible then having one oval mandates the creation of a lot of different types of ovals. Just like one roadcircuit mandates the creation of a lot of different types of roadtracks, and streetcircuits the creation of streetcircuits.

I'm not saying the devs are obligated to do this, but if they won't we will need editors released at some point.

Oval racing is just another form of roadracing. You don't like it, don't race on them. Just don't go telling everybody what we don't need. Keep it to what we do need. The more we have, the better it is.
TagForce
S3 licensed
And now here I am posting the very first on-topic comment of the thread:

Yes, good idea, although I think the current install system is easy enough.

Guys, do a search on Google:
Quote :
NOS-Installer© - The Real Web Installer

The key success factors for software distribution and installation are fast access, superior user friendliness, and sophisticated data management. NOS Installer© includes all these factors delivering market leading results.

Due to its unique features, NOS-Installer© provides the fastest access to your software. It offers:
Direct installation from the Web without buffering on hard drive
Parallel processing of download (=distribution) and installation
Maximum size reduction through Netopsystems’ proven FEAD® technology
Direct streaming extraction without buffering on hard drive


TagForce
S3 licensed
We need more types of ovals so the skill of oval racing is more clear to non-oval peeps. The current oval should be changed so that the first turn is longer (about 135 degrees instead of 90-ish. The second turn should be the same, and the final turn should be sharper. That way it will look like Pocono raceway.
Besides that we need:
Dover - High banked 1 mile oval.
Martinsville - Flat 0.5 mile oval.
Richmond - 0.75 mile tri-oval.
Daytona - 2.5 mile superspeedway (tri-oval)
Darlington - 1.3 mile eggshaped oval with only half the track banked.
Texas Motor Speedway - 1.5 mile Quad oval with a short dogleg dividing turns 4 and 1.
Milwaukee - 1 Mile flat oval with long flat turns.
California Speedway - 2.0 mile D-shaped oval
Bristol Motor Speedway - 0.5 mile insanely banked oval with concrete surface.
Las Vegas - 1.5 mile Banked Tri-Oval

And we need a 3600lbs V8 car to go with them offcourse.
TagForce
S3 licensed
Quote from imthebestracerthereis :soon has been a couple of weeks my soon is in 3 days... im starting to suggest he doesnt have the sounds

Last time I checked, soon in LFS is something close to a year.
TagForce
S3 licensed
Quote from Tigershark :Nonsense, Schumacher's car was weighed.

Read FIA's full report of this weekend here: http://www.fia.com/resources/d ... F1_Official_Report_06.PDF

:talktohan

Ah, but was it weighed with the worn tires, or with other tires? It would be perfectly legal for them to change the tires, as he just stopped at his team, and not in Parc Ferme.
TagForce
S3 licensed
No points for fastest pitstop?

Yeah, it was a great race, and an eyeopener for my team... Don't expect to beat us that easily next time
TagForce
S3 licensed
Quote from Funnybear :And . . and . . and . . . maybe you could have the hand of god come down and strike retribution and holy wrath upon wreckers and trolls.

Thats realistic isn't it?

That depends... If you believe that "God" is in fact a race of aliens by the name Anunnaki, and they come down in spaceships (chariots of fire, would be one description), and start shooting wreckers and trolls with laserguns, then yes... That would be realistic. I think. Maybe.
TagForce
S3 licensed
Quote from Koopa :Yer i heard it wrong time guys... Thought this was the REAL race...

I was quite pissed when some left...

hahaah sorry then...

Well imo it should be 12 gmt then or something not utc time... confusing stuff....

It's UTC because the time on LFSWorld is displayed in UTC... That way it's the least confusing time, actually.
TagForce
S3 licensed
Quote from Cue-Ball :Neither of those games have a real-time sound generation system. I'm not a programmer, but from everything I've read that is the one big thing that prevents LFS from having the things that other sims often do (rewind in replays, for instance). There seems to be no easy way to get the sound out if it's not running in real time.

Final off topic post on this, I promise.

No, the problem is that there is no per-frame car state saved in the replay. In fact, LFS is capable of playing sounds at any speed you watch the replay. All the other games stop the sound because their sample timings will be off at anything other than 100% speed. In theory, it is possible for LFS to generate the sound there would be from the current point in time until the next "frame" in the replay. It would need to know exactly how long the time between each rendered frame was, though, and take into account any changes to the sound between 2 frames.

It can't rewind because the output is actually calculated by the physics engine, and there's not enough info saved in the replay to be able to "step back the variables". Scawen is working on implementing some sort of car state packets in the replay file, like key-frames in a video. Frames in which all the necessary info is recorded, so the engine can pick up from that point.
TagForce
S3 licensed
Quote from Becky Rose :Not everyone is editing STCC races. Specifically I am, and I actually bought the DVD Recorder specifically for the purpose last month.


It's a one way conversion in terms of the analogue signal, and being as i'm using the PAL signal I don't have to use what in the trade is referred too as "Never Twice Same Colour".

But everyone is a potential LFS video editor. And your way may be good enough for your purposes, a better system is always welcomed once it's created.

The NTSC versus PAL debate is still ongoing. PAL has better colors (although less 'vivid'), but NTSC has a better refresh rate for better high-speed actions (like camera switching).
And yes, it's true that you have only one conversion of the actual signal. But what I was saying was that you're converting a perfect image to a less perfect system, then editing that less perfect system, and re-encode that to an even worse system (xvid, or some other codec, or possibly back to DVD).

Not saying your idea is not the way to go for now, just saying that there are better solutions possible if someone would be willing to undertake such a project.
TagForce
S3 licensed
Quote from Becky Rose :768x576 here, i'll do a letterbox version for you Yanks after ! I dont get the point though, I have all the eye candy on and record to a DVD recorder, then (I have to find a good app for this still) decode the vob files to avi and edit. Full eye candy and max quality. All I have to do is find said application and get my gold cables from my parents house before the first race.

Aye... But you only have 24fps... PAL.
There's actually more than one point.
1. Realtime camerachanges are a pain to do this way.
2. Not everyone is able to record in your way.
3. Even though it looks really good, it's still a conversion from a computer output to a TV system, and then back to computer again. Quality loss is impossible to overcome. What you encode and are stuck with are the colors that are sent to the TV system. You edit those (wrong) colors with all new computer graphics and re-encode that to another system. So there's 2 cycles where you lose quality. If you can grab and edit the 100% uncompressed full-size output from LFS there's only 1 encoding cycle.

If you have GPL or NASCAR Racing 2002 or 2003, try to find GPL2AVI and fool around with that for a bit. The system is sooo much better than Fraps or TV/Out recording.

But that's totally off-topic

Quote from Cue-Ball :
Actually, I mostly watch SPEED. They have a ticker on most of their race coverage including Speed GT, Speed Touring Car, American Le Mans, etc. It constantly scrolls the names and numbers of the cars along with their positions. It also has an indicator for when the track is under a full course caution, and it sometimes shows the leaders for each class in ALMS.

Ah.. I get Nascar Busch Series on motors TV here, and those are FOX and NBC broadcasts... They have the same ticker. I find the ticker system to be so much better than the "hope we get to see the time difference for the top 10 before the end of the next 40 laps" F1 approach of providing (no) information.

Quote :
The rendering system you describe would be nice, but I think i'll be old and grey before we see such a thing. It seems to me that it would be just as easy to just render a ticker using data from the race. Then, that could be overlaid on the video using video editing tools, similar to what a real TV station might use.

Well, it's there for GPL and NR200x Season. I think it's possible to have LFS stop rendering and proceed a set interval with insim commands, so it shouldn't be too hard to make it.
I seriously believe you underestimate the amount of work involved into creating a ticker by hand. I've tried it before, and it's quite a big job to get right. It's actually easier to write a program to create that ticker for you using readily available LFS info and preset images for various portions of the ticker (course status, advertisements, driver names, etc).
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Cue-Ball :Just out of curiosity, what are the features you need for STCC and how exactly did it spawn this project? I'm guessing that other leagues may find this tool very helpful as well. I was looking at the STCC page and didn't see any downloads for videos...do you guys have any? I've always thought it would be cool to make a video of a really good, long race in the broadcast style. Something similar to Le Mans, but using a replay from the Endurance League or something. I think the biggest barrier would be the time it takes to capture video, especially with multiple camera angles. That, and the addition of a position ticker at the top of the screen.

On the topic of the tool - I'd also like to suggest the default sound volume be set to 20% once you get configs working. That's what I use and someone else in the thread mentioned the same setting as well. At the very least, it will be easy for someone to turn it up louder if they need to, but the low setting will keep people from getting blasted out on their first try.

[totally offtopic mode]
Making really good quality videos will only be really possible with a system that has the ability to stop the playback and process each rendered frame in a non-realtime fashion. So that even the slowest of machines capable of running LFS can render movies at a full 29.97fps 768x525 NTSC DVD with everything turned to maximum eyecandy. It will also need to be able to grab the audio from the engine (so that it can perfectly sync audio to video). If such a system is created, then adding a ticker (you're american and used to watching FOX and NBC broadcasts, aren't you? ) would be just a matter of creating a flexible add-on for the capture engine.
[/totally offtopic mode]

[ontopic]
I would add to the volume a slider control, so there's more freedom than 10% increments if possible. And recode the wavs to 8khz... It's radio transmissions, those aren't CD quality anyway. 8khz is more than enough, and make it sound like a radiotransmission.
[/ontopic]
TagForce
S3 licensed
Quote from RevengeR :turbo lard (arrow :P ) is sleeping w all the information, he will post them in a few hours hopefully.. (6-7-8hrs)

Well... Since he's sleeping with the info, think he'd mind if I slept with his gf? :P

There needs to be some info when I wake up tomorrow, otherwise I'm going to have to prioritize and let the first race go.
TagForce
S3 licensed
Quote from dawesdust_12 :For me its at 5:00 AM on a saturday, so I still haven't decided if I''m pulling all nighters or early mornings.

All nighters would mean you sitting behind the wheel drunk, early mornings would mean you sitting behind the wheel with a hangover?

I'd go for the all nighters... May not be the best thing for the others, but you'll be having more fun that way :P
TagForce
S3 licensed
Quote from Kalev EST :I agree with the larger pit window. But I also think you should be allowed to pit anytime you want, it just wont count as the mandatory pitstop when you do it in first or last 5 laps. Suppose you have a crash on the first lap and then you have to limp with a badly damaged car for many laps until you can do the pitstop. That wouldn´t work well.

Yes I know I promised to shut up...

That's what I meant... Of course you should be allowed to pit at any time, but you will need to pit between laps 6 and 29 for it to count towards the mandatory stop.

Quote from Becky Rose :
You shouldn't let damage or the fear of damage effect your pit stop strategy - it should be decided by speed. You should pit when you are loosing time behind another car and it's for this reason that I hate compulsory stops because I play LFS for on track action - but tactically it is better to pit when you are unable to pass someone.

Then again, i'm not in your league.

Damage should, because if you have damage that needs fixing it would ruin your race if you did not change your strategy to deal with it. Fear of damage should not, I agree. However, taking the possibility into account may work for you, as you'll know what's the fastest way of coping with damage if it occurs.

Why aren't you in our league (apart from the fact you drive the FOX mostly)? You race fair enough (the few times I've been on track with you).
TagForce
S3 licensed
Quote from Kalev EST :No, silly me...:doh:

However if what you are talking about your pitstop strategy is true. That you´re faster while making a pitstop then doesn´t that give you an unfair advantage? I mean you were gonna pit anyway so this rule doesn´t effect you at all but it costs everybody else 20 seconds.

Looks like everybody agrees with the forced pitstop rule so I´ll shut up. I´ll only say that if the forced pitstop has to done between laps 15-20 then that doesn´t mean you can´t pit on other laps to fix damage that might happen while crashes. Right?

I never looked at it that way. Maybe it is an advantage, but I wouldn't say it's an unfair advantage. On some races I would've made a pitstop anyway, yes. But that's just how my setups work. If you need to make a pitstop, you could alter your setup so the tires wear more, or adjust your driving style accordingly. I'm not really bothered by a mandatory pitstop or driving 30 laps without it. Pitstops just add that little bit of strategy to the race which I find a lot of fun.

As for the pit window. Maybe it shouldn't be so confined to halfway through the race. But to have a penalty for trying to win the race in the first corner it shouldn't be between laps 1 and 29 either. I'd say it should be allowed to pit after the leader has completed 6 laps, and before the leader has 5 laps to go. So that would be between laps 6 and 25.
TagForce
S3 licensed
Quote from Koopa :Well then i quit, i cant race on a work day, make this on a 8 oclock evening time... this is normal for all the races...

12 o clock midday is inpossible...

It's on saturdays, Koop.

EDIT:
BTW... My name is with an extra e at the end: [XP]-TagForce-
Last edited by TagForce, .
TagForce
S3 licensed
Quote from Kalev EST :How does it make the race more "realistic". Show me a league in real life where the racers do a pitstop cause it´s fun and not because they need fuel or new tyres. If you can´t finish the race without a pitstop then do it. Whos stopping you? You can make ten of them for all I care. Why force others to do that against their will?

And about the pitting in the first laps... It´s the best thing to do tactically. You loose less time cause there is less chance you have damage to the car. After half an hour there is more chance you´ve got some damage that needs fixing in the pitstop thus loosing you time. If there would be 2 forced pitstops like Koopa wanted then I would do them on lap1 and lap2. It´s "good for the tactics...".

I have my opinion and you have yours. Lets just see what others think cause right now only 3 racers have said their opinion. If the majority wants a pitstop I´ll have to accept it.

I think the Dutch Supercar Challenge mandates one pitstop. DTM also mandates at least 2 pitstops, and they have to change at least one tire.
GP2 Series has a mandatory pitstop. A1GP has a mandatory pitstop in the feature race. Want me to continue?

I disagree on your vision about pitstop strategy, too.
I have setups that last 30 laps, and I have setups that last 15 laps, both fuel and tire wise. Of those setups, about 70% of the 15 lap setups are actually faster over 30 laps including a fuel and tire pitstop than the 30 lap pitstops, because of the tirewear. Whereas I can maintain a steady 1:35.0 average laptime over 30 laps on the 15 lap sets, I can only manage a 1:36.4 average with the 30 lap set (this is an example, not telling you how fast I actually am). That's 30 * 1.4 seconds per lap. That's 42 seconds to make a pitstop and still be faster.

Also, most damage happens in the first lap of the race. So if you're gonna get damage before your pitstop, it's most likely going to be there before you finish lap 1. It is a bit of a gamble, but I think it is a good gamble to wait at least 3 laps with pitting. If you're going to get damage that takes a long time to repair it will affect handling anyway, so it may even be better to wait with the pitstop until you're no longer in traffic. Just so that in case you do get damage you won't lose extra time having to make an extra pitstop.

Pitting after lap 1 will give you the advantage of not having traffic for a while. But being at the back of the field gives you added danger of running into stranded cars. Especially with the no shift-s or reset car rules, the amount of spun cars that will be limping to the pits will be high. If you're by your onesies running at full speed, you might get overlooked by someone, or simply miss that one spinner that's trying to get back on track, and you're damaged again. Add to that the fact that your free run will be over once the others start to pit, and you find yourself in traffic once again.
Last edited by TagForce, .
TagForce
S3 licensed
Quote from zeugnimod :But they wouldnt look similar then.

They would... For each individual it would look like that person's skin...
So if I named my skin the same as yours, my skin would show up as yours on your PC and yours would show up as mine on mine.
TagForce
S3 licensed
Quote from Vykos69 :hehe, no to get back to the point:

The atmosphere here in Frankfurt, where I live, is incredible positive. Everyone's smiling, people walk through town in their teams-jerseys, flags all around, on cars etc. The tension and all positive energy is really really incredible. It is for me the biggest thing ever to be in. And now I go downstairs in the garden and play a bit football with my kids, before we get ready for the game tonight!

You weren't wearing anything purple couple of weeks ago, were you?
We will, we will, rock you (dusseldorfers now going "sch***s galaxy!").
Oh... Wrong kind of football :P
TagForce
S3 licensed
Quote from tristancliffe :Yes, drunkeness. One major reason to hate football. Why do football fans have to get drunk to watch it? Is it because it's such a hateful sport that it's not enjoyable unless it swirly?

God, I hate football, and I hate the image associated with it.


That's not football's problem, that's your english problem...

[generalization]
Ask anyone who's ever been on a vacation when there were english people there, and they'll all come with the same basic description:
"They get there, get thrashed, lie in the sun for way too long so they'll get immense sunburn, you don't see them during the day for 2 weeks, but they come out and swarm the bars and get loaded at night, and then they go home."
Basically, the alcohol problem is because you are genetically unable to drink large amounts without turning into idiots.
TagForce
S3 licensed
Quote from richy :I dont know if any of you get the Motors TV channel? I love it!!!

Maybe they would be interested in doing a little "games" programme in the future that should include LFS, as it is a racing sim. Motors TV has so much racing on it, I bet if LFS were to be shown (or even repeated a few times during a week) it would bring some punters in because LFS has that awesome racing edge to it.

Maybe if some league races were to be shown on that channel too you might get regulars tune in to watch it?

hmmmm the possibilities.

Check the schedule for "3D Motors"... That's a racing game review program in which they review all kinds of racing games... And yes, Live For Speed (S1) has been reviewed by them a long time ago.

Quote :
Wednesday 7 june 2006
22:20
3D MOTORS

The game players at Motors TV are kept busy testing the latest video games dedicated to anything racing. Each episode is chalk-full of reports highlighting the very latest and best in virtual motor racing. 3D Motors is the show of reference for this most popular recreation.

Last edited by TagForce, .
FGED GREDG RDFGDR GSFDG